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<blockquote data-quote="BoldItalic" data-source="post: 6792877" data-attributes="member: 6777052"><p>@OP</p><p></p><p>You might care to explain how a 1st-level Fighter with the Dual Wielder feat achieves a Str of 20. To get a feat at 1st level he would have to be a variant human, which allows +1 to each of two different abilities. You can allocate one of those points to Str, but even if you are rolling dice for abilities the most you can get is 18+1 = 19. You can't have 20.</p><p></p><p>So at best, you have a Str of 19 which gives you +4 on damage. With the Dual Wielder feat and Two-Weapon fighting style, you can attack with two longswords for 1d8+4 damage on each. That's 2d8+8 damage per round, assuming both attacks hit.</p><p></p><p>Suppose you are fighting an ordinary city guard (AC16). Your attacks are at +6 (+4 for Str Adj, +2 for Proficiency Bonus) so each attack has a 55% chance of hitting and your average damage per round would be around 9. The guard has 11 hp, so on average it will take you two rounds to drop him. Two rounds is about all combats typically last in 5e.</p><p></p><p>If you don't bother with the feat and use two shortswords, your average damage is only marginally less and you can still drop the guard in about 2 rounds. That's why feats are optional. You don't actually <em>need</em> them.</p></blockquote><p></p>
[QUOTE="BoldItalic, post: 6792877, member: 6777052"] @OP You might care to explain how a 1st-level Fighter with the Dual Wielder feat achieves a Str of 20. To get a feat at 1st level he would have to be a variant human, which allows +1 to each of two different abilities. You can allocate one of those points to Str, but even if you are rolling dice for abilities the most you can get is 18+1 = 19. You can't have 20. So at best, you have a Str of 19 which gives you +4 on damage. With the Dual Wielder feat and Two-Weapon fighting style, you can attack with two longswords for 1d8+4 damage on each. That's 2d8+8 damage per round, assuming both attacks hit. Suppose you are fighting an ordinary city guard (AC16). Your attacks are at +6 (+4 for Str Adj, +2 for Proficiency Bonus) so each attack has a 55% chance of hitting and your average damage per round would be around 9. The guard has 11 hp, so on average it will take you two rounds to drop him. Two rounds is about all combats typically last in 5e. If you don't bother with the feat and use two shortswords, your average damage is only marginally less and you can still drop the guard in about 2 rounds. That's why feats are optional. You don't actually [I]need[/I] them. [/QUOTE]
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