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Notes for a New Campaign City, Parsantium
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<blockquote data-quote="RichGreen" data-source="post: 4982873" data-attributes="member: 2039"><p><strong>Golden Sciimtars adventure: skill challenge</strong></p><p></p><p>Hi,</p><p></p><p>Back on the Golden Scimitars adventure, here's what I've got so far for the skill challenge where the PCs need to shadow Iancu Petronas and his actor pals as they go out carousing. I used one from The Temple Between in Dungeon #161 as a starting point.</p><p></p><p><em>You file out of the theatre with the rest of the crowd and head around the side to the stage door where a small group of admirers is waiting for a glimpse of the actors. After chatting to their fans for a few minutes, Iancu and companions head off.</em></p><p></p><p></p><p><strong>Skill Challenge</strong></p><p><em>You make your way through the dark streets of Parsantium, trying to keep Iancu and friends within your sight without alerting them to your presence.</em></p><p></p><p>Level 7, XP 300</p><p>Complexity 1 (requires 4 successes before 3 failures)</p><p>Primary Skills</p><p>Acrobatics, Athletics, Perception, Stealth, Streetwise.</p><p></p><p>Acrobatics (DC 14)</p><p>Any given character can attempt Acrobatics only once in this fashion, whether he or she succeeds or fails, and a failure costs the PC a healing surge as well as counting as a failure. A successful check counts as a success on the skill challenge.</p><p>• The PC darts around a corner, tumbles over a gap between rooftops, or otherwise stays near the quarry at an angle that makes the PC harder to detect.</p><p></p><p>Athletics (DC 14)</p><p>Any given character can attempt Athletics only once in this fashion, whether the PC succeeds or fails, and a failure costs the PC a healing surge as well as counting as a failure. A successful check counts as a success on the skill challenge.</p><p>• Much like Acrobatics, the PC climbs walls, leaps between roofs or balconies, and otherwise follows by staying out of direct line of sight.</p><p></p><p>Perception (DC 18)</p><p>This does not qualify as a success, but succeeding on this check grants the party a +2 bonus to all further checks in this challenge until someone fails a check.</p><p>• The PC carefully watches the targets to keep them in view even from a distance or behind other people on the street.</p><p></p><p>Stealth (DC 14)</p><p>A successful check counts as a success on the skill challenge. </p><p>• Darting behind pedestrians, into doorways, and through shadows, you move street to street without being seen. </p><p></p><p>Streetwise (DC 22)</p><p>A successful check counts as two successes. Once made, the characters cannot use Streetwise again for this skill challenge</p><p>• By using knowledge of Parsantium’s Old Quarter, the PC can anticipate where the actors are going.</p><p></p><p>Success:</p><p>The PCs follow Iancu & his friends across Srivasta’s Bridge* into the Makers Ward (where Diti leaves the group), through the lively tavern district and into the Poor Ward’s dockside red-light district without being spotted. The group heads inside a Southside waterfront establishment called the Winking Vixen on Grape Lane.</p><p></p><p>Failure:</p><p>If the PCs fail the challenge, they lose sight of their quarry somewhere in the red-light district, take a wrong turn and run into the Grape Lane Bashers – a gang of enforcers and criminals, loosely affiliated (paying tribute to) the Golden Scimitars. The Bashers decide to drive the PCs off their turf with violence (7th level encounter, 1,675 xp)</p><p></p><p>Once they have dealt with the encounter, the PCs get a lucky break as the actors come out of a pub before heading into the Vixen.</p><p></p><p>The Grape Lane Bashers </p><p>Encounter Level Difficulty: Standard (1675 xp)</p><p>This encounter includes the following: </p><p>• 1 Gnoll Mercenary</p><p>• 1 Half-Elf Bandit Captain</p><p>• 1 Human Ambusher</p><p>• 1 Human Knife Fighter</p><p>• 1 Human Slaver</p><p></p><p>Any comments? One thing I'm worried about is that the PCs are going to need to follow these guys night after night so keeping this interesting is going to be challenging. Maybe it can be much simplified after this first challenge?</p><p></p><p>Cheers</p><p></p><p></p><p>Richard</p></blockquote><p></p>
[QUOTE="RichGreen, post: 4982873, member: 2039"] [b]Golden Sciimtars adventure: skill challenge[/b] Hi, Back on the Golden Scimitars adventure, here's what I've got so far for the skill challenge where the PCs need to shadow Iancu Petronas and his actor pals as they go out carousing. I used one from The Temple Between in Dungeon #161 as a starting point. [I]You file out of the theatre with the rest of the crowd and head around the side to the stage door where a small group of admirers is waiting for a glimpse of the actors. After chatting to their fans for a few minutes, Iancu and companions head off.[/I] [B]Skill Challenge[/B] [I]You make your way through the dark streets of Parsantium, trying to keep Iancu and friends within your sight without alerting them to your presence.[/I] Level 7, XP 300 Complexity 1 (requires 4 successes before 3 failures) Primary Skills Acrobatics, Athletics, Perception, Stealth, Streetwise. Acrobatics (DC 14) Any given character can attempt Acrobatics only once in this fashion, whether he or she succeeds or fails, and a failure costs the PC a healing surge as well as counting as a failure. A successful check counts as a success on the skill challenge. • The PC darts around a corner, tumbles over a gap between rooftops, or otherwise stays near the quarry at an angle that makes the PC harder to detect. Athletics (DC 14) Any given character can attempt Athletics only once in this fashion, whether the PC succeeds or fails, and a failure costs the PC a healing surge as well as counting as a failure. A successful check counts as a success on the skill challenge. • Much like Acrobatics, the PC climbs walls, leaps between roofs or balconies, and otherwise follows by staying out of direct line of sight. Perception (DC 18) This does not qualify as a success, but succeeding on this check grants the party a +2 bonus to all further checks in this challenge until someone fails a check. • The PC carefully watches the targets to keep them in view even from a distance or behind other people on the street. Stealth (DC 14) A successful check counts as a success on the skill challenge. • Darting behind pedestrians, into doorways, and through shadows, you move street to street without being seen. Streetwise (DC 22) A successful check counts as two successes. Once made, the characters cannot use Streetwise again for this skill challenge • By using knowledge of Parsantium’s Old Quarter, the PC can anticipate where the actors are going. Success: The PCs follow Iancu & his friends across Srivasta’s Bridge* into the Makers Ward (where Diti leaves the group), through the lively tavern district and into the Poor Ward’s dockside red-light district without being spotted. The group heads inside a Southside waterfront establishment called the Winking Vixen on Grape Lane. Failure: If the PCs fail the challenge, they lose sight of their quarry somewhere in the red-light district, take a wrong turn and run into the Grape Lane Bashers – a gang of enforcers and criminals, loosely affiliated (paying tribute to) the Golden Scimitars. The Bashers decide to drive the PCs off their turf with violence (7th level encounter, 1,675 xp) Once they have dealt with the encounter, the PCs get a lucky break as the actors come out of a pub before heading into the Vixen. The Grape Lane Bashers Encounter Level Difficulty: Standard (1675 xp) This encounter includes the following: • 1 Gnoll Mercenary • 1 Half-Elf Bandit Captain • 1 Human Ambusher • 1 Human Knife Fighter • 1 Human Slaver Any comments? One thing I'm worried about is that the PCs are going to need to follow these guys night after night so keeping this interesting is going to be challenging. Maybe it can be much simplified after this first challenge? Cheers Richard [/QUOTE]
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