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<blockquote data-quote="Tales and Chronicles" data-source="post: 7102708" data-attributes="member: 6871653"><p>Its probably because I'm a dull person, but I love playing Humans and Halfling.</p><p></p><p>In my homebrew setting, humans are the are a self-made race: they have no patron deity and are generaly more resistant to divine magic. Someone mentioned on this thread the idea on stealing the theme of the Kuo-Toa who create their own gods thru sheer willpower and I will probably add this to my human. They are also the only race that can breed true with other races: half-orc, half-elf, half-dwarf are all mostly humans, but the human heritage steals from the the divine provenance of the other race to ''improve'' itself.</p><p></p><p>Halflings were created more or less recently by a now fallen empire of Ur-priests seeking a way to create a better slave race: smaller yet hardy so they require less living space, does not feel hunger (you see, Halflings do not spend most of their time eating because they are hungry, but because they're affraind they'll starve if they wait to feel hungry) and with a complete lack of imagination, curiosity and initiative toward the unfamiliar. Even after the fall of the empire that created them, they still occupy and work the fields among the ruins, because: what's else to do?</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7102708, member: 6871653"] Its probably because I'm a dull person, but I love playing Humans and Halfling. In my homebrew setting, humans are the are a self-made race: they have no patron deity and are generaly more resistant to divine magic. Someone mentioned on this thread the idea on stealing the theme of the Kuo-Toa who create their own gods thru sheer willpower and I will probably add this to my human. They are also the only race that can breed true with other races: half-orc, half-elf, half-dwarf are all mostly humans, but the human heritage steals from the the divine provenance of the other race to ''improve'' itself. Halflings were created more or less recently by a now fallen empire of Ur-priests seeking a way to create a better slave race: smaller yet hardy so they require less living space, does not feel hunger (you see, Halflings do not spend most of their time eating because they are hungry, but because they're affraind they'll starve if they wait to feel hungry) and with a complete lack of imagination, curiosity and initiative toward the unfamiliar. Even after the fall of the empire that created them, they still occupy and work the fields among the ruins, because: what's else to do? [/QUOTE]
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