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<blockquote data-quote="Khisanth the Ancient" data-source="post: 5861103" data-attributes="member: 11368"><p><span style="font-size: 15px">VALKYRIES</span></p><p><strong>Divine Status:</strong> Most have the power of prophets, but some are hero-deities or even quasi-deities (especially those descended from Aesir gods, such as Thrud, daughter of Thor and Sif)</p><p><strong>Alignment:</strong> Usually Chaotic Neutral or Chaotic Good</p><p><strong>Patron:</strong> Usually Odin, less commonly Freyja; some serve other Norse gods </p><p><strong>Home Plane:</strong> Asgard (usually; sometimes Midgard/Material Plane)</p><p><strong>Pantheon:</strong> Norse</p><p><strong>Portfolios:</strong> War, one other (possibilities include Death, Destruction, Magic, Sky, Skill, and Strength)</p><p></p><p><strong>Legend</strong></p><p>Valkyries are empowered servitors of the Norse gods, primarily Odin. They serve in the halls of Odin and ride forth to battle, choosing the best of fallen warriors to become einherjar - Odin's chosen warriors. Some valkyries also live on the mortal world; several relationships between mortal heroes and valkyries have become the stuff of legend.</p><p></p><p><strong></strong></p><p><strong><span style="font-size: 15px">KARA</span> (Human Valkyrie Cleric 12)</strong></p><p><strong>Medium Humanoid</strong></p><p><strong>Hit Dice:</strong> 12d8+48 (144 hp) + 50 hp force field</p><p><strong>Initiative:</strong> +8</p><p><strong>Speed:</strong> 40 ft., fly 120 ft. (perfect)</p><p><strong>Armor Class:</strong> 25 (+2 Dex, +3 natural, +7 valkyrie mail, +2 divine, +1 deflection)</p><p>Base Attack/Grapple: +9/+15</p><p><strong>Attack:</strong> +4 keen frost spear +20* melee (1d8+12* and 1d6 cold/19-20)</p><p><strong>Full Attack:</strong> +4 keen frost spear +20/+15* melee (1d8+12* and 1d6 cold/19-20)</p><p><strong>Space/Reach:</strong> 5 ft./ 5 ft.</p><p><strong>Special Attacks: </strong>Divine aura 55 ft., spell-like abilities, spells</p><p><strong>Special Qualities:</strong> DR 10/magic, divine bonus, divine senses, portfolios (sky, war), SR 24</p><p><strong>Saves:</strong> Fort +14, Ref +8, Will +15</p><p><strong>Abilities: </strong>Str 18, Dex 15, Con 18, Int 17, Wis 20, Cha 13</p><p><strong>Skills:</strong> Concentration +11, Diplomacy +14, Knowledge (the planes, religion) +20, Ride +9, Spellcraft +20, Spot +12</p><p><strong>Feats:</strong> Cleave, Combat Casting, Great Cleave*, Improved Initiative, Power Attack, Weapon Focus (spear)</p><p><strong>Divine Abilities: </strong>Anyfeat*, Apport, Cold Immunity, Force Field</p><p><strong>Challenge Rating:</strong> 14 / ECL: 22</p><p><strong>Alignment: </strong>Chaotic neutral</p><p><strong>Quintessence:</strong> 250</p><p></p><p>*Great Cleave is currently Kara's active Anyfeat.</p><p></p><p><em>A tall and muscular woman whose eyes bear a hawk's glance. She wears shining mail over a sky-blue tunic, and a cloak trimmed with swan-feathers hangs from her shoulders; in her right hand she holds a spear with an ice-bright blade.</em></p><p></p><p>Kara is a valkyrie who lived on the mortal world for a great spance of time, falling in love with the hero Helgi Haddingjaskati; she is known for her ability to change shape.</p><p></p><p><strong>Spell-like Abilities: </strong>At will – <em>air walk, blade barrier, chain lightning, command, control winds, dispel magic, divine power, flame strike, gaseous form, magic vestment, magic weapon, obscuring mist, spiritual weapon, tongues, wind wall</em>; 2/day – <em>commune, sending</em></p><p><strong></strong></p><p><strong>Spells:</strong> As a 12th-level cleric of Odin, Kara can cast spells (spells per day: 6/6+1/5+1/5+1/4+1/3+1/2+1) at caster level 14th. Kara has one domain spell per day at each spell level above 0 (domains: Sky, War). Save DC: 15 + spell level.</p><p><strong></strong></p><p><strong>Divine Abilities</strong></p><p>Anyfeat - Kara has one feat slot that can be changed at any time to any feat for which she meets prerequisites</p><p>Apport - Kara can call her artifacts to her at any distance unless anti/dead magic intervenes</p><p>Force Field - Kara is surrounded by a force field with 50 hit points; when damaged (even reduced to 0 hp), it regenerates 1 hp/round. Any damage dealt to Kara is applied to the force field before her actual hit points.</p><p>Polymorph - Kara can polymorph at will</p><p></p><p><strong>Sky Portfolio</strong></p><p>*Spell-like Abilities</p><p>*-2 competence penalty on all die rolls while standing on solid ground</p><p>*Kara suffers +50% damage from attacks/effects when not flying</p><p>*Fly speed 120 ft. (perfect)</p><p>*Half damage from wind-based attacks/effects</p><p></p><p><strong>War Portfolio</strong></p><p>*Spell-like Abilities</p><p>* -2 competence penalty to Wisdom</p><p>* If she ever retreats from a fight, Kara suffers a -2 competence penalty to all rolls for 1 week</p><p>* Kara can use armor or shields without penalty</p><p></p><p><strong>Artifacts:</strong> Kara bears a <em>+4 keen frost spear</em> and a <em> ring of spell storing</em> that can store up to seven levels of spells. She wears special valkyrie mail: a <em>+3 heavy fortification chain shirt</em> which provides its protection in any form she takes.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 5861103, member: 11368"] [SIZE="4"]VALKYRIES[/SIZE] [B]Divine Status:[/B] Most have the power of prophets, but some are hero-deities or even quasi-deities (especially those descended from Aesir gods, such as Thrud, daughter of Thor and Sif) [B]Alignment:[/B] Usually Chaotic Neutral or Chaotic Good [B]Patron:[/B] Usually Odin, less commonly Freyja; some serve other Norse gods [B]Home Plane:[/B] Asgard (usually; sometimes Midgard/Material Plane) [B]Pantheon:[/B] Norse [B]Portfolios:[/B] War, one other (possibilities include Death, Destruction, Magic, Sky, Skill, and Strength) [B]Legend[/B] Valkyries are empowered servitors of the Norse gods, primarily Odin. They serve in the halls of Odin and ride forth to battle, choosing the best of fallen warriors to become einherjar - Odin's chosen warriors. Some valkyries also live on the mortal world; several relationships between mortal heroes and valkyries have become the stuff of legend. [B] [SIZE="4"]KARA[/SIZE] (Human Valkyrie Cleric 12) Medium Humanoid[/B] [B]Hit Dice:[/B] 12d8+48 (144 hp) + 50 hp force field [B]Initiative:[/B] +8 [B]Speed:[/B] 40 ft., fly 120 ft. (perfect) [B]Armor Class:[/B] 25 (+2 Dex, +3 natural, +7 valkyrie mail, +2 divine, +1 deflection) Base Attack/Grapple: +9/+15 [B]Attack:[/B] +4 keen frost spear +20* melee (1d8+12* and 1d6 cold/19-20) [B]Full Attack:[/B] +4 keen frost spear +20/+15* melee (1d8+12* and 1d6 cold/19-20) [B]Space/Reach:[/B] 5 ft./ 5 ft. [B]Special Attacks: [/B]Divine aura 55 ft., spell-like abilities, spells [B]Special Qualities:[/B] DR 10/magic, divine bonus, divine senses, portfolios (sky, war), SR 24 [B]Saves:[/B] Fort +14, Ref +8, Will +15 [B]Abilities: [/B]Str 18, Dex 15, Con 18, Int 17, Wis 20, Cha 13 [B]Skills:[/B] Concentration +11, Diplomacy +14, Knowledge (the planes, religion) +20, Ride +9, Spellcraft +20, Spot +12 [B]Feats:[/B] Cleave, Combat Casting, Great Cleave*, Improved Initiative, Power Attack, Weapon Focus (spear) [B]Divine Abilities: [/B]Anyfeat*, Apport, Cold Immunity, Force Field [B]Challenge Rating:[/B] 14 / ECL: 22 [B]Alignment: [/B]Chaotic neutral [B]Quintessence:[/B] 250 *Great Cleave is currently Kara's active Anyfeat. [I]A tall and muscular woman whose eyes bear a hawk's glance. She wears shining mail over a sky-blue tunic, and a cloak trimmed with swan-feathers hangs from her shoulders; in her right hand she holds a spear with an ice-bright blade.[/I] Kara is a valkyrie who lived on the mortal world for a great spance of time, falling in love with the hero Helgi Haddingjaskati; she is known for her ability to change shape. [B]Spell-like Abilities: [/B]At will – [i]air walk, blade barrier, chain lightning, command, control winds, dispel magic, divine power, flame strike, gaseous form, magic vestment, magic weapon, obscuring mist, spiritual weapon, tongues, wind wall[/i]; 2/day – [i]commune, sending[/i] [B] Spells:[/B] As a 12th-level cleric of Odin, Kara can cast spells (spells per day: 6/6+1/5+1/5+1/4+1/3+1/2+1) at caster level 14th. Kara has one domain spell per day at each spell level above 0 (domains: Sky, War). Save DC: 15 + spell level. [B] Divine Abilities[/B] Anyfeat - Kara has one feat slot that can be changed at any time to any feat for which she meets prerequisites Apport - Kara can call her artifacts to her at any distance unless anti/dead magic intervenes Force Field - Kara is surrounded by a force field with 50 hit points; when damaged (even reduced to 0 hp), it regenerates 1 hp/round. Any damage dealt to Kara is applied to the force field before her actual hit points. Polymorph - Kara can polymorph at will [B]Sky Portfolio[/B] *Spell-like Abilities *-2 competence penalty on all die rolls while standing on solid ground *Kara suffers +50% damage from attacks/effects when not flying *Fly speed 120 ft. (perfect) *Half damage from wind-based attacks/effects [B]War Portfolio[/B] *Spell-like Abilities * -2 competence penalty to Wisdom * If she ever retreats from a fight, Kara suffers a -2 competence penalty to all rolls for 1 week * Kara can use armor or shields without penalty [B]Artifacts:[/B] Kara bears a [I]+4 keen frost spear[/I] and a [I] ring of spell storing[/I] that can store up to seven levels of spells. She wears special valkyrie mail: a [I]+3 heavy fortification chain shirt[/I] which provides its protection in any form she takes. [/QUOTE]
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