Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Noodle's campaign [SPOILERS]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Noodle" data-source="post: 5831949" data-attributes="member: 6676731"><p><strong>Comments on the last few sessions</strong></p><p></p><p>December - </p><p></p><p>My players (especially Sam's) had fun with the tavern 'philosophers'. I'm not sure why, but when I started voicing him, Hennet Rinus came out as a Southern dandy. Sam's player grew up in South Carolina, so I'm sure he'd met examples of the type.</p><p></p><p>The team is not shy about throwing sometimes large sums of money around to get on people's good side. I was a bit taken aback by the offer of 100GP by a level 2 character to gain information and passage from Renard. The team is only mentioning the fact of informants in their reports, not names or amounts disbursed. They also are not mentioning Gale (and in the Feb. session actively lie about the provenance of her gifts)</p><p></p><p>The scene at Goodson Reformatory didn't go all that great.. the players didn't quite catch on to how to handle the chat with the prisoners. Not sure if I didn't play up the arson/disappearance angles enough or what, but they were pretty insistent on just interviewing the prisoners in their cells, and reluctant to get a pardon for Travis.</p><p></p><p>This month saw the introduction of Team Six's ship, which they decided to name the TARDIS. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /> </p><p></p><p>January -</p><p>This session largely consisted of the Waryeye encounter and the Cauldron Hill encounter. We started off with the Waryeyes. While the Team interviewed Danisca, Pieter brought up the possibility of her losing her business license for trading in illegal goods. She took that as a cue to bolt for the Dreaming Dust trap through the secret door behind the counter. Ash wanted to try to stop her. I decided to treat that as opposed initiative rolls - if Danisca rolled higher, she'd sneak through; if Ash rolled higher, she'd leap in the way. They tied - but then we remembered the Warlord bonus. <img src="http://www.enworld.org/forum/images/smilies/ponder.png" class="smilie" loading="lazy" alt=":hmm:" title="Hmmm :hmm:" data-shortname=":hmm:" /> Anyway, Danisca opened up (briefly) - but was just talking long enough for Blander and his badgers to make their way over. As soon as he showed up, she disappeared and the fight was on. The badgers were pretty ineffective. I like the concept of a potential two-hit minion, but the 5 damage threshold is just too low for 4e. About the only thing that's going to do less than 5 are some auto-hit wizard effects (like Magic Missile) or some AoE splash damage (sometimes).</p><p></p><p>The Cauldron Hill experience was awesome. The spirits cavorting around set the mood, and Ash was *really* tempted to take off her amulet so she could hear the voices more clearly. I wussed out a bit on the encounter itself, though. Bendaren managed to get 3 shrouds on him and was already quite low on health (the party had neglected to stock up on healing potions beforehand). I warned his player that the next hit was likely to result in his outright death. I then took the flimsiest of excuses to go after another character instead. I really need to discuss with my players if they're comfortable with me killing them off or not.. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /> (Actually, reading ahead, I'm really looking forward to (Adventure 3 spoiler)[sblock]killing one or more of them in the Ziggurat of Apet and having the Voice of Rot play with them.. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> )[/sblock] On the other hand, it was partially my fault, since I missed the part about the aspect of death going for Nevard, which would have mitigated his damage output somewhat. The party ended up scaring off Creed, and at Nevard's suggestion, beating a hasty retreat down the mountain after defeating only two of the monsters. Death & the Crawler were still near full HP.</p><p></p><p>February - the Factory Aflame encounter went OK, but there wasn't a lot to it - the minions went down quick to the allies' auto-hit, and the dragonborn beat a hasty retreat. I intend to have Ash's _Execudoras dola Libertad_ control order her to try to track them down and kill them since they're wanted in Ber for arson and murder (which will be a change from the exclusively non-lethal combat they've dealt with to this point .. at least when it comes to criminals vs. undead spooks).</p><p></p><p>Team Six is very sympathetic to Gale, and has not reported any of their contacts with her. </p><p></p><p>By the letter of the rules in PHB1 (unless there's been an errata we missed), rituals in a book (as opposed to a scroll) take 8 hours to master, so Pieter dutifully went off to study up on the ritual Gale had given him. The rest of the team needed something to do, and they decided to go back through all the clues they'd found so far. First they wanted to go back to the factory and search it in the daylight. I had them find Creed's order to the brothers for the burning of the factory. This drove my players bonkers since they haven't even met anyone with the initials CC, so rather than feeling closer to solving the case, they are feeling further away than ever. Looking back through their notebooks, they saw that they'd found a copy of a canal barge deed in the alley outside the Danoran consulate. I improvised the scene with the barge pilot, who I decided hasn't been told much other than his job to pilot the crates for the Ob up the canal and that the project is vital to Danoran security.</p><p></p><p>The team was a bit frustrated at not finding any Bleak Gate energy yet (other than on the bridges) but I reasoned that at least on the 3rd-4th, Creed was sticking around the mansion, where he's shielded by the Hill.</p><p></p><p>On the Kell encounter -- the party was well aware something wasn't right, but they decide to 'play along' anyway. Don't think they were entirely happy with how that turned out. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>I'm looking forward to the introduction of Leone Quital next month and how the party deals with that.</p></blockquote><p></p>
[QUOTE="Noodle, post: 5831949, member: 6676731"] [b]Comments on the last few sessions[/b] December - My players (especially Sam's) had fun with the tavern 'philosophers'. I'm not sure why, but when I started voicing him, Hennet Rinus came out as a Southern dandy. Sam's player grew up in South Carolina, so I'm sure he'd met examples of the type. The team is not shy about throwing sometimes large sums of money around to get on people's good side. I was a bit taken aback by the offer of 100GP by a level 2 character to gain information and passage from Renard. The team is only mentioning the fact of informants in their reports, not names or amounts disbursed. They also are not mentioning Gale (and in the Feb. session actively lie about the provenance of her gifts) The scene at Goodson Reformatory didn't go all that great.. the players didn't quite catch on to how to handle the chat with the prisoners. Not sure if I didn't play up the arson/disappearance angles enough or what, but they were pretty insistent on just interviewing the prisoners in their cells, and reluctant to get a pardon for Travis. This month saw the introduction of Team Six's ship, which they decided to name the TARDIS. B-) January - This session largely consisted of the Waryeye encounter and the Cauldron Hill encounter. We started off with the Waryeyes. While the Team interviewed Danisca, Pieter brought up the possibility of her losing her business license for trading in illegal goods. She took that as a cue to bolt for the Dreaming Dust trap through the secret door behind the counter. Ash wanted to try to stop her. I decided to treat that as opposed initiative rolls - if Danisca rolled higher, she'd sneak through; if Ash rolled higher, she'd leap in the way. They tied - but then we remembered the Warlord bonus. :hmm: Anyway, Danisca opened up (briefly) - but was just talking long enough for Blander and his badgers to make their way over. As soon as he showed up, she disappeared and the fight was on. The badgers were pretty ineffective. I like the concept of a potential two-hit minion, but the 5 damage threshold is just too low for 4e. About the only thing that's going to do less than 5 are some auto-hit wizard effects (like Magic Missile) or some AoE splash damage (sometimes). The Cauldron Hill experience was awesome. The spirits cavorting around set the mood, and Ash was *really* tempted to take off her amulet so she could hear the voices more clearly. I wussed out a bit on the encounter itself, though. Bendaren managed to get 3 shrouds on him and was already quite low on health (the party had neglected to stock up on healing potions beforehand). I warned his player that the next hit was likely to result in his outright death. I then took the flimsiest of excuses to go after another character instead. I really need to discuss with my players if they're comfortable with me killing them off or not.. :blush: (Actually, reading ahead, I'm really looking forward to (Adventure 3 spoiler)[sblock]killing one or more of them in the Ziggurat of Apet and having the Voice of Rot play with them.. :devil: )[/sblock] On the other hand, it was partially my fault, since I missed the part about the aspect of death going for Nevard, which would have mitigated his damage output somewhat. The party ended up scaring off Creed, and at Nevard's suggestion, beating a hasty retreat down the mountain after defeating only two of the monsters. Death & the Crawler were still near full HP. February - the Factory Aflame encounter went OK, but there wasn't a lot to it - the minions went down quick to the allies' auto-hit, and the dragonborn beat a hasty retreat. I intend to have Ash's _Execudoras dola Libertad_ control order her to try to track them down and kill them since they're wanted in Ber for arson and murder (which will be a change from the exclusively non-lethal combat they've dealt with to this point .. at least when it comes to criminals vs. undead spooks). Team Six is very sympathetic to Gale, and has not reported any of their contacts with her. By the letter of the rules in PHB1 (unless there's been an errata we missed), rituals in a book (as opposed to a scroll) take 8 hours to master, so Pieter dutifully went off to study up on the ritual Gale had given him. The rest of the team needed something to do, and they decided to go back through all the clues they'd found so far. First they wanted to go back to the factory and search it in the daylight. I had them find Creed's order to the brothers for the burning of the factory. This drove my players bonkers since they haven't even met anyone with the initials CC, so rather than feeling closer to solving the case, they are feeling further away than ever. Looking back through their notebooks, they saw that they'd found a copy of a canal barge deed in the alley outside the Danoran consulate. I improvised the scene with the barge pilot, who I decided hasn't been told much other than his job to pilot the crates for the Ob up the canal and that the project is vital to Danoran security. The team was a bit frustrated at not finding any Bleak Gate energy yet (other than on the bridges) but I reasoned that at least on the 3rd-4th, Creed was sticking around the mansion, where he's shielded by the Hill. On the Kell encounter -- the party was well aware something wasn't right, but they decide to 'play along' anyway. Don't think they were entirely happy with how that turned out. :devil: I'm looking forward to the introduction of Leone Quital next month and how the party deals with that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Noodle's campaign [SPOILERS]
Top