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Norse Pantheon
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<blockquote data-quote="Khisanth the Ancient" data-source="post: 5884080" data-attributes="member: 11368"><p>OK, been a while since I posted here, so here's Tyr. Still kind of a rough draft, I'll come back and add his realm and retinue.</p><p></p><p><span style="font-size: 15px">TYR</span></p><p><strong>Intermediate Deity</strong></p><p><strong>Age: </strong>75,000+ years</p><p><strong>Alignment: </strong>Lawful Neutral</p><p><strong>Allies: </strong>Norse Pantheon, especially Odin</p><p><strong>Enemies: </strong>Evil giants/jotunns; the undead; dreadwolves</p><p><strong>Home Plane:</strong> Asgard</p><p><strong>Nemesis: </strong>Garm</p><p><strong>Pantheon:</strong> Norse</p><p><strong>Portfolios:</strong> Law, War</p><p><strong>Quintessence:</strong> 40,000,000 </p><p><strong>Relatives: </strong>Odin (father)</p><p></p><p>A man of palpable, imposing presence, with a hard expression and steely eyes. Every contour of his face bespeaks danger, and his muscles are clearly combat-trained. One of his hands is missing, raggedly removed at the wrist; his remaining hand holds a shining sword.</p><p></p><p><strong>LEGEND</strong></p><p>Tyr is the war god of the Norse pantheon and the master of justice. A stern being, he is known for his courage. The best-known myth involving Tyr tells that he placed his hand in Fenrir's mouth when the great wolf was bound as a pledge that the gods would release him; of course, the gods did not, and Tyr lost his hand.</p><p></p><p><strong>PERSONALITY</strong></p><p>Tyr is grim, humorless, and steadfast. He is slow to forgive wrongs and not known for compassion, yet is honorable and justly applies the laws for which he is responsible.</p><p></p><p><strong>RELATIONS</strong></p><p><em>Norse Pantheon:</em> Tyr is on fairly good terms with the other non-evil Norse gods, though he has no close friendships and no spouse or children. He is loyal to Odin. He detests Loki and Hel and considers them near outlaws, but refrains from overt hostility and violence since he respects the oaths Odin swore to them as binding on him too, as Odin's law-keeper.</p><p><em></em></p><p><em>The Undead:</em> Tyr is a great enemy of these corruptions of the natural order, creatures of the domain of Hel. </p><p></p><p><em>Giants/Jotunns:</em> Tyr, like most of the Norse gods, is an enemy of the evil giants and jotunns (giant immortals), but they are not his prime foes as they are to Thor. Still, as war god of the Norse pantheon, he is often called on to fight them.</p><p></p><p><em>Dreadwolves: </em>These monstrous brutes are enemies to the main pantheon (non-evil) Norse gods, but Tyr has an especial hatred of them.</p><p></p><p><strong>Manifestation of Tyr</strong></p><p>Medium Outsider (Extraplanar)</p><p>Hit Dice: 70d20 + 1190 (2590 hp)</p><p>Initiative: Perfect (+34)</p><p>Speed: 90 ft. (18 squares)</p><p>Armor Class: 122 (+35 natural, +14 Dex, +12 divine, +7 Cha, +44 Tyr's Mail)</p><p>Base Attack / Grapple: +70/+104</p><p>Attack: War Sword +120* melee touch (186/13-20/x5)</p><p>Full Attack: War Sword +120/+120/+120/+120* melee touch (186/13-20/x5)</p><p>Space / Reach: 5 ft./5 ft.</p><p>Special Attacks: Divine aura (1600 ft.), spell-like abilities</p><p>Special Qualities: Divine bonus, divine senses, DR 30/epic, godly realm, grant spells, immunities, immortality, portfolios (law, war), SR 92</p><p>Saves: Fort +68, Ref +65, Will +58</p><p>Abilities: Str 55, Con 45, Dex 38, Int 18, Wis 28, Cha 24</p><p>Skills: +85+ability modifier (Maven + Omnicompetent)</p><p>Feats: Cleave, Dodge, Great Cleave, Great Fortitude, Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword), Improved Critical (longsword), Improved Initiative, Improved Unarmed Strike, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Whirlwind Attack (16)</p><p>Epic Feats: Epic Potency (x8), Epic Prowess (x8), Epic Weapon Focus (longsword), Epic Weapon Specialization (longsword), Greater Critical (longsword), Greater Critical Multiplier (longsword), Greater Power Attack, Improved Critical Multiplier (longsword), Improved Whirlwind Attack, Light Eradication, Superior Initiative, Superior Whirlwind Attack</p><p>Divine Abilities: Enlarge Aura, Epic Presence (Epic Potency, Epic Prowess), Exoskeleton, Fire Immunity, Moderate Eradication, Omnicompetent, Perfect Body, Perfect Initiative, Perfect Weapon Focus (longsword), Perfect Weapon Specialization (longsword), Superior Critical (longsword), Superior Critical Multiplier (longsword), Superior Power Attack, Threatening Critical (longsword), True Seeing, True Strike, Uncanny Weapon Focus (longsword), Uncanny Whirlwind Attack</p><p>Cosmic Abilities: Unearthly Weapon Focus (longsword)</p><p></p><p>*Assuming 48 points of Power Attack (+168 melee touch otherwise); touch attack due to Unearthly Weapon Focus</p><p>**Assuming +96 from 48 points of Power Attack (90 damage with no PA).</p><p></p><p><strong>Divine Abilities</strong></p><p>The effects of Tyr's Enlarge Aura, Exoskeleton, Omnicompetent, Perfect Body, Perfect Initiative, Perfect Weapon Focus, Perfect Weapon Specialization, Superior Critical, Superior Critical Multiplier, True Strike, and Uncanny Weapon Focus divine abilities and his Unearthly Weapon Focus cosmic ability are already figured into his stat block.</p><p>Epic Presence - All allies within Tyr's aura gain the benefits of Epic Prowess and Epic Potency (+1 to attack rolls, +2 to damage)</p><p>Fire Immunity - Tyr is immune to fire damage</p><p>Moderate Eradication - Tyr has a 50% chance of ignoring immunity to critical hits</p><p>Perfect Weapon Specialization - Tyr always does maximum damage, with no need to roll</p><p>Superior Power Attack - Tyr gains a +2 bonus to damage for every point of attack bonus he sacrifices when Power Attacking</p><p>Threatening Critical - Tyr does not roll to confirm critical hits, any critical threat is automatically a critical hit</p><p>True Seeing - Tyr is always under the effect of true seeing</p><p>Uncanny Whirlwind Attack - As a full-round action, Tyr can make a full attack against every target he threatens</p><p></p><p><strong>Law Portfolio</strong></p><p>Spell-like Abilities</p><p>Hostile Environment: -12 competence penalty to all rolls in a chaotic-aligned environment</p><p>Anarchic Vulnerability: +50% damage from anarchic effects</p><p>Transmutation Immunity</p><p>Scion of Law: +12 competence bonus on attack rolls, damage, AC in a lawful-aligned environment</p><p>Improved Summoning (Law): Lawful-aligned summoned creatures have +50% more HD </p><p>Taint of Law: Healing effects restore only 50% of normal against damage dealt by Tyr, unless used in a chaotic-aligned environment</p><p>Uncanny Axiomatic Mastery: Use all axiomatic Effects, shape effects to exclude allies from area (affect chaotic creatures only)</p><p>Beam: 3200 ft., 70d8 </p><p>Blast: 3200 ft., 35d8, Reflex DC half</p><p>Blood: 17d8, Reflex DC negates</p><p>Breath: 800 ft. line or 200 ft. cone, 70d8, Reflex DC half</p><p>Hand: 105d8</p><p>Immolation: 800 ft. radius burst, 105d8, Reflex DC half</p><p>Storm: 800 ft. radius aura, 17d8, Reflex DC half (only if moving out of the area)</p><p>Strike: 17d8</p><p>Wrath: 200 ft. range gaze, 35d8, Will DC negates</p><p></p><p></p><p><strong>War Portfolio</strong></p><p>Spell-like Abilities</p><p>Lemming's Wisdom: -8 competence penalty to Wisdom</p><p>Soldier's Death: -12 penalty to all die rolls for a week if Tyr ever retreats</p><p>Battle Ready: Use armor or shields without penalty</p><p>Scion of War: +12 competence bonus on attack rolls</p><p>Sons of Battle: Summoned creatures gain +12 bonus on attack rolls</p><p>Chink in the Armor: Ignore armor and shields' armor bonuses (but not enhancement bonuses)</p><p>Uncanny Force Mastery: Use all force Effects</p><p>Beam: 3200 ft., 70d4</p><p>Blast: 3200 ft., 35d4, Reflex DC half</p><p>Blood: 17d4, Reflex DC negates</p><p>Breath: 800 ft. line or 200 ft. cone, 70d4, Reflex DC half</p><p>Hand: 105d4</p><p>Immolation: 800 ft. radius burst, 105d4, Reflex DC half</p><p>Storm: 800 ft. radius aura, 17d4, Reflex DC half (only if moving out of the area)</p><p>Strike: 17d4</p><p>Wrath: 200 ft. range gaze, 35d4, Will DC negates</p><p></p><p></p><p><strong>COMBAT</strong></p><p></p><p><strong>Spell-like Abilities:</strong> At will - <em>blade barrier, calm emotions, commune, dictum, dispel chaos, divine power, dream, etherealness, flame strike, geas/quest, greater dispel magic, greater teleport, hold monster, magic circle against chaos, magic jar, magic vestment, magic weapon, order's wrath, power word blind, power word kill, power word stun, protection from chaos, sending, shield of law, spiritual weapon, summon monster IX, tongues</em>, 12/day –<em> wish</em>. Caster level 82, save DCs are 29 + spell level.</p><p></p><p></p><p></p><p><strong>ARTIFACTS</strong></p><p><em>War Sword</em> – With this blade, Tyr has slain armies singlehanded. It is a +20 thundering echoing longsword made of adamantine inlaid with orichalcum spelling out runes of battle and order; its orichalcum content gives it a base damage of 3d8.</p><p></p><p><em>Tyr's Mail </em>– A +32 negating, coruscating chain shirt made of adamantine with a trace of orichalcum, giving it a base armor bonus of +12.</p><p></p><p><em>Ring of All Battle</em> – Tyr's ring, set with a blood-red ruby, projects an aura that disheartens and weakens foes. All enemies within Tyr's divine aura suffer a -12 morale penalty to attack rolls and Armor Class.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 5884080, member: 11368"] OK, been a while since I posted here, so here's Tyr. Still kind of a rough draft, I'll come back and add his realm and retinue. [SIZE="4"]TYR[/SIZE] [B]Intermediate Deity Age: [/B]75,000+ years [B]Alignment: [/B]Lawful Neutral [B]Allies: [/B]Norse Pantheon, especially Odin [B]Enemies: [/B]Evil giants/jotunns; the undead; dreadwolves [B]Home Plane:[/B] Asgard [B]Nemesis: [/B]Garm [B]Pantheon:[/B] Norse [B]Portfolios:[/B] Law, War [B]Quintessence:[/B] 40,000,000 [B]Relatives: [/B]Odin (father) A man of palpable, imposing presence, with a hard expression and steely eyes. Every contour of his face bespeaks danger, and his muscles are clearly combat-trained. One of his hands is missing, raggedly removed at the wrist; his remaining hand holds a shining sword. [B]LEGEND[/B] Tyr is the war god of the Norse pantheon and the master of justice. A stern being, he is known for his courage. The best-known myth involving Tyr tells that he placed his hand in Fenrir's mouth when the great wolf was bound as a pledge that the gods would release him; of course, the gods did not, and Tyr lost his hand. [B]PERSONALITY[/B] Tyr is grim, humorless, and steadfast. He is slow to forgive wrongs and not known for compassion, yet is honorable and justly applies the laws for which he is responsible. [B]RELATIONS[/B] [I]Norse Pantheon:[/I] Tyr is on fairly good terms with the other non-evil Norse gods, though he has no close friendships and no spouse or children. He is loyal to Odin. He detests Loki and Hel and considers them near outlaws, but refrains from overt hostility and violence since he respects the oaths Odin swore to them as binding on him too, as Odin's law-keeper. [I] The Undead:[/I] Tyr is a great enemy of these corruptions of the natural order, creatures of the domain of Hel. [I]Giants/Jotunns:[/I] Tyr, like most of the Norse gods, is an enemy of the evil giants and jotunns (giant immortals), but they are not his prime foes as they are to Thor. Still, as war god of the Norse pantheon, he is often called on to fight them. [I]Dreadwolves: [/I]These monstrous brutes are enemies to the main pantheon (non-evil) Norse gods, but Tyr has an especial hatred of them. [B]Manifestation of Tyr[/B] Medium Outsider (Extraplanar) Hit Dice: 70d20 + 1190 (2590 hp) Initiative: Perfect (+34) Speed: 90 ft. (18 squares) Armor Class: 122 (+35 natural, +14 Dex, +12 divine, +7 Cha, +44 Tyr's Mail) Base Attack / Grapple: +70/+104 Attack: War Sword +120* melee touch (186/13-20/x5) Full Attack: War Sword +120/+120/+120/+120* melee touch (186/13-20/x5) Space / Reach: 5 ft./5 ft. Special Attacks: Divine aura (1600 ft.), spell-like abilities Special Qualities: Divine bonus, divine senses, DR 30/epic, godly realm, grant spells, immunities, immortality, portfolios (law, war), SR 92 Saves: Fort +68, Ref +65, Will +58 Abilities: Str 55, Con 45, Dex 38, Int 18, Wis 28, Cha 24 Skills: +85+ability modifier (Maven + Omnicompetent) Feats: Cleave, Dodge, Great Cleave, Great Fortitude, Greater Weapon Focus (longsword), Greater Weapon Specialization (longsword), Improved Critical (longsword), Improved Initiative, Improved Unarmed Strike, Lightning Reflexes, Mobility, Power Attack, Spring Attack, Weapon Focus (longsword), Weapon Specialization (longsword), Whirlwind Attack (16) Epic Feats: Epic Potency (x8), Epic Prowess (x8), Epic Weapon Focus (longsword), Epic Weapon Specialization (longsword), Greater Critical (longsword), Greater Critical Multiplier (longsword), Greater Power Attack, Improved Critical Multiplier (longsword), Improved Whirlwind Attack, Light Eradication, Superior Initiative, Superior Whirlwind Attack Divine Abilities: Enlarge Aura, Epic Presence (Epic Potency, Epic Prowess), Exoskeleton, Fire Immunity, Moderate Eradication, Omnicompetent, Perfect Body, Perfect Initiative, Perfect Weapon Focus (longsword), Perfect Weapon Specialization (longsword), Superior Critical (longsword), Superior Critical Multiplier (longsword), Superior Power Attack, Threatening Critical (longsword), True Seeing, True Strike, Uncanny Weapon Focus (longsword), Uncanny Whirlwind Attack Cosmic Abilities: Unearthly Weapon Focus (longsword) *Assuming 48 points of Power Attack (+168 melee touch otherwise); touch attack due to Unearthly Weapon Focus **Assuming +96 from 48 points of Power Attack (90 damage with no PA). [B]Divine Abilities[/B] The effects of Tyr's Enlarge Aura, Exoskeleton, Omnicompetent, Perfect Body, Perfect Initiative, Perfect Weapon Focus, Perfect Weapon Specialization, Superior Critical, Superior Critical Multiplier, True Strike, and Uncanny Weapon Focus divine abilities and his Unearthly Weapon Focus cosmic ability are already figured into his stat block. Epic Presence - All allies within Tyr's aura gain the benefits of Epic Prowess and Epic Potency (+1 to attack rolls, +2 to damage) Fire Immunity - Tyr is immune to fire damage Moderate Eradication - Tyr has a 50% chance of ignoring immunity to critical hits Perfect Weapon Specialization - Tyr always does maximum damage, with no need to roll Superior Power Attack - Tyr gains a +2 bonus to damage for every point of attack bonus he sacrifices when Power Attacking Threatening Critical - Tyr does not roll to confirm critical hits, any critical threat is automatically a critical hit True Seeing - Tyr is always under the effect of true seeing Uncanny Whirlwind Attack - As a full-round action, Tyr can make a full attack against every target he threatens [B]Law Portfolio[/B] Spell-like Abilities Hostile Environment: -12 competence penalty to all rolls in a chaotic-aligned environment Anarchic Vulnerability: +50% damage from anarchic effects Transmutation Immunity Scion of Law: +12 competence bonus on attack rolls, damage, AC in a lawful-aligned environment Improved Summoning (Law): Lawful-aligned summoned creatures have +50% more HD Taint of Law: Healing effects restore only 50% of normal against damage dealt by Tyr, unless used in a chaotic-aligned environment Uncanny Axiomatic Mastery: Use all axiomatic Effects, shape effects to exclude allies from area (affect chaotic creatures only) Beam: 3200 ft., 70d8 Blast: 3200 ft., 35d8, Reflex DC half Blood: 17d8, Reflex DC negates Breath: 800 ft. line or 200 ft. cone, 70d8, Reflex DC half Hand: 105d8 Immolation: 800 ft. radius burst, 105d8, Reflex DC half Storm: 800 ft. radius aura, 17d8, Reflex DC half (only if moving out of the area) Strike: 17d8 Wrath: 200 ft. range gaze, 35d8, Will DC negates [B]War Portfolio[/B] Spell-like Abilities Lemming's Wisdom: -8 competence penalty to Wisdom Soldier's Death: -12 penalty to all die rolls for a week if Tyr ever retreats Battle Ready: Use armor or shields without penalty Scion of War: +12 competence bonus on attack rolls Sons of Battle: Summoned creatures gain +12 bonus on attack rolls Chink in the Armor: Ignore armor and shields' armor bonuses (but not enhancement bonuses) Uncanny Force Mastery: Use all force Effects Beam: 3200 ft., 70d4 Blast: 3200 ft., 35d4, Reflex DC half Blood: 17d4, Reflex DC negates Breath: 800 ft. line or 200 ft. cone, 70d4, Reflex DC half Hand: 105d4 Immolation: 800 ft. radius burst, 105d4, Reflex DC half Storm: 800 ft. radius aura, 17d4, Reflex DC half (only if moving out of the area) Strike: 17d4 Wrath: 200 ft. range gaze, 35d4, Will DC negates [B]COMBAT[/B] [B]Spell-like Abilities:[/B] At will - [I]blade barrier, calm emotions, commune, dictum, dispel chaos, divine power, dream, etherealness, flame strike, geas/quest, greater dispel magic, greater teleport, hold monster, magic circle against chaos, magic jar, magic vestment, magic weapon, order's wrath, power word blind, power word kill, power word stun, protection from chaos, sending, shield of law, spiritual weapon, summon monster IX, tongues[/I], 12/day –[I] wish[/I]. Caster level 82, save DCs are 29 + spell level. [B]ARTIFACTS[/B] [I]War Sword[/I] – With this blade, Tyr has slain armies singlehanded. It is a +20 thundering echoing longsword made of adamantine inlaid with orichalcum spelling out runes of battle and order; its orichalcum content gives it a base damage of 3d8. [I]Tyr's Mail [/I]– A +32 negating, coruscating chain shirt made of adamantine with a trace of orichalcum, giving it a base armor bonus of +12. [I]Ring of All Battle[/I] – Tyr's ring, set with a blood-red ruby, projects an aura that disheartens and weakens foes. All enemies within Tyr's divine aura suffer a -12 morale penalty to attack rolls and Armor Class. [/QUOTE]
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