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*Pathfinder & Starfinder
No prestige classes? I'm digging it.
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<blockquote data-quote="Dykstrav" data-source="post: 5671310" data-attributes="member: 40522"><p>I agree that the prestige class concept needs a bit of work. This is another area where Pathfinder could really shine, if people wanted it to.</p><p></p><p>In the third edition era, prestige classing was basically a foregone conclusion. I remember playing spellcasters and picking from among prestige classes that didn't subtract from spellcasting. The radiant servant of Pelor was a notorious cleric choice for this--why play a cleric when you could play a radiant servant of Pelor, and get all the cool stuff that clerics got and more? In my neck of the woods, the alienist, mage of the arcane order, and wild mage were the most popular choices for arcane casters because they flat-out gave you more stuff than single-classing as a sorcerer or wizard.</p><p></p><p>In Pathfinder, prestige classing simply isn't the only viable option. You actually have to <em>give up</em> some cool stuff in order to do it. Consider the probability that the vast majority of campaigns come nowhere close to getting that cool capstone ability. (How many games go all the way from 1st to 20th level?) Prestige classing, as it stands, is an option. That's kind of cool.</p><p></p><p>For what it's worth, I dig the assassin. My Pathfinder game is set in Greyhawk, the characters will run afoul of Vesparian Lafanel at some point... I'm looking forward to seeing the Pathfinder assassin in action.</p><p></p><p>Now that the base classes have such a wide selection of customizable abilities to build on, there's less of a need for prestige classes to reflect different builds. I do think that the opportunity for prestige classes now is to ground them in social roles and organizations within a given campaign setting. It might be interesting to see some sort of reputation system and tie certain prestige classes to that some how.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 5671310, member: 40522"] I agree that the prestige class concept needs a bit of work. This is another area where Pathfinder could really shine, if people wanted it to. In the third edition era, prestige classing was basically a foregone conclusion. I remember playing spellcasters and picking from among prestige classes that didn't subtract from spellcasting. The radiant servant of Pelor was a notorious cleric choice for this--why play a cleric when you could play a radiant servant of Pelor, and get all the cool stuff that clerics got and more? In my neck of the woods, the alienist, mage of the arcane order, and wild mage were the most popular choices for arcane casters because they flat-out gave you more stuff than single-classing as a sorcerer or wizard. In Pathfinder, prestige classing simply isn't the only viable option. You actually have to [I]give up[/I] some cool stuff in order to do it. Consider the probability that the vast majority of campaigns come nowhere close to getting that cool capstone ability. (How many games go all the way from 1st to 20th level?) Prestige classing, as it stands, is an option. That's kind of cool. For what it's worth, I dig the assassin. My Pathfinder game is set in Greyhawk, the characters will run afoul of Vesparian Lafanel at some point... I'm looking forward to seeing the Pathfinder assassin in action. Now that the base classes have such a wide selection of customizable abilities to build on, there's less of a need for prestige classes to reflect different builds. I do think that the opportunity for prestige classes now is to ground them in social roles and organizations within a given campaign setting. It might be interesting to see some sort of reputation system and tie certain prestige classes to that some how. [/QUOTE]
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No prestige classes? I'm digging it.
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