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Nonhuman noncombatants?
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<blockquote data-quote="RangerWickett" data-source="post: 4034645" data-attributes="member: 63"><p>But there are ways to prevent that. Give them better shelter, help them get the food they need through trade and cooperation, rather than driving them to the peripheries of the realm so that they feel they lose nothing by being violent.</p><p></p><p>Basically, get them out of the metaphorical ghetto, and make them part of your society.</p><p></p><p></p><p></p><p>If we are talking metaphysical, where creatures with supposed free will can still be by their nature automatically evil, then they aren't people, and they are just monsters. I suppose in your setting there are ways to prove beyond a shadow of a doubt that yes, orcs are most of the time evil, and that their 'evil' is the result of nature, not nurture. But you don't say they're <em>always</em> evil. </p><p></p><p>Indeed, their 'evil' is the result of circumstances -- the society they grow up in, the evil god who drives them. They are indoctrinated to care only for causing suffering, but perhaps, if a noble enough person put in the necessary effort, he could take children away from that society, shield them from the influence of the god who has cursed their ancestors, and bring light to their people.</p><p></p><p></p><p></p><p>A wise enough man would, upon learning of that history, still find a moral quandary. The orcs in your world are victims, and should be helped if possible, and killed only if they are an immediate threat. Killing someone because they are inconvenient to keep alive is callous and disrespects the value of life.</p><p></p><p>At the very least, killing orcs is a tragedy, something that decent people should regret having to do for the sake of the greater good. Most men don't care, though. They see the enemy, the other, and only worry about protecting their own families and friends. But truly good people realize that lasting peace and prosperity can only come from helping those who you call enemies, and ensuring that you can live in harmony.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4034645, member: 63"] But there are ways to prevent that. Give them better shelter, help them get the food they need through trade and cooperation, rather than driving them to the peripheries of the realm so that they feel they lose nothing by being violent. Basically, get them out of the metaphorical ghetto, and make them part of your society. If we are talking metaphysical, where creatures with supposed free will can still be by their nature automatically evil, then they aren't people, and they are just monsters. I suppose in your setting there are ways to prove beyond a shadow of a doubt that yes, orcs are most of the time evil, and that their 'evil' is the result of nature, not nurture. But you don't say they're [i]always[/i] evil. Indeed, their 'evil' is the result of circumstances -- the society they grow up in, the evil god who drives them. They are indoctrinated to care only for causing suffering, but perhaps, if a noble enough person put in the necessary effort, he could take children away from that society, shield them from the influence of the god who has cursed their ancestors, and bring light to their people. A wise enough man would, upon learning of that history, still find a moral quandary. The orcs in your world are victims, and should be helped if possible, and killed only if they are an immediate threat. Killing someone because they are inconvenient to keep alive is callous and disrespects the value of life. At the very least, killing orcs is a tragedy, something that decent people should regret having to do for the sake of the greater good. Most men don't care, though. They see the enemy, the other, and only worry about protecting their own families and friends. But truly good people realize that lasting peace and prosperity can only come from helping those who you call enemies, and ensuring that you can live in harmony. [/QUOTE]
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