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<blockquote data-quote="jaker2003" data-source="post: 4016942" data-attributes="member: 18667"><p>OOC: Review:</p><p>1. Frump splits off, we get Gloria</p><p>2. Rayne <em>teleports</em> us a great distance and sends us off on <em>phantom steeds</em></p><p>3. We ride the steeds as long as we can, placing us within a week's travel from the monestary.</p><p>4. Spokesman convinces monks to release shard to us (there may be some tests). Maybe the most charismatic character should speak, Jace has a +1 Cha bonus and 1 rank of Diplomacy, it very well may not be him.</p><p>5. Safeguard shard on long return trip, seeking faster transportation and avoiding suscpicion along the way.</p><p>6. Arrive in Orussus. Joe can presumably contact Frump, who'll swoop in to collect the shard and all the credit (not that we were gettign paid).</p><p>7. Cheer when the shards are collected and destroyed.</p><p>Ok, if that's not right, someone correct me.</p><p>we'll each need a bedroll and rations. The dwarves have darkvision and the elf can see in the starlight, so they don't need light. Are all 3 clerics human? </p><p>I've got flint and steel if we need a campfire, though we'll need to find fuel for that fire. It looks like none of us can cast <em>alarm</em>, so we'll probably have guard duty. We may be leaning heavily on our ranger's ability to srcounge food, so we need rations to make up any difference. Jace has rations for 2 days.</p><p>The clerics need to converse every night to orchestrate who prepares what for the party.</p><p>Anyone have anything to add?</p></blockquote><p></p>
[QUOTE="jaker2003, post: 4016942, member: 18667"] OOC: Review: 1. Frump splits off, we get Gloria 2. Rayne [i]teleports[/i] us a great distance and sends us off on [i]phantom steeds[/i] 3. We ride the steeds as long as we can, placing us within a week's travel from the monestary. 4. Spokesman convinces monks to release shard to us (there may be some tests). Maybe the most charismatic character should speak, Jace has a +1 Cha bonus and 1 rank of Diplomacy, it very well may not be him. 5. Safeguard shard on long return trip, seeking faster transportation and avoiding suscpicion along the way. 6. Arrive in Orussus. Joe can presumably contact Frump, who'll swoop in to collect the shard and all the credit (not that we were gettign paid). 7. Cheer when the shards are collected and destroyed. Ok, if that's not right, someone correct me. we'll each need a bedroll and rations. The dwarves have darkvision and the elf can see in the starlight, so they don't need light. Are all 3 clerics human? I've got flint and steel if we need a campfire, though we'll need to find fuel for that fire. It looks like none of us can cast [i]alarm[/i], so we'll probably have guard duty. We may be leaning heavily on our ranger's ability to srcounge food, so we need rations to make up any difference. Jace has rations for 2 days. The clerics need to converse every night to orchestrate who prepares what for the party. Anyone have anything to add? [/QUOTE]
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