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<blockquote data-quote="Nugan" data-source="post: 4208987" data-attributes="member: 36335"><p>What I meant was a storyline designed around an <em>in character</em> group or organization, versus a storyline designed around advancing a linear, preplanned plot or centered on the life of a particular character. Both of these latter types, while certainly interesting with a small group, are going to run into the difficulties that you named once you expand their scope beyond a few friends and remove a DM. Whereas a storyline based around a larger in character organization, like the ones I named, does not have to be linear or centered in the same way as the other types, and thus is useful when you're pitching a storyline to a larger field of potential players.</p><p></p><p>Does this mean that I think that all ISRP storylines should be based on in character organizations? No, as I said, the other types work very well when you have a small cluster of players. However, since the discussion was about getting more people active in storylines, a new in character group (or two opposed groups, a la Viles vs. Alliance) might be a good idea.</p></blockquote><p></p>
[QUOTE="Nugan, post: 4208987, member: 36335"] What I meant was a storyline designed around an [i]in character[/i] group or organization, versus a storyline designed around advancing a linear, preplanned plot or centered on the life of a particular character. Both of these latter types, while certainly interesting with a small group, are going to run into the difficulties that you named once you expand their scope beyond a few friends and remove a DM. Whereas a storyline based around a larger in character organization, like the ones I named, does not have to be linear or centered in the same way as the other types, and thus is useful when you're pitching a storyline to a larger field of potential players. Does this mean that I think that all ISRP storylines should be based on in character organizations? No, as I said, the other types work very well when you have a small cluster of players. However, since the discussion was about getting more people active in storylines, a new in character group (or two opposed groups, a la Viles vs. Alliance) might be a good idea. [/QUOTE]
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