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Notes for a New Campaign City, Parsantium
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<blockquote data-quote="RichGreen" data-source="post: 4095585" data-attributes="member: 2039"><p><strong>Back to Flotsam</strong></p><p></p><p>Hi,</p><p></p><p>I've been busy with current campaigns and real-life stuff so haven't posted for a while but I'm keen to get going again, particularly in developing Flotsam and the Dock Ward into a starting location for the campaign. </p><p></p><p>So far, we have:</p><p>- The Fat Grouper (tavern)</p><p>- Temple to the Sapta Sindhu (Seven River Gods)</p><p>- Shrine to Anwyn (goddess of the hearth & small folk)</p><p>- Bait & tackle shop</p><p>- Basketweavers</p><p>- Netmakers</p><p>- Carpenters & boat-makers including Jarwyn (actually Naelere, a disguised bronze dragon)</p><p>- The Water Boys (gang of orphans living together on a house-boat)</p><p>- Homes of fishermen, longshoremen & dock workers</p><p>- Smugglers</p><p></p><p>This could also be the home of the Sahasran witch-woman and fortune-teller, Jagadamba, mentioned in Tonguez' post. It would be quite interesting to have disguised nobles (including the basileus' mother-in-law!) visiting one of the scuzziest parts of town. I like the idea of Naelere keeping an eye on who comes to see Jagadamba since the witch is a member of the Cult of the Black Mother.</p><p></p><p>If Flotsam is to be the start point for the campaign, I think a few basic shops catering to down at heel adventurers and wannabe gangland enforcers might be a good idea but perhaps these are located on a Docks Ward street on dry land. There would need to be a weapons and armour shop and somewhere for general gear. Also, there needs to be somewhere to fence stolen loot.</p><p></p><p>What else do we need here? </p><p></p><p>Can anyone think of any examples of boat-town communities in D&D/RPG products that would provide me with some inspiration? </p><p></p><p>Cheers</p><p></p><p></p><p>Richard</p></blockquote><p></p>
[QUOTE="RichGreen, post: 4095585, member: 2039"] [b]Back to Flotsam[/b] Hi, I've been busy with current campaigns and real-life stuff so haven't posted for a while but I'm keen to get going again, particularly in developing Flotsam and the Dock Ward into a starting location for the campaign. So far, we have: - The Fat Grouper (tavern) - Temple to the Sapta Sindhu (Seven River Gods) - Shrine to Anwyn (goddess of the hearth & small folk) - Bait & tackle shop - Basketweavers - Netmakers - Carpenters & boat-makers including Jarwyn (actually Naelere, a disguised bronze dragon) - The Water Boys (gang of orphans living together on a house-boat) - Homes of fishermen, longshoremen & dock workers - Smugglers This could also be the home of the Sahasran witch-woman and fortune-teller, Jagadamba, mentioned in Tonguez' post. It would be quite interesting to have disguised nobles (including the basileus' mother-in-law!) visiting one of the scuzziest parts of town. I like the idea of Naelere keeping an eye on who comes to see Jagadamba since the witch is a member of the Cult of the Black Mother. If Flotsam is to be the start point for the campaign, I think a few basic shops catering to down at heel adventurers and wannabe gangland enforcers might be a good idea but perhaps these are located on a Docks Ward street on dry land. There would need to be a weapons and armour shop and somewhere for general gear. Also, there needs to be somewhere to fence stolen loot. What else do we need here? Can anyone think of any examples of boat-town communities in D&D/RPG products that would provide me with some inspiration? Cheers Richard [/QUOTE]
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