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non-interventionist gods (in a D&D world)
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<blockquote data-quote="Eben" data-source="post: 3037518" data-attributes="member: 1379"><p>Sorry if I'm a bit incoherent. I'm just trying to think some things through before puting them before my players, just to find out that I've left a loophole you can drive a truck through.</p><p></p><p>I want to start a setting which is based on a federation of three states. One of these is a theocracy that managed to pull the churches together under a concept of a divine order. (There is of course still worship of indivudual gods as wel.) </p><p>This state used to fight out boder wars with one of the others. For the sake of the setting, I'dd still like there to be some strife between these factions. So I was thinking about portraying the people from the northern state as not very religious. But a first problem here is that an indivudual sovereign might decide that as a matter of policy it would be a good idea to distance his nation from religion, but the people witnessing the power religion are unlikely to follow their lords reasoning. (And lets face it: perhaps not all priests will be able to use divine magic, unless your campaign is about the discovery of divine magic, clerics casting will be fact rather than fiction.) But I can tackle that with the concept of divine order.</p><p>The real problem is: how can a nation, being led by some of the gods foremost representatives fight wars against people of a nation that excepts the existence of these same gods and worships? The answer to this would be this divine truce: the gods agreed not to meddle with the affairs of men.</p><p>So far so good. But why still grant powers then? By supplying power to some individuals you meddle with the affairs of men. </p><p></p><p>One suggestion above (and in the rules), is to make divine magic more esotheric in nature and not necessarily linked to the worship of a god or gods. Worshipping a god being just one of the ways in which to open a portal to draw upon divine energies. And if this is possible: the pantheon itself becomes subjective, like in Eberron, it would seem. </p><p></p><p>It seems like this last would be my best option. I'll just accredit the continued worship of one pantheon to tradition then and just take the risk that players will want to experiment with the possibility of an atheïst cleric.</p><p></p><p>Thanks for all the input so far.</p><p></p><p>Peter</p></blockquote><p></p>
[QUOTE="Eben, post: 3037518, member: 1379"] Sorry if I'm a bit incoherent. I'm just trying to think some things through before puting them before my players, just to find out that I've left a loophole you can drive a truck through. I want to start a setting which is based on a federation of three states. One of these is a theocracy that managed to pull the churches together under a concept of a divine order. (There is of course still worship of indivudual gods as wel.) This state used to fight out boder wars with one of the others. For the sake of the setting, I'dd still like there to be some strife between these factions. So I was thinking about portraying the people from the northern state as not very religious. But a first problem here is that an indivudual sovereign might decide that as a matter of policy it would be a good idea to distance his nation from religion, but the people witnessing the power religion are unlikely to follow their lords reasoning. (And lets face it: perhaps not all priests will be able to use divine magic, unless your campaign is about the discovery of divine magic, clerics casting will be fact rather than fiction.) But I can tackle that with the concept of divine order. The real problem is: how can a nation, being led by some of the gods foremost representatives fight wars against people of a nation that excepts the existence of these same gods and worships? The answer to this would be this divine truce: the gods agreed not to meddle with the affairs of men. So far so good. But why still grant powers then? By supplying power to some individuals you meddle with the affairs of men. One suggestion above (and in the rules), is to make divine magic more esotheric in nature and not necessarily linked to the worship of a god or gods. Worshipping a god being just one of the ways in which to open a portal to draw upon divine energies. And if this is possible: the pantheon itself becomes subjective, like in Eberron, it would seem. It seems like this last would be my best option. I'll just accredit the continued worship of one pantheon to tradition then and just take the risk that players will want to experiment with the possibility of an atheïst cleric. Thanks for all the input so far. Peter [/QUOTE]
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