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Noodle's campaign [SPOILERS]
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<blockquote data-quote="Noodle" data-source="post: 5740691" data-attributes="member: 6676731"><p>Friday was session 3, which saw us finish <em>Island</em> and get a good start on <em>Skyseer</em>. There were a grand total of 2 attack rolls in a 7-hour session, which I never thought I'd see. It's a testament to the great opportunities for non-combat interaction in these adventures, and the sheer OPTIONS presented to the players. Running <u>Scales of War</u>, (with the exception of a stretch in <em>Temple Between</em>) we were never more than half an hour away from a combat that the players were railroaded into. Kudos to RangerWickett. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p></p><p>Read ahead for details of the session, but as Dr. River Song says, "Spoilers.." </p><p></p><p>Over email, I had them make their report to Capt. Smith at the lighthouse, and introduced Sgt. Glassman and his squad. Here is Sam's report:</p><p style="margin-left: 20px">“This place is crazy. And I’m not talking about what happened down in Bole — I mean, how was I to know about those mushrooms? — but anyway, the rest of the team saw it, too. Gouts of fire and amber light shooting up into the sky, headless iron golems wandering around, trees coming to life and attacking the Danorans…crazy!”</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">As he continues, his manner turns uncharacteristically professional, as if slipping into — or out of — character. “Periodically, we seemed to be teleported Somewhere Else, a place with a blue sun, green swamp, purple sky, and yellow frogs. The goblin can confirm — that happened to Team Two, just before the cave-in. It seems the teleportation event may also have sheared away part of the underwater tunnel’s ceiling. I recommend Minister Lee send a team for study.”</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">“We have no further intelligence on the duchess; our top priority was the lighthouse, and our mission had already been partially compromised, so we didn’t perform any additional reconnaissance on the way.”</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">In the silence following, he grins suddenly. “I’ve seen a lot of stuff in my time — real and imaginary — but this island beats it all!”</p><p></p><p>At that point, Asrabey did his thing, erupting from the hold of RNS <em>Fearless</em>. Slate immediately identified the magic used as fey in origin, and suspected Vekeshi involvement. Sam & Ben recalled old war stories about a fey warrior like that back in First Yerasol, but they couldn't quite remember his name. When the players were reminded that the duchess was the liaison to the Unseen Court, their assumption was that the Court was coming in on her side. Capt. Smith rushed towards <em>Impossible</em> to lead rescue operations, and urged Team Six to follow. Asrabey had already vanished from sight.</p><p></p><p>On the run towards the docks, Ash noticed some blood spots near where Asrabey had jumped to the seawall. About that time, Asrabey was seen again at the base of the outer wall, where he leaped to the top of a siege tower in a single bound, and cut through both the loyalist engineers setting up the tower and the rebel defenders on the wall.</p><p></p><p>With no immediate way to pursue the eladrin, Team Six joined Capt. Smith on <em>Impossible</em>. They interviewed some of the survivors and learned that this was one tough hombre they were dealing with. A cheer went up as the outer wall was breached and the rebels withdrew to the inner fortress.</p><p></p><p>Team Six went to where Asrabey had gone over the wall. An extraordinary Perception roll allowed Ash to pick up a trail even through the confusion of battle (beat a hard DC +5) - they tracked Asrabey to the warehouse where he was preparing his ritual. They watched from a window for a while, then decided to try to confront him. Ash & Slate tried to sneak behind him while the rest of the team went in the front door. Asrabey threatened them with 'Leave or die.' Ash tried to attack with the element of surprise, but to no effect. Asrabey casually bloodied her as she tried to withdraw and gave the party a last chance to leave. They chose the better part of valor and left the building. They decided to try to follow him as he left the building - but at a great distance. I made this an impromptu Complexity 2 SC with Perception, Stealth, and Streetwise (max 3 rolls of each). They didn't quite make it. As they turned the last corner they'd seen him go down, they ran into a courier instead who had been looking for them.</p><p></p><p>The courier led them to the brig where they were able to make nice with Lt. Marsenne. They chose to arm him and release his fellow captives, so he provided them with a couple of ways to get into the tower (sewer or roof).</p><p></p><p>At that point, Asrabey rocked the world with his <em>immurement</em>. I noted to the players that immurements are typically epic-level magic items, as none of them had heard of one before. They chose not to follow, but to proceed with the sewer plan. They went in through the sewers, found the tower guards defeated, and ascended to the 3rd floor. There they heard the dialogue between Asrabey & the duchess. When Asrabey confronted them, they again chose not to fight but convinced him to leave the duchess behind - after all, he had delivered his message. Poor Nathan screamed in terror as he was led off towards the teleport circle.</p><p></p><p>Mission accomplished, they handed the island back to Lya. They omitted part of the truth and said only that her cousin had been captured by an agent of the Unseen Court. She thanked them and promised to take his case up with them. She also delivered a copy of the newspaper (attached in a prior thread). Our heroes sailed home and got ready for their next adventure. I handed out the second newspaper (attached here).</p></blockquote><p></p>
[QUOTE="Noodle, post: 5740691, member: 6676731"] Friday was session 3, which saw us finish [I]Island[/I] and get a good start on [I]Skyseer[/I]. There were a grand total of 2 attack rolls in a 7-hour session, which I never thought I'd see. It's a testament to the great opportunities for non-combat interaction in these adventures, and the sheer OPTIONS presented to the players. Running [U]Scales of War[/U], (with the exception of a stretch in [I]Temple Between[/I]) we were never more than half an hour away from a combat that the players were railroaded into. Kudos to RangerWickett. :cool: Read ahead for details of the session, but as Dr. River Song says, "Spoilers.." Over email, I had them make their report to Capt. Smith at the lighthouse, and introduced Sgt. Glassman and his squad. Here is Sam's report: [INDENT]“This place is crazy. And I’m not talking about what happened down in Bole — I mean, how was I to know about those mushrooms? — but anyway, the rest of the team saw it, too. Gouts of fire and amber light shooting up into the sky, headless iron golems wandering around, trees coming to life and attacking the Danorans…crazy!” As he continues, his manner turns uncharacteristically professional, as if slipping into — or out of — character. “Periodically, we seemed to be teleported Somewhere Else, a place with a blue sun, green swamp, purple sky, and yellow frogs. The goblin can confirm — that happened to Team Two, just before the cave-in. It seems the teleportation event may also have sheared away part of the underwater tunnel’s ceiling. I recommend Minister Lee send a team for study.” “We have no further intelligence on the duchess; our top priority was the lighthouse, and our mission had already been partially compromised, so we didn’t perform any additional reconnaissance on the way.” In the silence following, he grins suddenly. “I’ve seen a lot of stuff in my time — real and imaginary — but this island beats it all!”[/INDENT] At that point, Asrabey did his thing, erupting from the hold of RNS [I]Fearless[/I]. Slate immediately identified the magic used as fey in origin, and suspected Vekeshi involvement. Sam & Ben recalled old war stories about a fey warrior like that back in First Yerasol, but they couldn't quite remember his name. When the players were reminded that the duchess was the liaison to the Unseen Court, their assumption was that the Court was coming in on her side. Capt. Smith rushed towards [I]Impossible[/I] to lead rescue operations, and urged Team Six to follow. Asrabey had already vanished from sight. On the run towards the docks, Ash noticed some blood spots near where Asrabey had jumped to the seawall. About that time, Asrabey was seen again at the base of the outer wall, where he leaped to the top of a siege tower in a single bound, and cut through both the loyalist engineers setting up the tower and the rebel defenders on the wall. With no immediate way to pursue the eladrin, Team Six joined Capt. Smith on [I]Impossible[/I]. They interviewed some of the survivors and learned that this was one tough hombre they were dealing with. A cheer went up as the outer wall was breached and the rebels withdrew to the inner fortress. Team Six went to where Asrabey had gone over the wall. An extraordinary Perception roll allowed Ash to pick up a trail even through the confusion of battle (beat a hard DC +5) - they tracked Asrabey to the warehouse where he was preparing his ritual. They watched from a window for a while, then decided to try to confront him. Ash & Slate tried to sneak behind him while the rest of the team went in the front door. Asrabey threatened them with 'Leave or die.' Ash tried to attack with the element of surprise, but to no effect. Asrabey casually bloodied her as she tried to withdraw and gave the party a last chance to leave. They chose the better part of valor and left the building. They decided to try to follow him as he left the building - but at a great distance. I made this an impromptu Complexity 2 SC with Perception, Stealth, and Streetwise (max 3 rolls of each). They didn't quite make it. As they turned the last corner they'd seen him go down, they ran into a courier instead who had been looking for them. The courier led them to the brig where they were able to make nice with Lt. Marsenne. They chose to arm him and release his fellow captives, so he provided them with a couple of ways to get into the tower (sewer or roof). At that point, Asrabey rocked the world with his [I]immurement[/I]. I noted to the players that immurements are typically epic-level magic items, as none of them had heard of one before. They chose not to follow, but to proceed with the sewer plan. They went in through the sewers, found the tower guards defeated, and ascended to the 3rd floor. There they heard the dialogue between Asrabey & the duchess. When Asrabey confronted them, they again chose not to fight but convinced him to leave the duchess behind - after all, he had delivered his message. Poor Nathan screamed in terror as he was led off towards the teleport circle. Mission accomplished, they handed the island back to Lya. They omitted part of the truth and said only that her cousin had been captured by an agent of the Unseen Court. She thanked them and promised to take his case up with them. She also delivered a copy of the newspaper (attached in a prior thread). Our heroes sailed home and got ready for their next adventure. I handed out the second newspaper (attached here). [/QUOTE]
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