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Non-D&D Fantasy Games - the best and why?
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<blockquote data-quote="Corathon" data-source="post: 6017947" data-attributes="member: 22238"><p>I wouldn't really count OSRIC and Labyrinth Lord as "non-D&D". OSRIC is basically 1E AD&D (my favorite game of all) and Labyrinth Lord is essentially BECMI I think. Likewise, Castles & Crusades is a mixture of AD&D 1E and D&D 3e. I'd call that "D&D" as well. I think that old-style games are great because they feel less "superheroic" and more "heroic" or "pulpy" to me (due to slower advancement, limited numbers of HD, difficulty of creating or buying magic items, etc). I have only limited playing experience with C&C and no direct experience with LL, however.</p><p></p><p>Hackmaster 4E can be played as a joke or seriously, depending on what the GM/players want. Again, this is basically AD&D 1E with a dash of 2E, but with a number of different systems (e.g. honor) layered on. The 20 HP "kicker" really changes the dynamics of low level play. I don't like that change myself, but those who find beginning PCs too fragile might. I enjoyed playing it, and would play it again, but I'd never run it (looked way too complicated).</p><p></p><p>I own DCC but have never played it; I would love to play it, give the chance. It is very reminiscent of the stories that originally inspired D&D (which was its creator's goal).</p><p></p><p>I don't own LotFP, nor have I played it, but I have some adventures written for it. By what I can see, its implied setting is more Renaissance/Enlightenment than Middle Ages, and its going for a "weird fantasy" feel. Looks interesting.</p><p></p><p>About the other three I have little knowledge, and so can't really offer an opinion.</p></blockquote><p></p>
[QUOTE="Corathon, post: 6017947, member: 22238"] I wouldn't really count OSRIC and Labyrinth Lord as "non-D&D". OSRIC is basically 1E AD&D (my favorite game of all) and Labyrinth Lord is essentially BECMI I think. Likewise, Castles & Crusades is a mixture of AD&D 1E and D&D 3e. I'd call that "D&D" as well. I think that old-style games are great because they feel less "superheroic" and more "heroic" or "pulpy" to me (due to slower advancement, limited numbers of HD, difficulty of creating or buying magic items, etc). I have only limited playing experience with C&C and no direct experience with LL, however. Hackmaster 4E can be played as a joke or seriously, depending on what the GM/players want. Again, this is basically AD&D 1E with a dash of 2E, but with a number of different systems (e.g. honor) layered on. The 20 HP "kicker" really changes the dynamics of low level play. I don't like that change myself, but those who find beginning PCs too fragile might. I enjoyed playing it, and would play it again, but I'd never run it (looked way too complicated). I own DCC but have never played it; I would love to play it, give the chance. It is very reminiscent of the stories that originally inspired D&D (which was its creator's goal). I don't own LotFP, nor have I played it, but I have some adventures written for it. By what I can see, its implied setting is more Renaissance/Enlightenment than Middle Ages, and its going for a "weird fantasy" feel. Looks interesting. About the other three I have little knowledge, and so can't really offer an opinion. [/QUOTE]
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