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<blockquote data-quote="Clavis" data-source="post: 4033460" data-attributes="member: 31898"><p>IMHO, part of the appeal of a game like D&D is that it allows its participants to imagine a fantasy world where good and evil are objectively real. Alignment was never just a description of how a character acts. It was a statement of which side a creature takes in the cosmos-wide struggle of forces. </p><p></p><p>D&D was intended as a game of action-filled adventure, not angst-filled ennui. In other words, the default assumption should be that Orcs are evil, and need killing. The players get to be the men (and women) of action that journey to the wilderness, and give the Orcs the killing they deserve. In the real-world it would be deplorable to kill a race based simply on a perception that it is evil. That's all the more reason to have a <em>fantasy</em> game where people get to act out such otherwise unacceptable desires. </p><p></p><p>If you make the game too much concerned with modern notions of morality, it loses the cathartic value that it otherwise has. It's good for us to pretend there is a place where larger than life people can really solve problems just by hitting them hard enough, and its easy to know who is bad, because they <em>look</em> bad. The real world is complicated enough. Our fantasy worlds might lose all value if even they don't let us get away from mundane morality.</p></blockquote><p></p>
[QUOTE="Clavis, post: 4033460, member: 31898"] IMHO, part of the appeal of a game like D&D is that it allows its participants to imagine a fantasy world where good and evil are objectively real. Alignment was never just a description of how a character acts. It was a statement of which side a creature takes in the cosmos-wide struggle of forces. D&D was intended as a game of action-filled adventure, not angst-filled ennui. In other words, the default assumption should be that Orcs are evil, and need killing. The players get to be the men (and women) of action that journey to the wilderness, and give the Orcs the killing they deserve. In the real-world it would be deplorable to kill a race based simply on a perception that it is evil. That's all the more reason to have a [I]fantasy[/I] game where people get to act out such otherwise unacceptable desires. If you make the game too much concerned with modern notions of morality, it loses the cathartic value that it otherwise has. It's good for us to pretend there is a place where larger than life people can really solve problems just by hitting them hard enough, and its easy to know who is bad, because they [I]look[/I] bad. The real world is complicated enough. Our fantasy worlds might lose all value if even they don't let us get away from mundane morality. [/QUOTE]
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