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Not exactly Cyberpunk 2020
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<blockquote data-quote="Aus_Snow" data-source="post: 5148497" data-attributes="member: 29112"><p>Yeah, I know the feeling. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> My perspective (and heck, the game's) on Humanity Loss is, if taken in a real (present day) world context. . . a bit controversial, to say the least. Distasteful, even. So I don't go applying it to the real world as we know it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> However, I think it's also fair to say that cyberware as it is known today is far indeed from what is found in this hypothetical 2020 A.D. On that note, I tinkered with the setting's timeline ages ago. A number of times now. So no longer is it 2020. But anyway.</p><p></p><p>Totally agree with <em>all</em> of that. And yeah, Dark Met. is my favourite CP book. It adds so much to the game that was, frankly, missing.</p><p></p><p>Where we differ is essentially that I like for there to be that hard, cruel balancing act to consider at every stage of 'augmentation': cold chrome vs. intangible humanity. Naturally though, this doesn't actually <em>prevent</em> people left and right cybering up for whatever reason, to whatever extent. Some will, some won't. Consider, just for one thing, what some individuals will do nowadays for the sake of fashion. Add cybernetic and bioware enhancements to the range of 'must have' items, fill their heads with advertising, and watch it all unfold.</p><p></p><p>Therapy can also be. . . <em>attempted</em> at some stage, provided the opportunity and funds are there. Not a given, on either count. And then there's the efficacy or otherwise, the trustworthiness of the practitioners, what tech is involved. . .</p><p></p><p>But of course, there can be other tough choices, complications and consequences, not to mention barriers to entry, and it seems you've got those bases covered just fine.</p><p></p><p>Different strokes, is all.</p></blockquote><p></p>
[QUOTE="Aus_Snow, post: 5148497, member: 29112"] Yeah, I know the feeling. ;) My perspective (and heck, the game's) on Humanity Loss is, if taken in a real (present day) world context. . . a bit controversial, to say the least. Distasteful, even. So I don't go applying it to the real world as we know it. :) However, I think it's also fair to say that cyberware as it is known today is far indeed from what is found in this hypothetical 2020 A.D. On that note, I tinkered with the setting's timeline ages ago. A number of times now. So no longer is it 2020. But anyway. Totally agree with [I]all[/I] of that. And yeah, Dark Met. is my favourite CP book. It adds so much to the game that was, frankly, missing. Where we differ is essentially that I like for there to be that hard, cruel balancing act to consider at every stage of 'augmentation': cold chrome vs. intangible humanity. Naturally though, this doesn't actually [I]prevent[/I] people left and right cybering up for whatever reason, to whatever extent. Some will, some won't. Consider, just for one thing, what some individuals will do nowadays for the sake of fashion. Add cybernetic and bioware enhancements to the range of 'must have' items, fill their heads with advertising, and watch it all unfold. Therapy can also be. . . [I]attempted[/I] at some stage, provided the opportunity and funds are there. Not a given, on either count. And then there's the efficacy or otherwise, the trustworthiness of the practitioners, what tech is involved. . . But of course, there can be other tough choices, complications and consequences, not to mention barriers to entry, and it seems you've got those bases covered just fine. Different strokes, is all. [/QUOTE]
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