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Noodle's campaign [SPOILERS]
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<blockquote data-quote="Noodle" data-source="post: 5996333" data-attributes="member: 6676731"><p><strong>Risuri Jones and the Raiders of the Lost Tablet (Aug recap)</strong></p><p></p><p>Trying something new.. I'm having my players rotate the duty of writing up the session recap (since it was taking up way too big a chunk of my limited prep time). This one is done by Sam's player.</p><p></p><p>---</p><p></p><p>Beyond the Rainbow Room, we found the Map Room. It was dominated by a brass fixture in the ceiling, with a white crystal in it that appeared to represent the sun, which (were it active) would shine through holes in the fixture onto a map of what we presume was proto-Lanjyr engraved in the floor. Using a sunrod to approximate the crystal, we found that there were two areas highlighted; one corresponded to our current location, the other to someplace on or off the coast of Ber, northwest of the capital. On the wall was a concentric ring icon, with now-empty nooks.</p><p></p><p>Beyond this room was the Mavisha Room. In the floor was a concentric ring icon with the planet Mavisha (associated with water) marked. Murals on the wall depicted orcs performing rituals beneath a sun and seven planets, and attention was drawn to an empty rectangular nook the size of the golden plate of Ash’s vision. Also, there more other empty nooks in the wall, possibly containing other ceremonial weapons.</p><p></p><p>Down a corridor was a Jiese (fire) Trap Area; outside of it was a concentric ring icon with the fire planet Jiese marked, next to a charred ten-foot-pole and fire-creating instruments. The Jiese Trap Area itself was a room with a large, blackened pillar in the center; we later found that had we not deactivated the fire trap by touching it with fire, we would have been charred ourselves.</p><p></p><p>Beyond the Jiese Trap Area was a corridor with a concentric ring icon of Avalona (air) in the ceiling, beyond which was a corridor with pinholes in carvings of orcs, minotaurs, and goblins fighting horned humans with golden swords, as well as a pair of chest-high two-inch holes on either side of the corridor and what appeared to be a pit trap. The pinholes turned out to be dart traps, while the chest-high holes were spear traps that we assumed were mechanical, but we eventually found to be mummy-operated! We couldn’t seem to find a good way to deactivate the traps — blowing on the icon seemed to have no effect — but we found that Ash could easily climb along the walls to bypass them. However, it seemed that we could avoid the corridor altogether, so we went back the way we came.</p><p></p><p>[Noodle note: I read the description of the hallway wrong at first. We ended up having 3 sections of floor that would 'give way' - which I interpreted as a pit trap - with pressure plates to activate the needle trap on either side of the pits. I actually allowed their blowing on the Avilona icon to work, but they spent long enough trying to disable the pressure plates that the trap reset. Also, none of the party has much in the way of Arcana, so no one was able to sense whether or not the defensive magic had been dispelled in this area.]</p><p></p><p>Next we found the Nem Room, which had apparently been sealed off, but now had iron poles propping open the door, with an ironic welcome mat covering a concentric ring icon of Nem (ruin). The room contained many dead bodies — 4 human, 3 tiefling — with extra appendages and other mutations. Also, there was a large, golden tablet at the far end and two immense statues of coiled feathered serpents, as well as a mural of the constellation Alesia, the Wayfarer, said to affect Apet, the mysterious planet associated with (among other things) distance and time. That combined with the gold led us to wonder just what was on the other side of the tablet — but not so much as to convince us to approach. Inscribed around the floor near the tablet was a protective circle, which seemed to serve the double purpose of warding and cancelling an abjuration effect — or it would, were it not broken. We decided not to investigate further at the time.</p><p></p><p>[Noodle note: Perhaps it had been too long between sessions, but at about this point, my players started wondering 'why are we even here again?' I was worried that they were just going to leave at this point, but they were good sports and continued the exploration.]</p><p></p><p>Beyond was the Av Room, claimed by thoughtform beasts — two eye beasts and eight spider beasts. When we crossed the seal of Av (dreams) in the center of the floor, the floor began to open along a seam, revealing a seemingly bottomless pit! We delayed it with thievery and arcana, until Slate had the presence of mind to shoot at the gap — only to hear it ricochet as if the floor were still there! It didn’t take us long to realize that the sliding floor was an illusion, a “dream”, though apparently the thoughtform beasts were not so bright — they never broke the illusion, even as we slew them.</p><p></p><p>[Noodle note: This went over really well with my players. They were spending serious resources keeping the trap from advancing, and trying to push the beasts into the 'pit'. They were all pumped when Slate decided to shoot into the pit to try to determine its depth, and he realized there was an immediate ricochet.]</p><p></p><p>Next, we found Urim (earth) Trap Areas — rolling a large stone over the symbol deactivated what otherwise would have been a nasty gravity trap. This led us back to the ziggurat’s entrance, however, so we decided to go back and re-investigate the water room. It seemed that the tablet had been dragged through the northern corridor. Also, noting our methods of deactivating the previous traps, we decided to have Slate freeze some water to place on the icon there, Just In Case.</p><p></p><p>Finally, we decided to brave the Nem Room’s secrets. We approached the gold tablet, to find the stone serpents’ eyes following us as we entered the room. We noticed that the gold on the tablet was flaking off, and also that there were drag marks similar to those in the Mavisha Room. So…perhaps the tablet here was taken, and then replaced by the one in the Mavisha Room? But why? What went wrong?</p><p></p><p>Not finding much in the way of additional clues, we turned to leave, at which point we triggered the ziggurat’s full defenses! As a voice thundered “Interloper” in the Ancient tongue, the bodies at our feet began to rise, and the mummies manning the spear traps throughout the ziggurat began to burst forth from behind the walls. Also, all of the concentric ring icons began to glow; it seemed clear that, had we not deactivated e.g. the Mavisha Room’s trap, our escape from the temple would have been much more interesting! We fought a running battle to the entrance, only to be blocked by the three guardians there — the original wielders of the sword, staff, and amulet. After a pitched battle in which Slate and Ash made great use of their area-damaging abilities [Noodle note: thanks to the press of mummies, Slate was able to hit 8 enemies with an area burst 1!], we defeated the ziggurat’s forces and fled into the swamp…only to discover that every dead thing for miles had also risen from the grave. As we prepared to attempt a suicidal push, we heard a deep, slithering voice — the Voice of Rot? — urging us to climb.</p><p></p><p>What choice did we have? We climbed.</p></blockquote><p></p>
[QUOTE="Noodle, post: 5996333, member: 6676731"] [b]Risuri Jones and the Raiders of the Lost Tablet (Aug recap)[/b] Trying something new.. I'm having my players rotate the duty of writing up the session recap (since it was taking up way too big a chunk of my limited prep time). This one is done by Sam's player. --- Beyond the Rainbow Room, we found the Map Room. It was dominated by a brass fixture in the ceiling, with a white crystal in it that appeared to represent the sun, which (were it active) would shine through holes in the fixture onto a map of what we presume was proto-Lanjyr engraved in the floor. Using a sunrod to approximate the crystal, we found that there were two areas highlighted; one corresponded to our current location, the other to someplace on or off the coast of Ber, northwest of the capital. On the wall was a concentric ring icon, with now-empty nooks. Beyond this room was the Mavisha Room. In the floor was a concentric ring icon with the planet Mavisha (associated with water) marked. Murals on the wall depicted orcs performing rituals beneath a sun and seven planets, and attention was drawn to an empty rectangular nook the size of the golden plate of Ash’s vision. Also, there more other empty nooks in the wall, possibly containing other ceremonial weapons. Down a corridor was a Jiese (fire) Trap Area; outside of it was a concentric ring icon with the fire planet Jiese marked, next to a charred ten-foot-pole and fire-creating instruments. The Jiese Trap Area itself was a room with a large, blackened pillar in the center; we later found that had we not deactivated the fire trap by touching it with fire, we would have been charred ourselves. Beyond the Jiese Trap Area was a corridor with a concentric ring icon of Avalona (air) in the ceiling, beyond which was a corridor with pinholes in carvings of orcs, minotaurs, and goblins fighting horned humans with golden swords, as well as a pair of chest-high two-inch holes on either side of the corridor and what appeared to be a pit trap. The pinholes turned out to be dart traps, while the chest-high holes were spear traps that we assumed were mechanical, but we eventually found to be mummy-operated! We couldn’t seem to find a good way to deactivate the traps — blowing on the icon seemed to have no effect — but we found that Ash could easily climb along the walls to bypass them. However, it seemed that we could avoid the corridor altogether, so we went back the way we came. [Noodle note: I read the description of the hallway wrong at first. We ended up having 3 sections of floor that would 'give way' - which I interpreted as a pit trap - with pressure plates to activate the needle trap on either side of the pits. I actually allowed their blowing on the Avilona icon to work, but they spent long enough trying to disable the pressure plates that the trap reset. Also, none of the party has much in the way of Arcana, so no one was able to sense whether or not the defensive magic had been dispelled in this area.] Next we found the Nem Room, which had apparently been sealed off, but now had iron poles propping open the door, with an ironic welcome mat covering a concentric ring icon of Nem (ruin). The room contained many dead bodies — 4 human, 3 tiefling — with extra appendages and other mutations. Also, there was a large, golden tablet at the far end and two immense statues of coiled feathered serpents, as well as a mural of the constellation Alesia, the Wayfarer, said to affect Apet, the mysterious planet associated with (among other things) distance and time. That combined with the gold led us to wonder just what was on the other side of the tablet — but not so much as to convince us to approach. Inscribed around the floor near the tablet was a protective circle, which seemed to serve the double purpose of warding and cancelling an abjuration effect — or it would, were it not broken. We decided not to investigate further at the time. [Noodle note: Perhaps it had been too long between sessions, but at about this point, my players started wondering 'why are we even here again?' I was worried that they were just going to leave at this point, but they were good sports and continued the exploration.] Beyond was the Av Room, claimed by thoughtform beasts — two eye beasts and eight spider beasts. When we crossed the seal of Av (dreams) in the center of the floor, the floor began to open along a seam, revealing a seemingly bottomless pit! We delayed it with thievery and arcana, until Slate had the presence of mind to shoot at the gap — only to hear it ricochet as if the floor were still there! It didn’t take us long to realize that the sliding floor was an illusion, a “dream”, though apparently the thoughtform beasts were not so bright — they never broke the illusion, even as we slew them. [Noodle note: This went over really well with my players. They were spending serious resources keeping the trap from advancing, and trying to push the beasts into the 'pit'. They were all pumped when Slate decided to shoot into the pit to try to determine its depth, and he realized there was an immediate ricochet.] Next, we found Urim (earth) Trap Areas — rolling a large stone over the symbol deactivated what otherwise would have been a nasty gravity trap. This led us back to the ziggurat’s entrance, however, so we decided to go back and re-investigate the water room. It seemed that the tablet had been dragged through the northern corridor. Also, noting our methods of deactivating the previous traps, we decided to have Slate freeze some water to place on the icon there, Just In Case. Finally, we decided to brave the Nem Room’s secrets. We approached the gold tablet, to find the stone serpents’ eyes following us as we entered the room. We noticed that the gold on the tablet was flaking off, and also that there were drag marks similar to those in the Mavisha Room. So…perhaps the tablet here was taken, and then replaced by the one in the Mavisha Room? But why? What went wrong? Not finding much in the way of additional clues, we turned to leave, at which point we triggered the ziggurat’s full defenses! As a voice thundered “Interloper” in the Ancient tongue, the bodies at our feet began to rise, and the mummies manning the spear traps throughout the ziggurat began to burst forth from behind the walls. Also, all of the concentric ring icons began to glow; it seemed clear that, had we not deactivated e.g. the Mavisha Room’s trap, our escape from the temple would have been much more interesting! We fought a running battle to the entrance, only to be blocked by the three guardians there — the original wielders of the sword, staff, and amulet. After a pitched battle in which Slate and Ash made great use of their area-damaging abilities [Noodle note: thanks to the press of mummies, Slate was able to hit 8 enemies with an area burst 1!], we defeated the ziggurat’s forces and fled into the swamp…only to discover that every dead thing for miles had also risen from the grave. As we prepared to attempt a suicidal push, we heard a deep, slithering voice — the Voice of Rot? — urging us to climb. What choice did we have? We climbed. [/QUOTE]
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