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Not enjoying the urban adventure I'm running
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<blockquote data-quote="Oofta" data-source="post: 7958254" data-attributes="member: 6801845"><p>In my campaign the PCs <em>are</em> the special investigators. They can get backup now and then but for the most part the authorities are under-funded and don't have the time or ability to help.</p><p></p><p>So the next time they go to the city guard it would probably be something like "Have they been gone for 24 hours? Not yet? Sorry, can't help." In other cases the guard can give helpful suggestions but may not be able or capable of helping.</p><p></p><p>As others have stated there are a lot of options.</p><ul> <li data-xf-list-type="ul">Not a top priority</li> <li data-xf-list-type="ul">The guard is really there to serve the nobility</li> <li data-xf-list-type="ul">The guards simply aren't particularly competent. The last time they did something like this, they burned down a city block and didn't rescue the hostage.</li> <li data-xf-list-type="ul">While there are some honest cops, there is corruption in the ranks</li> <li data-xf-list-type="ul">They'd like to help, but they need evidence. They can't just go kicking in doors without proper paperwork and search warrants.</li> <li data-xf-list-type="ul">The cops are afraid of the bad guys</li> <li data-xf-list-type="ul">If the guard gets involved they'll be breaking what is a delicate balance with far-reaching consequences. There is more at stake than the PCs realize.</li> <li data-xf-list-type="ul">The guard can't help, but they also can't explain why. Edict from a corrupt captain? A noble is secretly in league with the gang? They have a secret operation to take down the whole gang and they don't want to expose their operative? Who knows! You don't even have to know right away, figure out something as you go along that fits the story.</li> </ul><p>I've run primarily urban adventures for years now, they can be a lot of fun.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7958254, member: 6801845"] In my campaign the PCs [I]are[/I] the special investigators. They can get backup now and then but for the most part the authorities are under-funded and don't have the time or ability to help. So the next time they go to the city guard it would probably be something like "Have they been gone for 24 hours? Not yet? Sorry, can't help." In other cases the guard can give helpful suggestions but may not be able or capable of helping. As others have stated there are a lot of options. [LIST] [*]Not a top priority [*]The guard is really there to serve the nobility [*]The guards simply aren't particularly competent. The last time they did something like this, they burned down a city block and didn't rescue the hostage. [*]While there are some honest cops, there is corruption in the ranks [*]They'd like to help, but they need evidence. They can't just go kicking in doors without proper paperwork and search warrants. [*]The cops are afraid of the bad guys [*]If the guard gets involved they'll be breaking what is a delicate balance with far-reaching consequences. There is more at stake than the PCs realize. [*]The guard can't help, but they also can't explain why. Edict from a corrupt captain? A noble is secretly in league with the gang? They have a secret operation to take down the whole gang and they don't want to expose their operative? Who knows! You don't even have to know right away, figure out something as you go along that fits the story. [/LIST] I've run primarily urban adventures for years now, they can be a lot of fun. [/QUOTE]
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