N. Eric Phillips
First Post
I enjoyed the EONS article "Game Modes." Conditions status tracks advance when an attack throw has three sixes are rolled. In the article it is suggested that every hit adbanced the status instead. For a game I am running this is too much, but the standard is too little.
I was thinking that there is another way to get more shades-of-gray between gritty and sandard WOIN damage: adjust the number of dice that inflict a condition on the target. So it might occur on three sixes (standard), two sixes, one six, or none (as in the gritty version). The odds are interesting, lets take a look at a 3d6 and 5d6 attack and see what the chance of rolling a number of sixes.
3d6
0: 100.0%
1: 42.1%
2: 7.4%
3: 0.4%
5d6
0: 100.0%
1: 59.8%
2: 19.6%
3: 3.5%
Thanks for reading. Speak your minds.
I was thinking that there is another way to get more shades-of-gray between gritty and sandard WOIN damage: adjust the number of dice that inflict a condition on the target. So it might occur on three sixes (standard), two sixes, one six, or none (as in the gritty version). The odds are interesting, lets take a look at a 3d6 and 5d6 attack and see what the chance of rolling a number of sixes.
3d6
0: 100.0%
1: 42.1%
2: 7.4%
3: 0.4%
5d6
0: 100.0%
1: 59.8%
2: 19.6%
3: 3.5%
Thanks for reading. Speak your minds.