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<blockquote data-quote="Chimera" data-source="post: 3046680" data-attributes="member: 2002"><p>Like KM said, those kind of rewards have been around a long time. The problem is generally that they always end up going to the same people. I used to try it a lot, in order to attempt to "draw out" certain people and get them to RP more, but it failed miserably. People who don't RP aren't going to RP for an extra cookie (read: XP).</p><p></p><p>IMC, I tend to put down XP awards for certain actions and events. </p><p></p><p>For example, two sessions ago I had 3 different XP awards listed for talking to a Kobold Sorcerer. Unfortunately, though it should have been obvious that he wanted to talk; as he walked up ALONE after the party had killed over 20 of his people, then initiated a conversation; my players were more interested in attacking him. Sorry boys, NO XP. And you seriously missed out on important information too!</p><p></p><p>XP for prisoners released from the Kobolds. For talking to (not just ignoring) certain people. For destroying things they should destroy. For returning an object they should return rather than simply sell. (That one was roughly 100gp for selling, or 2,000 xp to the group for returning it.) For passing on relevant bits of information. </p><p></p><p>For completing missions, goals and whole adventure plots.</p></blockquote><p></p>
[QUOTE="Chimera, post: 3046680, member: 2002"] Like KM said, those kind of rewards have been around a long time. The problem is generally that they always end up going to the same people. I used to try it a lot, in order to attempt to "draw out" certain people and get them to RP more, but it failed miserably. People who don't RP aren't going to RP for an extra cookie (read: XP). IMC, I tend to put down XP awards for certain actions and events. For example, two sessions ago I had 3 different XP awards listed for talking to a Kobold Sorcerer. Unfortunately, though it should have been obvious that he wanted to talk; as he walked up ALONE after the party had killed over 20 of his people, then initiated a conversation; my players were more interested in attacking him. Sorry boys, NO XP. And you seriously missed out on important information too! XP for prisoners released from the Kobolds. For talking to (not just ignoring) certain people. For destroying things they should destroy. For returning an object they should return rather than simply sell. (That one was roughly 100gp for selling, or 2,000 xp to the group for returning it.) For passing on relevant bits of information. For completing missions, goals and whole adventure plots. [/QUOTE]
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