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Not exactly Cyberpunk 2020
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<blockquote data-quote="Wolf1066" data-source="post: 5152728" data-attributes="member: 88680"><p>OK, thinkin' aloud, folks.</p><p></p><p>I've put together a few lists. Please let me know if I've missed anything.</p><p></p><p>Thinking of various situations from hand-to-hand combat - general punch-up, brawl, martial arts - to melee, thrown objects, thrown characters, accidental or deliberate impacts with vehicles etc.</p><p></p><p> <strong><span style="font-family: 'Arial'">Hit Locations</span></strong></p><p>These are the areas of the body likely to be struck, most will take different types of damage and withstand different amounts of damage.</p><p></p><p>Edit: BTW, I'm not aiming to make it overly complicated, just a table with ranges of damage and roughly what it does to certain areas with FNFF2013-style secondary rolls dependant on area hit e.g. "Head" for a certain range of damage might read "1D6: 1-2, blood nose; 3-4, split lip; 5-6, black eye" or similar, hence the need to list the various parts under the general heading.</p><p></p><p>Of course, the secondary die roll may be omitted if the character's stated intent was to "smack that ugly sod right in his smart mouth"...</p><p></p><p>Naturally, in an up-close-and-personal hand-to-hand fight, participants are more likely to hit somewhere on that part of the body for which they were aiming, FNFF-style "random hit locations" need to be refined down to within those areas - a standing person swinging a punch is not very likely to hit another standing person in the leg...</p><p></p><p></p><p>Major category<p style="margin-left: 20px">Subcategory<p style="margin-left: 20px">Sub-subcategory</p> <p style="margin-left: 20px"></p> </p><p><span style="font-family: 'Arial'">Head</span><p style="margin-left: 20px"><span style="font-family: 'Arial'">Skull</span><p style="margin-left: 20px"><span style="font-family: 'Arial'">Temple</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Crown</span></p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Face</span><p style="margin-left: 20px"><span style="font-family: 'Arial'">Eye</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Nose</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Mouth</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Jawbone</span></p> <p style="margin-left: 20px"></p> </p><p><span style="font-family: 'Arial'">Torso</span><p style="margin-left: 20px"><span style="font-family: 'Arial'">Front</span><p style="margin-left: 20px"><span style="font-family: 'Arial'">Chest/ribs</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Diaphragm</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Abdomen</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Groin</span></p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Rear</span><p style="margin-left: 20px"><span style="font-family: 'Arial'">Spine</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Ribs</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Shoulder blades</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Kidneys</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Buttocks</span></p> <p style="margin-left: 20px"></p> </p><p><span style="font-family: 'Arial'">Arms</span><p style="margin-left: 20px"><span style="font-family: 'Arial'">Muscles</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Arm bones</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Elbow</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Wrist</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Hand</span><p style="margin-left: 20px"><span style="font-family: 'Arial'">Fingers</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Bones</span></p> <p style="margin-left: 20px"></p> </p><p><span style="font-family: 'Arial'">Legs</span><p style="margin-left: 20px"><span style="font-family: 'Arial'">Muscles</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Leg bones</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Knee</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Ankle</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Foot</span><p style="margin-left: 20px"><span style="font-family: 'Arial'">Toes</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Bones</span></p> <p style="margin-left: 20px"></p> </p><p><strong><span style="font-family: 'Arial'">Objects</span></strong></p><p>These are the objects likely to cause some form of bludgeon damage to a character - more or less depending on strength and any other modifiers.</p><p></p><p></p><p> <span style="font-family: 'Arial'">Fist/Hand</span><p style="margin-left: 20px"><span style="font-family: 'Arial'">Slap</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Punch</span><p style="margin-left: 20px"><span style="font-family: 'Arial'">Haymaker</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Boxing/Martial art</span></p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Hammer</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Backhand</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Backfist</span></p> <p style="margin-left: 20px"></p><p><span style="font-family: 'Arial'">Feet</span><p style="margin-left: 20px"><span style="font-family: 'Arial'">Kick</span><p style="margin-left: 20px"><span style="font-family: 'Arial'">Instep</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Ball</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Sole</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Side</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Heel</span></p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Stomp</span><p style="margin-left: 20px"><span style="font-family: 'Arial'">Arch</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">heel</span></p> <p style="margin-left: 20px"></p></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Rake (shins)</span></p> <p style="margin-left: 20px"></p><p><span style="font-family: 'Arial'">Head</span><p style="margin-left: 20px"><span style="font-family: 'Arial'">Crown</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Forehead</span></p> <p style="margin-left: 20px"></p><p><span style="font-family: 'Arial'">Elbow</span><p style="margin-left: 20px"><span style="font-family: 'Arial'">Jab</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Strike</span></p> <p style="margin-left: 20px"></p><p><span style="font-family: 'Arial'">Knee</span></p><p> <span style="font-family: 'Arial'">Short club, bottle etc – short lever</span></p><p> <span style="font-family: 'Arial'">Long club, baseball bat etc – long lever</span></p><p><span style="font-family: 'Arial'">Nunchuku - articulated lever</span></p><p><span style="font-family: 'Arial'">Non-penetrating bullet – high energy</span></p><p> <span style="font-family: 'Arial'">Thrown object – low/medium energy</span></p><p> <span style="font-family: 'Arial'">Terrain</span><p style="margin-left: 20px"><span style="font-family: 'Arial'">Ground</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Vertical obstruction</span></p> <p style="margin-left: 20px"></p><p><span style="font-family: 'Arial'">Vehicle</span></p><p> </p><p> <strong><span style="font-family: 'Arial'">Damage</span></strong></p><p>Injuries a character may sustain from bludgeoning - from "Flesh Wound" up and how those injuries are manifested.</p><p></p><p></p><p> <span style="font-family: 'Arial'">Bruising</span></p><p> <span style="font-family: 'Arial'">Stun</span></p><p> <span style="font-family: 'Arial'">Pain</span></p><p> <span style="font-family: 'Arial'">Broken bones</span></p><p> <span style="font-family: 'Arial'">Broken/lost teeth</span></p><p> <span style="font-family: 'Arial'">Split</span><span style="font-family: 'Arial'"> skin</span></p><p> <span style="font-family: 'Arial'">Swelling</span></p><p> <span style="font-family: 'Arial'">Damaged organs</span></p><p><span style="font-family: 'Arial'">Killed </span></p><p></p><p> </p><p> <strong><span style="font-family: 'Arial'">Modifiers</span></strong></p><p>Primarily when thinking of body parts doing the striking - bare feet cf steel-capped work boots; bare fist cf knuckle duster etc.</p><p></p><p></p><p> <span style="font-family: 'Arial'">“Naked”</span></p><p> <span style="font-family: 'Arial'">“Shod”</span><p style="margin-left: 20px"><span style="font-family: 'Arial'">Soft</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Hard</span></p> <p style="margin-left: 20px"><span style="font-family: 'Arial'">Heavy</span></p> <p style="margin-left: 20px"></p><p>My next aim is to work out damage levels that are realistic given who is hitting whom with what. Joe Average punching John Q. Public in the head is not likely to do more than cause temporary dazing, a blood nose, split lip, black eye etc.</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5152728, member: 88680"] OK, thinkin' aloud, folks. I've put together a few lists. Please let me know if I've missed anything. Thinking of various situations from hand-to-hand combat - general punch-up, brawl, martial arts - to melee, thrown objects, thrown characters, accidental or deliberate impacts with vehicles etc. [B][FONT=Arial]Hit Locations[/FONT][/B] These are the areas of the body likely to be struck, most will take different types of damage and withstand different amounts of damage. Edit: BTW, I'm not aiming to make it overly complicated, just a table with ranges of damage and roughly what it does to certain areas with FNFF2013-style secondary rolls dependant on area hit e.g. "Head" for a certain range of damage might read "1D6: 1-2, blood nose; 3-4, split lip; 5-6, black eye" or similar, hence the need to list the various parts under the general heading. Of course, the secondary die roll may be omitted if the character's stated intent was to "smack that ugly sod right in his smart mouth"... Naturally, in an up-close-and-personal hand-to-hand fight, participants are more likely to hit somewhere on that part of the body for which they were aiming, FNFF-style "random hit locations" need to be refined down to within those areas - a standing person swinging a punch is not very likely to hit another standing person in the leg... Major category[INDENT]Subcategory[INDENT]Sub-subcategory [/INDENT][/INDENT][FONT=Arial]Head[/FONT][INDENT][FONT=Arial]Skull[/FONT][INDENT][FONT=Arial]Temple[/FONT] [FONT=Arial]Crown[/FONT] [/INDENT][FONT=Arial]Face[/FONT][INDENT][FONT=Arial]Eye[/FONT] [FONT=Arial]Nose[/FONT] [FONT=Arial]Mouth[/FONT] [FONT=Arial]Jawbone[/FONT] [/INDENT][/INDENT][FONT=Arial]Torso[/FONT][INDENT][FONT=Arial]Front[/FONT][INDENT][FONT=Arial]Chest/ribs[/FONT] [FONT=Arial]Diaphragm[/FONT] [FONT=Arial]Abdomen[/FONT] [FONT=Arial]Groin[/FONT] [/INDENT][FONT=Arial]Rear[/FONT][INDENT][FONT=Arial]Spine[/FONT] [FONT=Arial]Ribs[/FONT] [FONT=Arial]Shoulder blades[/FONT] [FONT=Arial]Kidneys[/FONT] [FONT=Arial]Buttocks[/FONT] [/INDENT][/INDENT][FONT=Arial]Arms[/FONT][INDENT][FONT=Arial]Muscles[/FONT] [FONT=Arial]Arm bones[/FONT] [FONT=Arial]Elbow[/FONT] [FONT=Arial]Wrist[/FONT] [FONT=Arial]Hand[/FONT][INDENT][FONT=Arial]Fingers[/FONT] [FONT=Arial]Bones[/FONT] [/INDENT][/INDENT][FONT=Arial]Legs[/FONT][INDENT][FONT=Arial]Muscles[/FONT] [FONT=Arial]Leg bones[/FONT] [FONT=Arial]Knee[/FONT] [FONT=Arial]Ankle[/FONT] [FONT=Arial]Foot[/FONT][INDENT][FONT=Arial]Toes[/FONT] [FONT=Arial]Bones[/FONT] [/INDENT][/INDENT][B][FONT=Arial]Objects[/FONT][/B] These are the objects likely to cause some form of bludgeon damage to a character - more or less depending on strength and any other modifiers. [FONT=Arial]Fist/Hand[/FONT][INDENT][FONT=Arial]Slap[/FONT] [FONT=Arial]Punch[/FONT][INDENT][FONT=Arial]Haymaker[/FONT] [FONT=Arial]Boxing/Martial art[/FONT] [/INDENT][FONT=Arial]Hammer[/FONT] [FONT=Arial]Backhand[/FONT] [FONT=Arial]Backfist[/FONT] [/INDENT][FONT=Arial]Feet[/FONT][INDENT][FONT=Arial]Kick[/FONT][INDENT][FONT=Arial]Instep[/FONT] [FONT=Arial]Ball[/FONT] [FONT=Arial]Sole[/FONT] [FONT=Arial]Side[/FONT] [FONT=Arial]Heel[/FONT] [/INDENT][FONT=Arial]Stomp[/FONT][INDENT][FONT=Arial]Arch[/FONT] [FONT=Arial]heel[/FONT] [/INDENT][FONT=Arial]Rake (shins)[/FONT] [/INDENT][FONT=Arial]Head[/FONT][INDENT][FONT=Arial]Crown[/FONT] [FONT=Arial]Forehead[/FONT] [/INDENT][FONT=Arial]Elbow[/FONT][INDENT][FONT=Arial]Jab[/FONT] [FONT=Arial]Strike[/FONT] [/INDENT][FONT=Arial]Knee[/FONT] [FONT=Arial]Short club, bottle etc – short lever[/FONT] [FONT=Arial]Long club, baseball bat etc – long lever[/FONT] [FONT=Arial]Nunchuku - articulated lever[/FONT] [FONT=Arial]Non-penetrating bullet – high energy[/FONT] [FONT=Arial]Thrown object – low/medium energy[/FONT] [FONT=Arial]Terrain[/FONT][INDENT][FONT=Arial]Ground[/FONT] [FONT=Arial]Vertical obstruction[/FONT] [/INDENT][FONT=Arial]Vehicle[/FONT] [B][FONT=Arial]Damage[/FONT][/B] Injuries a character may sustain from bludgeoning - from "Flesh Wound" up and how those injuries are manifested. [FONT=Arial]Bruising[/FONT] [FONT=Arial]Stun[/FONT] [FONT=Arial]Pain[/FONT] [FONT=Arial]Broken bones[/FONT] [FONT=Arial]Broken/lost teeth[/FONT] [FONT=Arial]Split[/FONT][FONT=Arial] skin[/FONT] [FONT=Arial]Swelling[/FONT] [FONT=Arial]Damaged organs[/FONT] [FONT=Arial]Killed [/FONT] [B][FONT=Arial]Modifiers[/FONT][/B] Primarily when thinking of body parts doing the striking - bare feet cf steel-capped work boots; bare fist cf knuckle duster etc. [FONT=Arial]“Naked”[/FONT] [FONT=Arial]“Shod”[/FONT][INDENT][FONT=Arial]Soft[/FONT] [FONT=Arial]Hard[/FONT] [FONT=Arial]Heavy[/FONT] [/INDENT]My next aim is to work out damage levels that are realistic given who is hitting whom with what. Joe Average punching John Q. Public in the head is not likely to do more than cause temporary dazing, a blood nose, split lip, black eye etc. [/QUOTE]
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