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<blockquote data-quote="Nugan" data-source="post: 4208711" data-attributes="member: 36335"><p>While I think that argument and debate play an essential role in shaping and reshaping any community, I agree that, when possible, the best solution is often to create something of your own.</p><p></p><p>In terms of creating storylines, it may be worth mentioning that nearly all of the storylines that players still remember--the Adepts, the Viles, the Alliance, the Redeemers, Apathy (I hope), Sril've Cress, etc.--were group storylines. I think this is because group storylines effectively sidestep both of the concerns Ariel mentioned. They don't need a single "DM" to direct their progression, since each member of the group develops their own trajectory based on the goals of the group and their own character's motivations. They are also inclusive, allowing everyone to participate without having to feel like a minor NPC in someone else's story. (In fact, groups tend to disintegrate when these principles break down and members start to feel either totally incapable of impacting or directing the story, totally controlled by the group's leader, or like superfluous foot soldiers in one player's plans.)</p><p></p><p>Since, as far as I can tell, there do not seem to be many open, active guilds or groupa operating in ISRP at the moment, this might be an avenue worth exploring for someone who wants to start a storyline.</p></blockquote><p></p>
[QUOTE="Nugan, post: 4208711, member: 36335"] While I think that argument and debate play an essential role in shaping and reshaping any community, I agree that, when possible, the best solution is often to create something of your own. In terms of creating storylines, it may be worth mentioning that nearly all of the storylines that players still remember--the Adepts, the Viles, the Alliance, the Redeemers, Apathy (I hope), Sril've Cress, etc.--were group storylines. I think this is because group storylines effectively sidestep both of the concerns Ariel mentioned. They don't need a single "DM" to direct their progression, since each member of the group develops their own trajectory based on the goals of the group and their own character's motivations. They are also inclusive, allowing everyone to participate without having to feel like a minor NPC in someone else's story. (In fact, groups tend to disintegrate when these principles break down and members start to feel either totally incapable of impacting or directing the story, totally controlled by the group's leader, or like superfluous foot soldiers in one player's plans.) Since, as far as I can tell, there do not seem to be many open, active guilds or groupa operating in ISRP at the moment, this might be an avenue worth exploring for someone who wants to start a storyline. [/QUOTE]
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