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<blockquote data-quote="Wolf1066" data-source="post: 5170689" data-attributes="member: 88680"><p>Have spent the last few days compiling a list of firearms - by no means exhaustive and not finished yet - for use in the game. Focused on semiauto pistols so far, mostly 9mm with a few .40S&W and .45ACP thrown in for variety. Revolvers, SMGs and various rifles will follow.</p><p></p><p>The firearms prices in CP2020 don't seem to be based on the real world at all so I've researched how much various firearms typically retail for in USD and then just changed the currency to Euro without working out the correct exchange rate - 1USD becoming 1 Euro (as 1 USD is currently around 0.76 euro that seems like an acceptable rate of inflation between now and then) - did the same with ammunition prices.</p><p></p><p>As the real world of firearms and ammunition is far more complicated than the basics provided in the books - and players ask knotty questions like "why can't I buy +P ammo for my pistol?" or "shouldn't my JHP rounds be doing more damage than those crappy milsurp FMJs?" - I've decided to add some variation.</p><p></p><p>Didn't want to get too complicated or precise so I've cherry-picked various things and ignored others when considering factors that alter a weapon's performance. For example, I've made rough approximations for some different types of projectiles but not for differing barrel lengths.</p><p></p><p>I've made the assumption that the default projectile for a handgun is some sort of standard-pressure hollow point and given -1 damage to FMJ/hardball and +2 damage to +P ammunition.</p><p></p><p>So now, the characters get differences in weapon damage depending on whether they bought cheap Wolf FMJ ammo or shelled out the extra euros for Cor-Bon +P JHP.</p><p></p><p>I'm melding real-world data - length, weight, frame size etc - with the game data (WA, Concealibility, Availability etc) and throwing in extra details that make it more realistic - choice of actions (standard double/single action, decocking lever, Double Action Only etc) for some, different finishes and customisations, whether it has an accessory rail for flashlights/lasers etc.</p><p></p><p>Want a two-coloured H&K USP in .40S&W with Pachmeyer grips and flashlight/laser combo? Certainly, you want high-visiblity sights to go with that? </p><p></p><p>Like your Walther P99 9mm and now want a nice little holdout pistol to go with it? How about the Walther P99c - even uses the same 9mm ammo so you can make the best of buying in bulk...</p><p></p><p>I prefer to stick with real-world brands of today - ones that have been around for years and/or are likely to be around for years to come - as it gives true "Brand recognition" - the players are more likely to have heard the reputations of Beretta, Walther, Colt and Smith & Wesson than Militech and react accordingly.</p><p></p><p>Want a Militech Arms Avenger or a Beretta M32? </p><p>Beretta.</p><p>Why?</p><p>I know Berettas are reliable.</p><p></p><p>Never mind that the Beretta in question is an aging .32ACP, it's the <strong>name</strong> they recognise.</p><p></p><p>My players are running around with SIG-Sauers and Rugers.</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5170689, member: 88680"] Have spent the last few days compiling a list of firearms - by no means exhaustive and not finished yet - for use in the game. Focused on semiauto pistols so far, mostly 9mm with a few .40S&W and .45ACP thrown in for variety. Revolvers, SMGs and various rifles will follow. The firearms prices in CP2020 don't seem to be based on the real world at all so I've researched how much various firearms typically retail for in USD and then just changed the currency to Euro without working out the correct exchange rate - 1USD becoming 1 Euro (as 1 USD is currently around 0.76 euro that seems like an acceptable rate of inflation between now and then) - did the same with ammunition prices. As the real world of firearms and ammunition is far more complicated than the basics provided in the books - and players ask knotty questions like "why can't I buy +P ammo for my pistol?" or "shouldn't my JHP rounds be doing more damage than those crappy milsurp FMJs?" - I've decided to add some variation. Didn't want to get too complicated or precise so I've cherry-picked various things and ignored others when considering factors that alter a weapon's performance. For example, I've made rough approximations for some different types of projectiles but not for differing barrel lengths. I've made the assumption that the default projectile for a handgun is some sort of standard-pressure hollow point and given -1 damage to FMJ/hardball and +2 damage to +P ammunition. So now, the characters get differences in weapon damage depending on whether they bought cheap Wolf FMJ ammo or shelled out the extra euros for Cor-Bon +P JHP. I'm melding real-world data - length, weight, frame size etc - with the game data (WA, Concealibility, Availability etc) and throwing in extra details that make it more realistic - choice of actions (standard double/single action, decocking lever, Double Action Only etc) for some, different finishes and customisations, whether it has an accessory rail for flashlights/lasers etc. Want a two-coloured H&K USP in .40S&W with Pachmeyer grips and flashlight/laser combo? Certainly, you want high-visiblity sights to go with that? Like your Walther P99 9mm and now want a nice little holdout pistol to go with it? How about the Walther P99c - even uses the same 9mm ammo so you can make the best of buying in bulk... I prefer to stick with real-world brands of today - ones that have been around for years and/or are likely to be around for years to come - as it gives true "Brand recognition" - the players are more likely to have heard the reputations of Beretta, Walther, Colt and Smith & Wesson than Militech and react accordingly. Want a Militech Arms Avenger or a Beretta M32? Beretta. Why? I know Berettas are reliable. Never mind that the Beretta in question is an aging .32ACP, it's the [B]name[/B] they recognise. My players are running around with SIG-Sauers and Rugers. [/QUOTE]
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