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Not exactly Cyberpunk 2020
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<blockquote data-quote="ValhallaGH" data-source="post: 5151034" data-attributes="member: 41187"><p>This is an argument for leaving the reduction at a <em>lower</em> level than the maximum for the weapon category. The armor <strong>can</strong> stop those rounds, reliably, but some of the force transfers to the body, and that force can prove fatal even though the round never penetrates.</p><p>So, make the armor good (say, average damage +1 to 3; i.e. II-A would be 16-18 reduction) but not invincible.</p><p></p><p>Sure, it gets hot and heavy. </p><p>So what? You've already got 10 to 14 pounds of primary weapon with ammunition, 4 to 8 pounds of secondary weapons (pistol with ammo, knives, etc), hopefully 2 pounds of grenades (because frags are your friend), 6 pounds of clothing, 4 pounds of helmet, 4 pounds of water, 3 pounds of gas mask, 1 pound of communications gear, and that's assuming you aren't carrying any food, spare clothes, NVGs, or mission specific gear. (42 pounds.)</p><p>Another 5 to 10 pounds of body armor, armor that can let you survive getting shot or catching blast fragments with your favorite anatomy, is totally worthwhile and difficult to notice after all that training.</p><p></p><p>Again, it's something you get used to. This is why units train in deserts, in full gear, to get used to the miseries of combat; to make them so routine that you don't notice them and can function very near full ability while suffering from them.</p><p>Having my own experience armored up in the heat of central Iraq and Kuwait during combat, and the deserts of SW USA during exercises, I can attest that while you don't <em>want</em> to endure the experience, you learn how to do so and <em>can</em> endure it as long as you need to.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5151034, member: 41187"] This is an argument for leaving the reduction at a [I]lower[/I] level than the maximum for the weapon category. The armor [B]can[/B] stop those rounds, reliably, but some of the force transfers to the body, and that force can prove fatal even though the round never penetrates. So, make the armor good (say, average damage +1 to 3; i.e. II-A would be 16-18 reduction) but not invincible. Sure, it gets hot and heavy. So what? You've already got 10 to 14 pounds of primary weapon with ammunition, 4 to 8 pounds of secondary weapons (pistol with ammo, knives, etc), hopefully 2 pounds of grenades (because frags are your friend), 6 pounds of clothing, 4 pounds of helmet, 4 pounds of water, 3 pounds of gas mask, 1 pound of communications gear, and that's assuming you aren't carrying any food, spare clothes, NVGs, or mission specific gear. (42 pounds.) Another 5 to 10 pounds of body armor, armor that can let you survive getting shot or catching blast fragments with your favorite anatomy, is totally worthwhile and difficult to notice after all that training. Again, it's something you get used to. This is why units train in deserts, in full gear, to get used to the miseries of combat; to make them so routine that you don't notice them and can function very near full ability while suffering from them. Having my own experience armored up in the heat of central Iraq and Kuwait during combat, and the deserts of SW USA during exercises, I can attest that while you don't [I]want[/I] to endure the experience, you learn how to do so and [I]can[/I] endure it as long as you need to. Good luck. [/QUOTE]
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