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<blockquote data-quote="pemerton" data-source="post: 8380104" data-attributes="member: 42582"><p>I think this list invites a Prince Valiant episode (which comes in just under 750 words by my count):</p><p></p><p><strong>After the battle</strong></p><p><em>Episode Type</em>: Assistance</p><p></p><p><em>Begin with</em>: As you crest the hill with the morning sun behind you, a sorry sight meets your eyes: a battle was fought here yesterday, and many dead bodies lie strewn across the ground, left unburned and unburied. Some of them are being mauled by war hounds, cruel dogs unleashed by one side upon the other. You hear a voice calling: one last knight is still alive!</p><p></p><p><em>Name</em>: Sir Emmett</p><p></p><p><em>Situation</em>: During the battle Sir Emmett was pulled from his horse by the dogs of war, and now he is dying. He wishes to be buried rather than eaten. <em>Secret</em>: if the Storyteller wishes, Sir Emmett can be a member of the winning side in the battle, Count Leal’s army. The master of hounds lost control of the frenzied dogs, and they attacked a knight on their own side. Sir Emmet was left behind because the dogs would not let anyone approach him, and in his state of collapse he was assumed to be dead.</p><p></p><p><em>Short Term Goal</em>: Die with honour and dignity.</p><p></p><p><em>Long Term Goal</em>: Go to a peaceful, eternal rest.</p><p></p><p><em>Planned Activity</em>: Sir Emmett will ask the passing knights to keep him company as he dies, and then to bury him once he is dead.</p><p></p><p><em>Personality</em>: Sir Emmett fought valiantly. He now wishes to be properly laid to rest. If the Storyteller is using the secret situation, Sir Emmett will be ashamed of Count Leal's use of the dogs and treatment of the dead, and will admit his participation only if encouraged or comforted or forced to confront the truth.</p><p></p><p><em>Special Effect</em>: Inspire to Greatness (each Adventurer who helps Sir Emmett).</p><p></p><p><em>First scene</em>: The arrival of the Adventurers will be poorly received by the war dogs. To get to Sir Emmett, the Adventurers will have to fight the hounds, or otherwise drive them away.</p><p></p><p><em>Second scene</em>: When the Adventurers approach Sir Emmett, they will see that he is dying. Healing skill used against a Difficulty Factor of 4 can save his life. Otherwise he will ask the Adventurers to keep him company as he dies, and to bury him. To keep him calm as he dies is Presence + Fellowship against a Difficulty Factor of 2; if the Storyteller is using the secret situation, to persuade him to tell his story requires a throw against a Difficulty Factor of 3, with additional successes reducing the Difficulty Factor until all is revealed at zero. If Sir Emmett is in peace at the moment of his death, he will gift the ring that he wears to the Adventurer with the highest fame, as a token of thanks (+1 to Presence for the purposes of prestige and influence on Sir Emmett's manor and at Count Leal's court).</p><p></p><p><em>Third scene </em>(if Sir Emmett dies): the Adventurers can bury him if they wish. If Sir Emmett is buried, the Adventurers will see a flash of light in the sky as his spirit passes on. (If the Storyteller is using the secret situation, this happens only if Sir Emmett has repented and come to terms with the wrongful conduct that he took part in.) Each Adventurer who assisted him gets one use of a limited Inspire to Greatness, adding two coins/dice to one future throw.</p><p></p><p><em>Further development</em>: If the Adventurers wish to seek out Count Leal and his army who left the bodies of the dead to be eaten by dogs, they have several options: they may ask Sir Emmett for information before he dies; they may follow the tracks of the victorious army; or they may wait for the master of hounds to return to collect the dogs. The Storyteller will have to develop the details if necessary; but the Adventurers can be confident that any attempt to confront Count Leal will undoubtedly meet with a poor reception, doubly so if they are accompanied by a healed and still-living Sir Emmett, who will be ready to give Count Leal all the credit he is due.</p><p></p><p><em>Statistics</em>: Dogs of war (two per Adventurer) Brawn 4, Presence 3, Brawling 4, combat total 9 with fangs (+1 weapon).</p><p></p><p>Sir Emmett (Fame 3,000) Brawn 4 (currently reduced to zero), Presence 3, Agility 1, Arms 3, Battle 2, Courtesie 1, Hunting 2, Jousting 1, Riding 2, combat total 10 with medium armour (+2) and sword (+1) or lance (+1; 11 with Riding).</p></blockquote><p></p>
[QUOTE="pemerton, post: 8380104, member: 42582"] I think this list invites a Prince Valiant episode (which comes in just under 750 words by my count): [B]After the battle[/B] [I]Episode Type[/I]: Assistance [I]Begin with[/I]: As you crest the hill with the morning sun behind you, a sorry sight meets your eyes: a battle was fought here yesterday, and many dead bodies lie strewn across the ground, left unburned and unburied. Some of them are being mauled by war hounds, cruel dogs unleashed by one side upon the other. You hear a voice calling: one last knight is still alive! [I]Name[/I]: Sir Emmett [I]Situation[/I]: During the battle Sir Emmett was pulled from his horse by the dogs of war, and now he is dying. He wishes to be buried rather than eaten. [I]Secret[/I]: if the Storyteller wishes, Sir Emmett can be a member of the winning side in the battle, Count Leal’s army. The master of hounds lost control of the frenzied dogs, and they attacked a knight on their own side. Sir Emmet was left behind because the dogs would not let anyone approach him, and in his state of collapse he was assumed to be dead. [I]Short Term Goal[/I]: Die with honour and dignity. [I]Long Term Goal[/I]: Go to a peaceful, eternal rest. [I]Planned Activity[/I]: Sir Emmett will ask the passing knights to keep him company as he dies, and then to bury him once he is dead. [I]Personality[/I]: Sir Emmett fought valiantly. He now wishes to be properly laid to rest. If the Storyteller is using the secret situation, Sir Emmett will be ashamed of Count Leal's use of the dogs and treatment of the dead, and will admit his participation only if encouraged or comforted or forced to confront the truth. [I]Special Effect[/I]: Inspire to Greatness (each Adventurer who helps Sir Emmett). [I]First scene[/I]: The arrival of the Adventurers will be poorly received by the war dogs. To get to Sir Emmett, the Adventurers will have to fight the hounds, or otherwise drive them away. [I]Second scene[/I]: When the Adventurers approach Sir Emmett, they will see that he is dying. Healing skill used against a Difficulty Factor of 4 can save his life. Otherwise he will ask the Adventurers to keep him company as he dies, and to bury him. To keep him calm as he dies is Presence + Fellowship against a Difficulty Factor of 2; if the Storyteller is using the secret situation, to persuade him to tell his story requires a throw against a Difficulty Factor of 3, with additional successes reducing the Difficulty Factor until all is revealed at zero. If Sir Emmett is in peace at the moment of his death, he will gift the ring that he wears to the Adventurer with the highest fame, as a token of thanks (+1 to Presence for the purposes of prestige and influence on Sir Emmett's manor and at Count Leal's court). [I]Third scene [/I](if Sir Emmett dies): the Adventurers can bury him if they wish. If Sir Emmett is buried, the Adventurers will see a flash of light in the sky as his spirit passes on. (If the Storyteller is using the secret situation, this happens only if Sir Emmett has repented and come to terms with the wrongful conduct that he took part in.) Each Adventurer who assisted him gets one use of a limited Inspire to Greatness, adding two coins/dice to one future throw. [I]Further development[/I]: If the Adventurers wish to seek out Count Leal and his army who left the bodies of the dead to be eaten by dogs, they have several options: they may ask Sir Emmett for information before he dies; they may follow the tracks of the victorious army; or they may wait for the master of hounds to return to collect the dogs. The Storyteller will have to develop the details if necessary; but the Adventurers can be confident that any attempt to confront Count Leal will undoubtedly meet with a poor reception, doubly so if they are accompanied by a healed and still-living Sir Emmett, who will be ready to give Count Leal all the credit he is due. [I]Statistics[/I]: Dogs of war (two per Adventurer) Brawn 4, Presence 3, Brawling 4, combat total 9 with fangs (+1 weapon). Sir Emmett (Fame 3,000) Brawn 4 (currently reduced to zero), Presence 3, Agility 1, Arms 3, Battle 2, Courtesie 1, Hunting 2, Jousting 1, Riding 2, combat total 10 with medium armour (+2) and sword (+1) or lance (+1; 11 with Riding). [/QUOTE]
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