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Noodle's campaign [SPOILERS]
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<blockquote data-quote="Noodle" data-source="post: 5831756" data-attributes="member: 6676731"><p><strong>The Skyseer Went Up the Mountain (Jan 2012 recap)</strong></p><p></p><p><em>The skyseer went up the mountain</em></p><p><em>the skyseer went up the mountain</em></p><p><em>the skyseer went up the mountain..</em></p><p><em>.. to see what he could see!</em></p><p><em></em></p><p>While killing time midday on Summer 2, waiting for evening to ascend Cauldron Hill, our heroes found themselves checking out Waryeye’s Apothecary. They were trying to track down the source of the invisibility potion Nilasa had used at the Danoran Consulate prior to her demise.</p><p></p><p>Pieter’s brusque manner frightened Danisca Waryeye into trying to flee. She broke for a secret door back to her lab while mentally calling for her husband Blander (aka The House Elf), who was in his magician’s shop next door.</p><p></p><p>A struggle ensued while Danisca tried to lure the party into a Dreaming Dust trap. Ash’s quick thinking and quicker reflexes saved the day, and the plot was foiled. Blander tried to use his trained honey badgers to slow down the team, but.. honey badger don’t care .</p><p></p><p>Team 6 dropped back by HQ long enough to file a quick report on what the Waryeyes had revealed – Nilasa was part of a smuggling plot, and the transfer is scheduled to go down the night of the 4th. The Waryeyes & Nilasa were supposed to meet up with Deorn Feldman, a local who’s been recruited by the Family, on the evening of the 4th and set sail at 9 PM to rendezvous with a Crisillyiri merchant ship somewhere out in the Ayres. The Waryeyes do not know the name of the vessel. Apparently, Gale has made a deal with the Family to import a bunch of easy-to-use magic wands.</p><p></p><p>In the afternoon, Team 6 went back to the Nettles and collected Nevard. Nevard’s shaman companion cast the Bond of Forced Faith ritual. The team escorted Nevard to Mayor MacBannin’s house at the base of Cauldron Hill. The mayor gave each amulets of protection to ward off possession by evil spirits atop the hill. Team 6 ascended the hill and set up camp. While scouting around the top of the hill, Ash found a cracked cauldron still imbued with the dark energies of the long-departed witches.</p><p></p><p>As night came on, spooks and spirits came out of the woods to cavort on top of the hill. They were drawn into an endless circle around the camp by the prepared goat’s blood. Ash could hear muffled voices all around her. The nervous team shook off the effects of fear and the suddenly supernatural cold and hunkered down to wait.</p><p></p><p>Then an apparition manifested in the center of the circle of blood: a velvet red curtain hovered in the air, looking completely solid, glowing as if hit by a spotlight that doesn’t exist. The curtain swayed, and there seemed to be figures on the other side.</p><p>After a moment, the party was amazed to see Nilasa step out from behind the curtain.</p><p>Nilasa put a hushing finger to her lips, then pointed out into the night and said, “The man who killed me is coming. His face is scarred, so he hides behind many faces.” Then she raised a featureless black mask to her face. When she put it on she faded away, as did the curtain. The only thing left was the suddenly thick stench of burnt engine grease.</p><p></p><p>Shortly after Nilasa disappeared, everyone on the team saw a sudden vision:</p><p>The stars overhead seem to streak in lines as time stretches out, and then to the north, down by Parity Lake, a building catches fire with dreamlike swiftness.</p><p>Suddenly you find yourselves standing between two factories, and two tongues of flame leap from one to the the next, like a pair of burning dragons. Screams erupt from the people trapped inside, the conflagration consumes the factories, and the charred buildings collapse to reveal tomorrow morning’s sunrise. A blackened sign sits in the ash, saying “Sechim’s Alkahest & Etchings.”</p><p></p><p>The team was left for hours to ponder what it meant, until shortly after midnight a burst of light appeared on the opposite rise – and hurtled towards the team. A sunrod landed amidst the camp, and the circling spirits turned to look at the team – revealed at last. Team 6 fought valiantly against the spirits, including an Aspect of Death itself, but they were too many. Nevard suggested that he had seen enough and that the better part of valor might be to make a run for it down the mountain.</p><p></p><p>The team made its way in darkness back down the mountain, arriving back at the rear gate of Mayor MacBannin’s mansion by around 1:30 AM on the morning of Summer 3. Team 6 finds the manor in an uproar with guards and servants rushing around looking like preparations are being made to ascend the hill.</p><p></p><p>Before long, a squad of heavily armed soldiers in green and black night-op uniforms turn up from the direction of the mansion. The soldiers have their swords drawn and defensive totems strapped to their shields and watch you warily. “I’m Lieutenant Dale, Royal Marine Corps,” says their leader. “What foul deeds have you been up to on yonder hill? We saw your lights from the city!”</p><p></p><p>At this, the mayor rushes up from behind the soldiers. “Wait, there’s been a misunderstanding,” he says with a worried expression. “These are agents of the Royal Homeland Constabulary – they were on the hill with my permission. I apologize Lieutenant, I didn’t think to inform the military.”</p><p></p><p>“That’s highly irregular, Mayor – you know the regulations!” Dale responds. “How do we know they aren’t possessed now?” He fixes each of you with a piercing gaze.</p><p></p><p>“Don’t worry about that, Lieutenant. I know my business. I gave them each an amulet of protection.” Turning to the team, he asks, “You did keep them on at all times, I presume?”</p></blockquote><p></p>
[QUOTE="Noodle, post: 5831756, member: 6676731"] [b]The Skyseer Went Up the Mountain (Jan 2012 recap)[/b] [I]The skyseer went up the mountain the skyseer went up the mountain the skyseer went up the mountain.. .. to see what he could see! [/I] While killing time midday on Summer 2, waiting for evening to ascend Cauldron Hill, our heroes found themselves checking out Waryeye’s Apothecary. They were trying to track down the source of the invisibility potion Nilasa had used at the Danoran Consulate prior to her demise. Pieter’s brusque manner frightened Danisca Waryeye into trying to flee. She broke for a secret door back to her lab while mentally calling for her husband Blander (aka The House Elf), who was in his magician’s shop next door. A struggle ensued while Danisca tried to lure the party into a Dreaming Dust trap. Ash’s quick thinking and quicker reflexes saved the day, and the plot was foiled. Blander tried to use his trained honey badgers to slow down the team, but.. honey badger don’t care . Team 6 dropped back by HQ long enough to file a quick report on what the Waryeyes had revealed – Nilasa was part of a smuggling plot, and the transfer is scheduled to go down the night of the 4th. The Waryeyes & Nilasa were supposed to meet up with Deorn Feldman, a local who’s been recruited by the Family, on the evening of the 4th and set sail at 9 PM to rendezvous with a Crisillyiri merchant ship somewhere out in the Ayres. The Waryeyes do not know the name of the vessel. Apparently, Gale has made a deal with the Family to import a bunch of easy-to-use magic wands. In the afternoon, Team 6 went back to the Nettles and collected Nevard. Nevard’s shaman companion cast the Bond of Forced Faith ritual. The team escorted Nevard to Mayor MacBannin’s house at the base of Cauldron Hill. The mayor gave each amulets of protection to ward off possession by evil spirits atop the hill. Team 6 ascended the hill and set up camp. While scouting around the top of the hill, Ash found a cracked cauldron still imbued with the dark energies of the long-departed witches. As night came on, spooks and spirits came out of the woods to cavort on top of the hill. They were drawn into an endless circle around the camp by the prepared goat’s blood. Ash could hear muffled voices all around her. The nervous team shook off the effects of fear and the suddenly supernatural cold and hunkered down to wait. Then an apparition manifested in the center of the circle of blood: a velvet red curtain hovered in the air, looking completely solid, glowing as if hit by a spotlight that doesn’t exist. The curtain swayed, and there seemed to be figures on the other side. After a moment, the party was amazed to see Nilasa step out from behind the curtain. Nilasa put a hushing finger to her lips, then pointed out into the night and said, “The man who killed me is coming. His face is scarred, so he hides behind many faces.” Then she raised a featureless black mask to her face. When she put it on she faded away, as did the curtain. The only thing left was the suddenly thick stench of burnt engine grease. Shortly after Nilasa disappeared, everyone on the team saw a sudden vision: The stars overhead seem to streak in lines as time stretches out, and then to the north, down by Parity Lake, a building catches fire with dreamlike swiftness. Suddenly you find yourselves standing between two factories, and two tongues of flame leap from one to the the next, like a pair of burning dragons. Screams erupt from the people trapped inside, the conflagration consumes the factories, and the charred buildings collapse to reveal tomorrow morning’s sunrise. A blackened sign sits in the ash, saying “Sechim’s Alkahest & Etchings.” The team was left for hours to ponder what it meant, until shortly after midnight a burst of light appeared on the opposite rise – and hurtled towards the team. A sunrod landed amidst the camp, and the circling spirits turned to look at the team – revealed at last. Team 6 fought valiantly against the spirits, including an Aspect of Death itself, but they were too many. Nevard suggested that he had seen enough and that the better part of valor might be to make a run for it down the mountain. The team made its way in darkness back down the mountain, arriving back at the rear gate of Mayor MacBannin’s mansion by around 1:30 AM on the morning of Summer 3. Team 6 finds the manor in an uproar with guards and servants rushing around looking like preparations are being made to ascend the hill. Before long, a squad of heavily armed soldiers in green and black night-op uniforms turn up from the direction of the mansion. The soldiers have their swords drawn and defensive totems strapped to their shields and watch you warily. “I’m Lieutenant Dale, Royal Marine Corps,” says their leader. “What foul deeds have you been up to on yonder hill? We saw your lights from the city!” At this, the mayor rushes up from behind the soldiers. “Wait, there’s been a misunderstanding,” he says with a worried expression. “These are agents of the Royal Homeland Constabulary – they were on the hill with my permission. I apologize Lieutenant, I didn’t think to inform the military.” “That’s highly irregular, Mayor – you know the regulations!” Dale responds. “How do we know they aren’t possessed now?” He fixes each of you with a piercing gaze. “Don’t worry about that, Lieutenant. I know my business. I gave them each an amulet of protection.” Turning to the team, he asks, “You did keep them on at all times, I presume?” [/QUOTE]
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