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<blockquote data-quote="Tharivious" data-source="post: 4206911" data-attributes="member: 28105"><p>And, as I'm quickly learning, adds more of a workload to an already overloaded schedule. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> It's a lot of work, but it's very rewarding to see a plan come to fruition, especially when you start to get to know different people as the plot grows and expands that you can actually get along with. You might run into one or two people that just want to monkeywrench for the sake of being a monkeywrench, but those types are fairly easily avoided once identified.</p><p></p><p>I may not be a DM in the same sense, but my part in coordinating Sril've Cress is quickly becoming a full time job (soon to be more so, but that's another story). Between what goes on in the chats and what we're setting up elsewhere, it's taking up a good four or more hours a day writing and planning with the other players (for me at least), not counting chat time, but it's been well worth it. The connections you make while working on this sort of thing are just too good to complain about the time the effort takes, monkeywrenchers aside.</p><p></p><p></p><p>Couldn't have said it better myself. There's nothing that solves the problems one has like actively repairing the ones that you yourself encounter and leading by example.</p></blockquote><p></p>
[QUOTE="Tharivious, post: 4206911, member: 28105"] And, as I'm quickly learning, adds more of a workload to an already overloaded schedule. :P It's a lot of work, but it's very rewarding to see a plan come to fruition, especially when you start to get to know different people as the plot grows and expands that you can actually get along with. You might run into one or two people that just want to monkeywrench for the sake of being a monkeywrench, but those types are fairly easily avoided once identified. I may not be a DM in the same sense, but my part in coordinating Sril've Cress is quickly becoming a full time job (soon to be more so, but that's another story). Between what goes on in the chats and what we're setting up elsewhere, it's taking up a good four or more hours a day writing and planning with the other players (for me at least), not counting chat time, but it's been well worth it. The connections you make while working on this sort of thing are just too good to complain about the time the effort takes, monkeywrenchers aside. Couldn't have said it better myself. There's nothing that solves the problems one has like actively repairing the ones that you yourself encounter and leading by example. [/QUOTE]
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