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Notes for a New Campaign City, Parsantium
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<blockquote data-quote="RichGreen" data-source="post: 4317286" data-attributes="member: 2039"><p>Hi,</p><p></p><p>I'm going to try and do some work on a first 4e adventure set in Flotsam this weekend. Any suggestions would be gratefully received!</p><p></p><p>I've been thinking of kicking off with a short adventure set in the Black Dolphin's Wake before running the investigation into Ashna's murder. This place is a renamed version of the Dead Pelican in Freeport (featured in the <em>Freeport City of Adventure</em> hardcover and in <em>Pirates Guide to Freeport</em>). Basically, the tavern is infested with rats which are coming up from the sewers and the landlord wants the PCs to get rid of them. However, the rats are there because of the tavern's dark past.</p><p></p><p>About ten years ago the Black Dolphin's Wake was opened by a retired adventurer named Mikulas who came to Parsantium after years of wandering and decided to settle down. The tavern offered cheap ale, cheap food and tall tales for the dockworkers and sailors who drank there. But Mikulas had a terrible secret: he had become stranded in the snows of the Pillars of Heaven mountains. When supplies ran out he made a pact with a demonic spirit (or daeva), murdered his companions one by one, and lived off their flesh until rescued. </p><p></p><p>Mikulas tried to live a normal life in Parsantium but the daeva wouldn’t let him. To appease it, he founded a small secretive cult operating from the Black Dolphin’s Wake. The cultists would abduct and sacrifice people to the demon, eating the organs of their victims to gain a small measure of supernatural power. The rest of the body would end up in the dolma (stuffed vine leaves) served at the tavern. Mikulas and his fellow cultists were cautious, preying on the poor and on sailors, people who wouldn’t be missed. However, their caution meant the daeva didn’t receive as many sacrifices as it desired or needed. To get what it wanted, the demonic spirit increased its hold over Mikulas and the others, driving them insane and sending them on a killing (and eating) spree, only for them to be discovered by the horrified patrons of the tavern who turned on them and tore them to pieces. </p><p></p><p>Now Riyad, an Akhrani sailor, owns the tavern but he has a big rat problem - they're everywhere. This is because Mikulas dug down into the sewer tunnel that runs beneath the building. Before he was killed by the mob, he hid the worst evidence of the cult’s crimes down there – skeletons, the victim’s belongings, his carving knives and the bloodstained four-armed idol housing the daeva itself – in this tunnel and boarded up the entrance. The spirit is still down there, still angry, and surrounded by a teeming horde of rats. The rats have eaten the remains of the cult’s victims and are warped by unnatural power; these rats have grown human-like faces (like Lovecraft's rat things) resembling the dead cultists and worship the daeva in their own bestial way – and they hunger for human flesh.</p><p></p><p>The PCs need to go down into the sewers, defeat dire rats (some of them rat-things with faces), rat swarms, spellcasting rats and the daeva itself.</p><p></p><p>Any thoughts?</p><p></p><p></p><p>Richard</p></blockquote><p></p>
[QUOTE="RichGreen, post: 4317286, member: 2039"] Hi, I'm going to try and do some work on a first 4e adventure set in Flotsam this weekend. Any suggestions would be gratefully received! I've been thinking of kicking off with a short adventure set in the Black Dolphin's Wake before running the investigation into Ashna's murder. This place is a renamed version of the Dead Pelican in Freeport (featured in the [I]Freeport City of Adventure[/I] hardcover and in [I]Pirates Guide to Freeport[/I]). Basically, the tavern is infested with rats which are coming up from the sewers and the landlord wants the PCs to get rid of them. However, the rats are there because of the tavern's dark past. About ten years ago the Black Dolphin's Wake was opened by a retired adventurer named Mikulas who came to Parsantium after years of wandering and decided to settle down. The tavern offered cheap ale, cheap food and tall tales for the dockworkers and sailors who drank there. But Mikulas had a terrible secret: he had become stranded in the snows of the Pillars of Heaven mountains. When supplies ran out he made a pact with a demonic spirit (or daeva), murdered his companions one by one, and lived off their flesh until rescued. Mikulas tried to live a normal life in Parsantium but the daeva wouldn’t let him. To appease it, he founded a small secretive cult operating from the Black Dolphin’s Wake. The cultists would abduct and sacrifice people to the demon, eating the organs of their victims to gain a small measure of supernatural power. The rest of the body would end up in the dolma (stuffed vine leaves) served at the tavern. Mikulas and his fellow cultists were cautious, preying on the poor and on sailors, people who wouldn’t be missed. However, their caution meant the daeva didn’t receive as many sacrifices as it desired or needed. To get what it wanted, the demonic spirit increased its hold over Mikulas and the others, driving them insane and sending them on a killing (and eating) spree, only for them to be discovered by the horrified patrons of the tavern who turned on them and tore them to pieces. Now Riyad, an Akhrani sailor, owns the tavern but he has a big rat problem - they're everywhere. This is because Mikulas dug down into the sewer tunnel that runs beneath the building. Before he was killed by the mob, he hid the worst evidence of the cult’s crimes down there – skeletons, the victim’s belongings, his carving knives and the bloodstained four-armed idol housing the daeva itself – in this tunnel and boarded up the entrance. The spirit is still down there, still angry, and surrounded by a teeming horde of rats. The rats have eaten the remains of the cult’s victims and are warped by unnatural power; these rats have grown human-like faces (like Lovecraft's rat things) resembling the dead cultists and worship the daeva in their own bestial way – and they hunger for human flesh. The PCs need to go down into the sewers, defeat dire rats (some of them rat-things with faces), rat swarms, spellcasting rats and the daeva itself. Any thoughts? Richard [/QUOTE]
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