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Not Again! Retreater Needs to Balance 5e for 7 Players
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<blockquote data-quote="aco175" data-source="post: 9129195" data-attributes="member: 27385"><p>If you have not started the actual module and have the base 4 PCs already, they just add 3 more and side quest for a night. I ran the Delian's Tomb from MCDM for 7 younger scouts and it went fine. There were pre-made PCs and I ran initiative by having everyone roll, but only took the highest to go first and then go around the table. This adventure took a night to play and can be inserted before Sunless someplace and even throw in some information to foreshadow. There are even printable maps online to use as a grid. It is rather simple and easy. I might make larger encounter areas though as we had a couple places where 7 PCs and monsters were too bunched.</p><p></p><p>If you are already at the Sunless module, then have the other people be another adventuring party that shows up to help for the night or are already in the dungeon and the first group meets up with them. Then just take the next few encounters and add more monsters and a larger room to fight in. You might even have a player say that it sure was great that the other met them since that part of the dungeon was too hard for just 4 of us. </p><p></p><p>For my home game and for a wedding game I had 7 players for, I track initiative with one of the table poles with clothes pins that have the PCs name on them. I have one of those extendable things with a magnet on the end for picking up screws that fall into the engine compartment when working on your car. It is easy to move the PCs and I just place it in the middle of the table for the players to arrange. You can even have one player be in charge of it and tell the others who it up next.</p></blockquote><p></p>
[QUOTE="aco175, post: 9129195, member: 27385"] If you have not started the actual module and have the base 4 PCs already, they just add 3 more and side quest for a night. I ran the Delian's Tomb from MCDM for 7 younger scouts and it went fine. There were pre-made PCs and I ran initiative by having everyone roll, but only took the highest to go first and then go around the table. This adventure took a night to play and can be inserted before Sunless someplace and even throw in some information to foreshadow. There are even printable maps online to use as a grid. It is rather simple and easy. I might make larger encounter areas though as we had a couple places where 7 PCs and monsters were too bunched. If you are already at the Sunless module, then have the other people be another adventuring party that shows up to help for the night or are already in the dungeon and the first group meets up with them. Then just take the next few encounters and add more monsters and a larger room to fight in. You might even have a player say that it sure was great that the other met them since that part of the dungeon was too hard for just 4 of us. For my home game and for a wedding game I had 7 players for, I track initiative with one of the table poles with clothes pins that have the PCs name on them. I have one of those extendable things with a magnet on the end for picking up screws that fall into the engine compartment when working on your car. It is easy to move the PCs and I just place it in the middle of the table for the players to arrange. You can even have one player be in charge of it and tell the others who it up next. [/QUOTE]
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Not Again! Retreater Needs to Balance 5e for 7 Players
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