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Not Again! Retreater Needs to Balance 5e for 7 Players
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<blockquote data-quote="Li Shenron" data-source="post: 9127563" data-attributes="member: 1465"><p>1. I don't think you really need to change initiative but either way will work </p><p>2. TotM is difficult with a lot of characters, and visualization can help casual players, grid or gridless as you prefer </p><p>3. That's gonna be your main concern... try to ask questions to players who aren't proactive, even just a "what is your character doing about this?"; also maybe try not to let the most active players turn the game into roll-play, and resolve things more as a group</p><p></p><p>Also, don't explain rules before you need them in play and bring pregenerated characters, unless you want to spend most of the evening preparing instead of playing.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 9127563, member: 1465"] 1. I don't think you really need to change initiative but either way will work 2. TotM is difficult with a lot of characters, and visualization can help casual players, grid or gridless as you prefer 3. That's gonna be your main concern... try to ask questions to players who aren't proactive, even just a "what is your character doing about this?"; also maybe try not to let the most active players turn the game into roll-play, and resolve things more as a group Also, don't explain rules before you need them in play and bring pregenerated characters, unless you want to spend most of the evening preparing instead of playing. [/QUOTE]
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Not Again! Retreater Needs to Balance 5e for 7 Players
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