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<blockquote data-quote="Dan'L" data-source="post: 5168495" data-attributes="member: 68954"><p>It's one of those feats that will really depend on your personal play style. Unless I had a good idea what I was going to face during a particular adventuring day, I'm not sure I'd feel comfortable picking between even two dailies, let alone three, at the beginning of each day. I'd be afraid that I'll smack myself in the head during combat, thinking I'd chosen the wrong one.</p><p></p><p>But, seeing that you trained in all the "knowledge" skills, I'd imagine you're going for the "scholar" approach to a wizard, so it makes sense that he'd have a lot in his spell book. I'm a little surprised to not see "Linguist" on your list of feats; being a polyglot has great RP potential.</p><p></p><p></p><p></p><p>I would say your biggest concern here will be to make sure that you like the powers that you do choose. Controllers can sometimes find themselves needing to work a bit to get their powers to go off successfully without stepping on their own party. Just make sure you're comfortable with what it will take to get your choices to pay off.</p><p></p><p></p><p></p><p>I did kind of wonder why you favored Cha over Wis in your build. With the skill training on Dungeoneering and Nature, and with Thunderwave, I'm thinking you'll get more out of switching the two?</p><p></p><p>Overall, though, it looks like a fun character to have in a game; not just another cookie-cutter char-op.</p><p></p><p>-Dan'L</p></blockquote><p></p>
[QUOTE="Dan'L, post: 5168495, member: 68954"] It's one of those feats that will really depend on your personal play style. Unless I had a good idea what I was going to face during a particular adventuring day, I'm not sure I'd feel comfortable picking between even two dailies, let alone three, at the beginning of each day. I'd be afraid that I'll smack myself in the head during combat, thinking I'd chosen the wrong one. But, seeing that you trained in all the "knowledge" skills, I'd imagine you're going for the "scholar" approach to a wizard, so it makes sense that he'd have a lot in his spell book. I'm a little surprised to not see "Linguist" on your list of feats; being a polyglot has great RP potential. I would say your biggest concern here will be to make sure that you like the powers that you do choose. Controllers can sometimes find themselves needing to work a bit to get their powers to go off successfully without stepping on their own party. Just make sure you're comfortable with what it will take to get your choices to pay off. I did kind of wonder why you favored Cha over Wis in your build. With the skill training on Dungeoneering and Nature, and with Thunderwave, I'm thinking you'll get more out of switching the two? Overall, though, it looks like a fun character to have in a game; not just another cookie-cutter char-op. -Dan'L [/QUOTE]
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