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Nonstandard Races

The_Universe

First Post
I have specifically mentioned that Warforged and Changelings are available as playable races in another thread. While there may be other "nonstandard" races available to interested players, I thought I'd (at least) post the details of the ones I had mentioned.

Changelings

Changelings are subtle shapeshifters, capable of altering their appearance at will. Changelings have no culture, no society, nor do they even have true bloodlines to call their own. Changelings seem to be born at random, usually to unwed mothers; accordingly, many sages speculate that Changelings are in fact the spawn of doppelgangers, disguised as men. Changelings lack the full range of shapechanging abilities typically found in doppelgangers. However, they can easily create effective disguises, and may maintain them for months or years at a time.

- Shapechanger Subtype
- Medium
- Base Land Speed: 30 ft.
- +2 racial bonus to saving throws agaisnt sleep and charm effects.
- +2 racial bonus on Bluff, Intimidate, and Sense Motive.
- Changelings add Speak Language to their list of class skills no matter wha class they adopt.
- Minor Change Shape (Su). Changelings have the supernatural ability to alter their appearance as though using a disguise self spell that effects their bodies, but not their posessions. This ability is not an illusory effect, but a minor physical alteration. A changeling can use this ability at will, and the alteration remains until the changeling chooses a different shape. True Seeing, however, reveals the changeling's true form. When using this ability to create a disguise, a changeling receives a +10 circumstance bonus to disguise checks. Using this ability us a full round action.
- Automatic Languages: Common
- Favored Class: Rogue

Warforged

Warforged were built by the Dwarves to fight in a long-forgotten war, their design a gift from the Dwarven smith-god Duriniel. Although originally intended to be soulless machines of battle, the Warforged developed sentience, and came to more closely imitate life than their builders intended. The Warforged, though still largely loyal to their creators, are living contructs.

- Warforged are constructs with the living construct subtype. However, unlike constructs, Warforged have constitution scores, derive their statistics from the classes they select, lack dark- or low-light-vision, and are not immune to mind-affecting spells, critical hits, nonlethal damage, stunning, ability damage, ability drain, death, or necromancy effects.

- However, warforged are immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion, effects that cause the sickened condition, and energy drain.

- Warforged can be effected by spells that target living creatures, or spells that affect constructs. However, healing spells and supernatural abilities that cure hit point damage or ability damage provide only half their normal benefit to warforged.

- Warforged can be raised or resurrected

- Warforged do not need to eat, sleep, or breathe, but still benefit from potions and magical foods. Nevertheless, Warforged spellcasters must still rest normally before preparing spells.

- +2 Con, -2 Wis, -2 Cha

- Medium

- Base Speed: 30 ft.

- Composite plating: Warforged natural plating provides a +2 armor bonus, which takes up the same slot as a robe or suit of armor. This is not natural armor, and does not stack with armor worn. However, a warforged's body may be enhanced by magic, just like armor. This composite plating provides the warforged with a 5% arcane spell failure chance. Any class abilities that would allow the warforged to ignore spell failure chances from armor also apply to this penalty.

- Light fortification: warforged have a 25% chance to negate/ignore critical hit or sneak attack damage.

- Warforged have natural weapons, granting them a slam attack that deals 1d4 damage. Automatic languages: Common, Dwarven.

- Favored Class: Fighter.
 

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