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[Not Suitable For Work] Build a Tiny Race #3: Fight, Fight, Fight!
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<blockquote data-quote="Starfox" data-source="post: 4830153" data-attributes="member: 2303"><p>Most aeries are raged combatants, using either magic or missile weapons that aeries are naturally inclined for. But not all accept the limitations of their statue and avoid melee; the Aerie Harrier is a feisty fighter at close quarters.</p><p></p><p><strong>Aerie Strafe </strong> Aerie Harrier Attack 11</p><p><em>You make a flying attack run, hacking and slashing as you go.</em></p><p> <strong>Encounter ✦ Arcane, Weapon </strong></p><p> <strong>Standard Action Close </strong> burst 0</p><p> <strong>Effect: </strong>Shift a number of squares equal to your speed. You can shift through enemy spaces, but cannot enter the same square twice. You cannot end your movement in an enemy space.</p><p> <strong>Target: </strong> Each enemy in a square you shift trough. You can make several attacks against a Large or larger enemy by entering several squares of their space.</p><p> <strong>Attack: </strong> Dexterity vs. Fortitude.</p><p> <strong>Hit: </strong> 2[W]+ Dexterity modifier damage.</p><p></p><p><strong>Aerie Harrying</strong> Aerie Harrier Utility 12</p><p>You buzz real close to an enemy, gaining cover and a blind spot.</p><p><strong>At-Will ✦ Arcane</strong></p><p><strong>Move Action Personal</strong></p><p>Shift into the space of an adjacent creature larger than you and at least Medium in size. You gain combat advantage against the creature and full cover from all attacks until you are no longer in the creature's space. Allies adjacent to the enemy whose space you occupy are considered to be flanking that enemy.</p><p></p><p><strong>Out of the Sun</strong> Aerie Harrier Attack 20</p><p>You fly straight up, then dive down onto the head of your target.</p><p><strong>Daily ✦ Arcane, Weapon</strong></p><p><strong>Standard Action Melee</strong></p><p><strong>Effect:</strong> Fly your speed straight up, then your speed vertically, then up to twice your speed down into the space above an enemy.</p><p><strong>Target:</strong> One enemy below you. </p><p><strong>Attack: </strong>Dexterity vs. Reflex.</p><p><strong>Hit:</strong> 4[W]+ Dexterity modifier damage, and target is stunned until the end of your next round.</p></blockquote><p></p>
[QUOTE="Starfox, post: 4830153, member: 2303"] Most aeries are raged combatants, using either magic or missile weapons that aeries are naturally inclined for. But not all accept the limitations of their statue and avoid melee; the Aerie Harrier is a feisty fighter at close quarters. [b]Aerie Strafe [/b] Aerie Harrier Attack 11 [i]You make a flying attack run, hacking and slashing as you go.[/i] [b]Encounter ✦ Arcane, Weapon [/b] [b]Standard Action Close [/b] burst 0 [b]Effect: [/b]Shift a number of squares equal to your speed. You can shift through enemy spaces, but cannot enter the same square twice. You cannot end your movement in an enemy space. [b]Target: [/b] Each enemy in a square you shift trough. You can make several attacks against a Large or larger enemy by entering several squares of their space. [b]Attack: [/b] Dexterity vs. Fortitude. [b]Hit: [/b] 2[W]+ Dexterity modifier damage. [b]Aerie Harrying[/b] Aerie Harrier Utility 12 You buzz real close to an enemy, gaining cover and a blind spot. [b]At-Will ✦ Arcane[/b] [b]Move Action Personal[/b] Shift into the space of an adjacent creature larger than you and at least Medium in size. You gain combat advantage against the creature and full cover from all attacks until you are no longer in the creature's space. Allies adjacent to the enemy whose space you occupy are considered to be flanking that enemy. [b]Out of the Sun[/b] Aerie Harrier Attack 20 You fly straight up, then dive down onto the head of your target. [b]Daily ✦ Arcane, Weapon[/b] [b]Standard Action Melee[/b] [b]Effect:[/b] Fly your speed straight up, then your speed vertically, then up to twice your speed down into the space above an enemy. [b]Target:[/b] One enemy below you. [b]Attack: [/b]Dexterity vs. Reflex. [b]Hit:[/b] 4[W]+ Dexterity modifier damage, and target is stunned until the end of your next round. [/QUOTE]
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[Not Suitable For Work] Build a Tiny Race #3: Fight, Fight, Fight!
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