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<blockquote data-quote="LazarusLong42" data-source="post: 1047211" data-attributes="member: 9620"><p>A bunch of game-mechanic stuff:</p><p></p><p>(1) Kelta will gladly accept Tuli's help if she's willing, and will happily give her free room and board for a few nights if she helps out, especially in the early evenings. Now, about those Sleight of Hand checks...</p><p></p><p>Lurking around town in the evenings, Tuli is certain to find a purse or two to grab each night. You notice two easy marks this evening, and one each of the next two evenings. The second one this first evening seems to be a realtively large score. (All of these opportunities happen at the edges of the town square.) Do you intend to take all the available opportunities?</p><p></p><p>(2) Baril's Gather Info checks: First, are you looking for any other specific information?</p><p></p><p>As to what's going on around town: Your general Bardic Knowledge reminds you that there's a festival of some sort coming up in the area. Inquiring about it, you find out that the Festival fo the Winds starts in about three weeks. It's a rather large Festival, and people from the outlying Baronies and Free Cities will travel to Colinna for it.</p><p></p><p>You also get the sense, just from the people in the Hog's Back, that you're unlikely to have any competition, at least from Alten's Rock residents. None of the other pubs or inns has a posting, and the general sentiment from the people is that it's a great opportunity, but very few would be able to get away from, or risk losing, what they normally do.</p><p></p><p>One other odd rumor you hear is that the recent talks about a trade agreement between Sum Sorrel and Colinna have been soured. the person you speak with--and it takes you a few drinks to get it out of him--mentions something about the two duchies trying to build a road through the Nomatassei. He also thinks the business is laughable, and figures the Elves will allow said road to be built sometime shortly after pigs start flying.</p><p></p><p>(3) Nojin is now, officially, drunk. Kelta's ale isn't exactly weak, and as she knows she can deal with a drunk dwarf more easily than a rowdy, sober dwarf, she's been spiking your ale with some more potent stuff as well. <em>For the record: increasing Fort saves vs. poison starting at DC 5 for the first drink, +2 for each subsequent; you failed the DC 13 save for the fifth drink. You will pass out if you keep drinking, and I've already rolled for it (second failed save), but I'm not going to tell you when yet. <evil grin></em></p><p></p><p>(4) Tanstaafl: Nylarra's father almost certainly has horses readily available to him, and the people in the stables probably know 'Larra. It would be within her temperament, especially given their fight, for her to grab a horse and ride--of course, it would be several days' ride.</p><p></p><p>You'd be unlikely to find a cart going from Colinna to Alten's Rock, and would be much more likely to have floated downstream on a barge, about a week's trip. If Nylarra were willing to work her way along, the trip would have been free.</p><p></p><p>(5) Sam: Actually, it's not all that strange to see so many travellers in town all at once. Remember that, because of its location at the confluence of the River Colinna and the River Nom, Alten's Rock has become a minor commercial hub, and often sees travellers. Anyway... here's hoping the Grunlor can deal with a drunk dwarf. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>(6) Manzanita: Something we should know about Arkan? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Here's hoping we find out what's troubling her.</p><p></p><p>OK... I think that's *about* it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I hope you're enjoying things so far, and we'll say Tuesday for the 'deadline,' at which point y'all will get to meet Melian.</p></blockquote><p></p>
[QUOTE="LazarusLong42, post: 1047211, member: 9620"] A bunch of game-mechanic stuff: (1) Kelta will gladly accept Tuli's help if she's willing, and will happily give her free room and board for a few nights if she helps out, especially in the early evenings. Now, about those Sleight of Hand checks... Lurking around town in the evenings, Tuli is certain to find a purse or two to grab each night. You notice two easy marks this evening, and one each of the next two evenings. The second one this first evening seems to be a realtively large score. (All of these opportunities happen at the edges of the town square.) Do you intend to take all the available opportunities? (2) Baril's Gather Info checks: First, are you looking for any other specific information? As to what's going on around town: Your general Bardic Knowledge reminds you that there's a festival of some sort coming up in the area. Inquiring about it, you find out that the Festival fo the Winds starts in about three weeks. It's a rather large Festival, and people from the outlying Baronies and Free Cities will travel to Colinna for it. You also get the sense, just from the people in the Hog's Back, that you're unlikely to have any competition, at least from Alten's Rock residents. None of the other pubs or inns has a posting, and the general sentiment from the people is that it's a great opportunity, but very few would be able to get away from, or risk losing, what they normally do. One other odd rumor you hear is that the recent talks about a trade agreement between Sum Sorrel and Colinna have been soured. the person you speak with--and it takes you a few drinks to get it out of him--mentions something about the two duchies trying to build a road through the Nomatassei. He also thinks the business is laughable, and figures the Elves will allow said road to be built sometime shortly after pigs start flying. (3) Nojin is now, officially, drunk. Kelta's ale isn't exactly weak, and as she knows she can deal with a drunk dwarf more easily than a rowdy, sober dwarf, she's been spiking your ale with some more potent stuff as well. [i]For the record: increasing Fort saves vs. poison starting at DC 5 for the first drink, +2 for each subsequent; you failed the DC 13 save for the fifth drink. You will pass out if you keep drinking, and I've already rolled for it (second failed save), but I'm not going to tell you when yet. <evil grin>[/i] (4) Tanstaafl: Nylarra's father almost certainly has horses readily available to him, and the people in the stables probably know 'Larra. It would be within her temperament, especially given their fight, for her to grab a horse and ride--of course, it would be several days' ride. You'd be unlikely to find a cart going from Colinna to Alten's Rock, and would be much more likely to have floated downstream on a barge, about a week's trip. If Nylarra were willing to work her way along, the trip would have been free. (5) Sam: Actually, it's not all that strange to see so many travellers in town all at once. Remember that, because of its location at the confluence of the River Colinna and the River Nom, Alten's Rock has become a minor commercial hub, and often sees travellers. Anyway... here's hoping the Grunlor can deal with a drunk dwarf. :) (6) Manzanita: Something we should know about Arkan? :) Here's hoping we find out what's troubling her. OK... I think that's *about* it. :) I hope you're enjoying things so far, and we'll say Tuesday for the 'deadline,' at which point y'all will get to meet Melian. [/QUOTE]
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