Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Notes from a Savage Worlds fantasy campaign (updated with 05/28/08 session notes!)...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flynn" data-source="post: 4013269" data-attributes="member: 1836"><p>It depends on which player you ask:</p><p></p><p>Yngvar likes it for the simplicity and streamlined nature of the rules, the great diversity of actions and subsystems covered in the book (and still remain streamlined), the fact that a character can be fully detailed on an index card, and the fact that you can use it for so many genres. (He even ran the SW Tron game at our Game Day last weekend, and it went smoothly.) Being able to handle Tron was what cinched SW as the system for him.</p><p></p><p>Andrus likes it for much the same reasons, the character diversity and the fact that it empowers freedom in character concept and design while still keeping characters effective. He is even thinking in terms of using the Mass Battles rules for political debates, with only a few minor modifications.</p><p></p><p>Chrysander likes it because of how easy it is to use as a system and how well it supports both RP-oriented and combat-oriented characters. The use of Hindrances really adds something to the game for him.</p><p></p><p>Calyt isn't as open as the others, but to me, it seems that he likes it because it empowers wilder character actions during combat and outside it, so it's less restrictive, while still letting him be effective. I think the cinematic nature appeals to him a lot, although others also find the appeal of a more cinematic game. He definitely takes advantage of it.</p><p></p><p>Anzjin is also a quiet one, but I think he likes it because it is a new system to explore, one that is easy to learn and master the basics, but with subtle nuances that he is still experimenting with. In some ways, the system appears to strike him intellectually like chess: there's a range of simple actions and resolutions that you can pick up quickly, but to truely master it takes longer. He was the first to start using tricks and other non-D20 options in combat, and I expect that he will continue to explore the system as the game continues.</p><p></p><p>I'm sure you can see why I like it so much from my commentaries above. In addition, many of the things that the players find great about Savage Worlds are things that I enjoy myself. At this stage in my gaming life, I find that I want action, forward motion, some cinematic stuff that promotes heroics as well as something fast and easy to run. Savage Worlds fills that bill for me.</p><p></p><p>I definitely wish you luck in pursuing the system with your friends. I expect that if you give it three sessions to get used to everything, you'll find it to be everything I've mentioned. If that's your cup of tea, great! If not, that's cool, too. Best of luck with it, though!</p><p></p><p>Hope This Helps,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 4013269, member: 1836"] It depends on which player you ask: Yngvar likes it for the simplicity and streamlined nature of the rules, the great diversity of actions and subsystems covered in the book (and still remain streamlined), the fact that a character can be fully detailed on an index card, and the fact that you can use it for so many genres. (He even ran the SW Tron game at our Game Day last weekend, and it went smoothly.) Being able to handle Tron was what cinched SW as the system for him. Andrus likes it for much the same reasons, the character diversity and the fact that it empowers freedom in character concept and design while still keeping characters effective. He is even thinking in terms of using the Mass Battles rules for political debates, with only a few minor modifications. Chrysander likes it because of how easy it is to use as a system and how well it supports both RP-oriented and combat-oriented characters. The use of Hindrances really adds something to the game for him. Calyt isn't as open as the others, but to me, it seems that he likes it because it empowers wilder character actions during combat and outside it, so it's less restrictive, while still letting him be effective. I think the cinematic nature appeals to him a lot, although others also find the appeal of a more cinematic game. He definitely takes advantage of it. Anzjin is also a quiet one, but I think he likes it because it is a new system to explore, one that is easy to learn and master the basics, but with subtle nuances that he is still experimenting with. In some ways, the system appears to strike him intellectually like chess: there's a range of simple actions and resolutions that you can pick up quickly, but to truely master it takes longer. He was the first to start using tricks and other non-D20 options in combat, and I expect that he will continue to explore the system as the game continues. I'm sure you can see why I like it so much from my commentaries above. In addition, many of the things that the players find great about Savage Worlds are things that I enjoy myself. At this stage in my gaming life, I find that I want action, forward motion, some cinematic stuff that promotes heroics as well as something fast and easy to run. Savage Worlds fills that bill for me. I definitely wish you luck in pursuing the system with your friends. I expect that if you give it three sessions to get used to everything, you'll find it to be everything I've mentioned. If that's your cup of tea, great! If not, that's cool, too. Best of luck with it, though! Hope This Helps, Flynn [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Notes from a Savage Worlds fantasy campaign (updated with 05/28/08 session notes!)...
Top