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Notes for a New Campaign City, Parsantium
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<blockquote data-quote="RichGreen" data-source="post: 4016694" data-attributes="member: 2039"><p><strong>The Fourth Quarter!</strong></p><p></p><p>Hi,</p><p></p><p>Up-thread, we discussed having a fourth quarter to the city -- the Hidden Quarter. I'd like this to be an undercity, beneath the Old Quarter and the cemetery (not yet marked on the map!) which lies outside the city walls to the south east.</p><p></p><p>The Hidden Quarter is going to be the home of much of the city's criminal element as well as forbidden cults and monsters. It's a network of ancient tunnels, sewers, abandoned basements and so on, dating back to the city's foundation by Sahasran refugees fleeing the empire of Kadar. </p><p></p><p>Ideas so far include:</p><p>- a rakshasa crime baron (who is likely to be connected to the campaign's major villain - an ancient rakshasa imprisoned in the ice at the top of the Pillars of Heaven mountains)</p><p>- a cult of the Black Mother (Kali) that dates back to the original refugees from Sahasra</p><p>- ghouls beneath the slums (but not the graveyard)</p><p>- an abandoned temple, partially flooded with muddy water (occupied by blind fish and maybe worse). Its columns are strange and malformed, made from mismatched blocks piled on top of each other, held together by the weight of the city pressing down on them from above. Some of the pillars are carved with monstrous faces. The air is close, fetid and swampy.</p><p></p><p>Who/what else lives beneath the city? What are they up to? </p><p></p><p>I need suggestions for NPCs, factions and monsters that would be fun as this part of the city will be a major focus for adventures.</p><p></p><p>Cheers</p><p></p><p></p><p>Richard</p></blockquote><p></p>
[QUOTE="RichGreen, post: 4016694, member: 2039"] [b]The Fourth Quarter![/b] Hi, Up-thread, we discussed having a fourth quarter to the city -- the Hidden Quarter. I'd like this to be an undercity, beneath the Old Quarter and the cemetery (not yet marked on the map!) which lies outside the city walls to the south east. The Hidden Quarter is going to be the home of much of the city's criminal element as well as forbidden cults and monsters. It's a network of ancient tunnels, sewers, abandoned basements and so on, dating back to the city's foundation by Sahasran refugees fleeing the empire of Kadar. Ideas so far include: - a rakshasa crime baron (who is likely to be connected to the campaign's major villain - an ancient rakshasa imprisoned in the ice at the top of the Pillars of Heaven mountains) - a cult of the Black Mother (Kali) that dates back to the original refugees from Sahasra - ghouls beneath the slums (but not the graveyard) - an abandoned temple, partially flooded with muddy water (occupied by blind fish and maybe worse). Its columns are strange and malformed, made from mismatched blocks piled on top of each other, held together by the weight of the city pressing down on them from above. Some of the pillars are carved with monstrous faces. The air is close, fetid and swampy. Who/what else lives beneath the city? What are they up to? I need suggestions for NPCs, factions and monsters that would be fun as this part of the city will be a major focus for adventures. Cheers Richard [/QUOTE]
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