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<blockquote data-quote="Yaarel" data-source="post: 7614445" data-attributes="member: 58172"><p><strong><span style="color: #0000FF"><span style="font-size: 15px">Norse ‘Psionics’</span></span></strong></p><p></p><p>The manipulation of the forces of the ‘mind’ is the basis of ALL Norse magic.</p><p></p><p>‘Mind’, Norwegian hug, Old Norse hugr.</p><p></p><p></p><p></p><p>"</p><p>The folk [of Scandinavia] lived close to nature and believed they were a part of it.</p><p></p><p>Christianity was late in coming to Scandinavia, making few inroads before 1000 AD. The Norse religion (like that of the [Suomi] Finns and the [Sámi] Lapps) was this-world oriented.</p><p></p><p>Both the [æsir] and the alfar were seen, not as transcendent, but as being in, and of, nature. </p><p></p><p>Odin, for example, was manipulating nature through magic [using his mind], [the same magic that human minds have]. His powers were not supernatural.</p><p></p><p>In recent Scandinavian folk traditions, both orientations − one vertical [monotheism], involving the transcendent deity, the other horizontal [animism], relating to nature − exist. We can see this duality in the practices of reputed wise folk, and in the underlying concepts of the human [mind], hug.</p><p></p><p>Perceiving their daily environment in prescientific but practical terms, the people responded to nature in the way they experienced it, namely as ‘animate’, and possessed of will, and thus capable of aiding humans − but also doing them harm.</p><p></p><p>The relationship between human and nature thus depended upon MUTUALITY, and [mutual] respect.</p><p></p><p></p><p></p><p>The folk concept of the hug is fundamental.</p><p></p><p>The hug is continuous with the physical self, representing a persons thought, will, desire, and feeling.</p><p></p><p>The many [outofbody] projections of the hug include dream experience, the nightmare, as well as an invisible presence preceding the person. The hug could ‘wander’ about [outofbody while ones mind is wandering] without the individual being [consciously] aware of it.</p><p></p><p>But it could also be sent deliberately, for example, in the case of magic flight [outofbody], or other uses of magic. Specialists in the controlled use of the hug were called ‘wise folk’ or ‘witches’, depending on whether their skills were useful or threatening.</p><p></p><p></p><p></p><p>The term hug refers to the ‘mental life’ of the individual − personality, thoughts, feelings, desires.</p><p></p><p>There are conceptions of the hug imbuing Scandinavian tradition, from [Old Norse] literature to more recent folk belief.</p><p></p><p>It was believed that the hug could affect both animate and inanimate objects − including other people − either consciously or unconsciously.</p><p></p><p></p><p></p><p>The deliberate manipulation of the hug, [the mind], is the basis of all magic.</p><p></p><p>The hug can manifest invisibly or it can take on a ‘shape’, ham. In some instances, the shape assumed by the hug developed into an independent being, as exemplified by the nightmare (mare).</p><p></p><p>Other important projections of the hug include the vord, [Old Norse vǫrðr, ‘guard’, in the sense of a lookout], which is a kind of presence accompanying the individual. [It also] leaves [outofbody while dreaming] during sleep. The fyreferd [is] a visual or auditory experience presaging a persons approach [while the mind of the traveler is thinking about arriving]. [The mind can be] sent from the body in magic flight.</p><p></p><p>"</p><p></p><p><em>Reimund Kvideland, Henning K Sehmsdorf 1988. Scandinavian Folk Belief and Legend.</em></p><p></p><p></p><p></p><p>In D&D terms, the Norse setting is a psionic setting. </p><p></p><p>All Norse magic is done by wielding the ‘psionics’ (hugar) of ones own personal ‘mind’ (hugr).</p><p></p><p>Every Norse nature being (vættir) is psionic, including humans, alfar, æsir, vanir, jǫtnar, dvergar, and náir. </p><p></p><p>Individuals vary in psionic strength, some exhibiting more talent (higher ability score) and some achieving more training (higher level).</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7614445, member: 58172"] [B][COLOR=#0000FF][SIZE=4]Norse ‘Psionics’[/SIZE][/COLOR][/B] The manipulation of the forces of the ‘mind’ is the basis of ALL Norse magic. ‘Mind’, Norwegian hug, Old Norse hugr. " The folk [of Scandinavia] lived close to nature and believed they were a part of it. Christianity was late in coming to Scandinavia, making few inroads before 1000 AD. The Norse religion (like that of the [Suomi] Finns and the [Sámi] Lapps) was this-world oriented. Both the [æsir] and the alfar were seen, not as transcendent, but as being in, and of, nature. Odin, for example, was manipulating nature through magic [using his mind], [the same magic that human minds have]. His powers were not supernatural. In recent Scandinavian folk traditions, both orientations − one vertical [monotheism], involving the transcendent deity, the other horizontal [animism], relating to nature − exist. We can see this duality in the practices of reputed wise folk, and in the underlying concepts of the human [mind], hug. Perceiving their daily environment in prescientific but practical terms, the people responded to nature in the way they experienced it, namely as ‘animate’, and possessed of will, and thus capable of aiding humans − but also doing them harm. The relationship between human and nature thus depended upon MUTUALITY, and [mutual] respect. The folk concept of the hug is fundamental. The hug is continuous with the physical self, representing a persons thought, will, desire, and feeling. The many [outofbody] projections of the hug include dream experience, the nightmare, as well as an invisible presence preceding the person. The hug could ‘wander’ about [outofbody while ones mind is wandering] without the individual being [consciously] aware of it. But it could also be sent deliberately, for example, in the case of magic flight [outofbody], or other uses of magic. Specialists in the controlled use of the hug were called ‘wise folk’ or ‘witches’, depending on whether their skills were useful or threatening. The term hug refers to the ‘mental life’ of the individual − personality, thoughts, feelings, desires. There are conceptions of the hug imbuing Scandinavian tradition, from [Old Norse] literature to more recent folk belief. It was believed that the hug could affect both animate and inanimate objects − including other people − either consciously or unconsciously. The deliberate manipulation of the hug, [the mind], is the basis of all magic. The hug can manifest invisibly or it can take on a ‘shape’, ham. In some instances, the shape assumed by the hug developed into an independent being, as exemplified by the nightmare (mare). Other important projections of the hug include the vord, [Old Norse vǫrðr, ‘guard’, in the sense of a lookout], which is a kind of presence accompanying the individual. [It also] leaves [outofbody while dreaming] during sleep. The fyreferd [is] a visual or auditory experience presaging a persons approach [while the mind of the traveler is thinking about arriving]. [The mind can be] sent from the body in magic flight. " [I]Reimund Kvideland, Henning K Sehmsdorf 1988. Scandinavian Folk Belief and Legend.[/I] In D&D terms, the Norse setting is a psionic setting. All Norse magic is done by wielding the ‘psionics’ (hugar) of ones own personal ‘mind’ (hugr). Every Norse nature being (vættir) is psionic, including humans, alfar, æsir, vanir, jǫtnar, dvergar, and náir. Individuals vary in psionic strength, some exhibiting more talent (higher ability score) and some achieving more training (higher level). [/QUOTE]
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