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<blockquote data-quote="Wolf1066" data-source="post: 5176519" data-attributes="member: 88680"><p>Haven't found the figures for that. Quite well prepared to believe that the figure in Rogue's table is not accurate as he did have to guesstimate a few figures - and I've made a few guesstimations of my own based on his.</p><p></p><p>Rogue's figure for the .50BMG is certainly way lower than what I've calculated for the 12ga.</p><p></p><p>I dare say a .50BMG's going to seriously screw up not only the person it hits, but the person directly behind him/her as well.</p><p></p><p>After I finished up the table for 18-22" barrelled 12ga, I just had to make up one for a 9" barrel - gotta have the good old "sawn-off" (or "sawed-off" or "lupara").</p><p></p><p>Less initial killing power due to the shorter barrel - but still pretty devastating. I purely cheated on that one - doubled the spread for the range so it gains 5cm diameter every metre instead of 2.5cm, halved the effective range and dropped the initial damage by a D12, used smaller dice for the individual pellets. Complete mock-up and probably not very accurate but it's "consistent" with the other stuff in game.</p><p></p><p>So, now I have the means to work out the damage from 12ga 00 buck or 12ga lead slug from a riot shotgun and 12ga 00 buck from a lupara.</p><p></p><p></p><p>Thanks.</p><p></p><p>Had a great session last night - the first proper beginning to the campaign after the "short" (two game sessions) introductory "Team-building Day Gone Wrong" scenario.</p><p></p><p>Got the team over to Australia (from New Zealand) to a place called "Streaky Bay City" (that bears a startling similarity to Night City, except its full of Aussies...) - where they know no one, have no contacts and no local knowledge... fish out of water.</p><p></p><p>So far they've met their new boss, been introduced to a fixer who has a rather unconventional marriage arrangement, contacted their hacker who is a disembodied synthesised voice on the phone, met their new landlady and two of their neighbours (a Wiccan couple) who took them out to The Afterlife (in my campaign, a bar for pagans, punks, goths and other alternative-life-stylers) where they finished up the evening drinking in the company of some of their neighbours' friends.</p><p></p><p>Had the laptop open beside me and fired up a mix of Goth, Punk and Metal music when the scene shifted to The Afterlife and we role-played meeting some of the locals. Worked really well, players got into the music and the scene.</p><p></p><p>All cash transactions involve exchanging fake Euro currency which a) makes it seem more realistic and b) makes it easier to keep track of how much money the players have got. Here's hoping it doesn't make it too much like "Monopoly with guns".</p><p></p><p>I tend to break out pictures or even props where possible or appropriate to help with the look and feel. Real-life brands such as Coke, McD's, Smith and Wesson, SIG-Sauer, Subway etc get mentioned, they "google" for info and find websites and wiki entries (instead of "dataterm entries"). </p><p></p><p>The players seemed to enjoy themselves, so that's a good sign. One remarked that it was good playing with people who are actually interested in <strong>role</strong>-playing rather than just killing things and we had a number of good laughs throughout the game as people's weird and warped sense of humour showed through.</p><p></p><p>Out of character chit-chats were thankfully minimal.</p></blockquote><p></p>
[QUOTE="Wolf1066, post: 5176519, member: 88680"] Haven't found the figures for that. Quite well prepared to believe that the figure in Rogue's table is not accurate as he did have to guesstimate a few figures - and I've made a few guesstimations of my own based on his. Rogue's figure for the .50BMG is certainly way lower than what I've calculated for the 12ga. I dare say a .50BMG's going to seriously screw up not only the person it hits, but the person directly behind him/her as well. After I finished up the table for 18-22" barrelled 12ga, I just had to make up one for a 9" barrel - gotta have the good old "sawn-off" (or "sawed-off" or "lupara"). Less initial killing power due to the shorter barrel - but still pretty devastating. I purely cheated on that one - doubled the spread for the range so it gains 5cm diameter every metre instead of 2.5cm, halved the effective range and dropped the initial damage by a D12, used smaller dice for the individual pellets. Complete mock-up and probably not very accurate but it's "consistent" with the other stuff in game. So, now I have the means to work out the damage from 12ga 00 buck or 12ga lead slug from a riot shotgun and 12ga 00 buck from a lupara. Thanks. Had a great session last night - the first proper beginning to the campaign after the "short" (two game sessions) introductory "Team-building Day Gone Wrong" scenario. Got the team over to Australia (from New Zealand) to a place called "Streaky Bay City" (that bears a startling similarity to Night City, except its full of Aussies...) - where they know no one, have no contacts and no local knowledge... fish out of water. So far they've met their new boss, been introduced to a fixer who has a rather unconventional marriage arrangement, contacted their hacker who is a disembodied synthesised voice on the phone, met their new landlady and two of their neighbours (a Wiccan couple) who took them out to The Afterlife (in my campaign, a bar for pagans, punks, goths and other alternative-life-stylers) where they finished up the evening drinking in the company of some of their neighbours' friends. Had the laptop open beside me and fired up a mix of Goth, Punk and Metal music when the scene shifted to The Afterlife and we role-played meeting some of the locals. Worked really well, players got into the music and the scene. All cash transactions involve exchanging fake Euro currency which a) makes it seem more realistic and b) makes it easier to keep track of how much money the players have got. Here's hoping it doesn't make it too much like "Monopoly with guns". I tend to break out pictures or even props where possible or appropriate to help with the look and feel. Real-life brands such as Coke, McD's, Smith and Wesson, SIG-Sauer, Subway etc get mentioned, they "google" for info and find websites and wiki entries (instead of "dataterm entries"). The players seemed to enjoy themselves, so that's a good sign. One remarked that it was good playing with people who are actually interested in [B]role[/B]-playing rather than just killing things and we had a number of good laughs throughout the game as people's weird and warped sense of humour showed through. Out of character chit-chats were thankfully minimal. [/QUOTE]
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