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No Resurrections in the Bronze Age
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<blockquote data-quote="Charlaquin" data-source="post: 9064433" data-attributes="member: 6779196"><p><img class="smilie smilie--emoji" loading="lazy" alt="👍" title="Thumbs up :thumbsup:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" data-shortname=":thumbsup:" /></p><p></p><p>Yeah, a lot of materials that are traditionally mined <em>can</em> be sourced in other ways, just in lower quantities, and often with more impurities.</p><p></p><p>I’ve recently thought about porting elves as a society that eschews mining. They might still quarry minerals, but don’t dig for them, so they would have access to metals, gems, etc. in small amounts, but would predominantly use animal and plant products. This could also serve as an explanation of the Druidic aversion to metal armor but not metal weapons - it’s not that they’re opposed to the use of metal as a material, it’s that they’re opposed to the practice of mining, without which it would be very difficult to get enough metal from which to make a full set of armor from.</p><p></p><p></p><p>This is a pretty common reading of the implications of material components being listed in terms of gp value, but personally I find it overly literal. I’m inclined to take a more “doylist” view of material component costs - the material component required to cast a spell costing 500 gp means that if a player wants to buy that component, 500 gp is what it will cost them, not that the size or quantity of the component required is actually dependent on market forces. That’s how I prefer it anyway, as the alternative is just bizarre to me.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9064433, member: 6779196"] 👍 Yeah, a lot of materials that are traditionally mined [I]can[/I] be sourced in other ways, just in lower quantities, and often with more impurities. I’ve recently thought about porting elves as a society that eschews mining. They might still quarry minerals, but don’t dig for them, so they would have access to metals, gems, etc. in small amounts, but would predominantly use animal and plant products. This could also serve as an explanation of the Druidic aversion to metal armor but not metal weapons - it’s not that they’re opposed to the use of metal as a material, it’s that they’re opposed to the practice of mining, without which it would be very difficult to get enough metal from which to make a full set of armor from. This is a pretty common reading of the implications of material components being listed in terms of gp value, but personally I find it overly literal. I’m inclined to take a more “doylist” view of material component costs - the material component required to cast a spell costing 500 gp means that if a player wants to buy that component, 500 gp is what it will cost them, not that the size or quantity of the component required is actually dependent on market forces. That’s how I prefer it anyway, as the alternative is just bizarre to me. [/QUOTE]
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No Resurrections in the Bronze Age
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