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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 1755638" data-attributes="member: 6390"><p><strong>Powell Mbht</strong></p><p></p><p style="text-align: center"><strong><span style="color: green"><span style="font-size: 26px">Powell MBHT [PL 8]</span></span></strong></p><p></p><p>The Terran obsession with armored vehicles has reached an apparent culmination in the Powell Main Battle Hover Tank, the lastest, and arguably, the greatest, armored vehicle of the 27th Century.</p><p></p><p>A huge behemoth, the gravitic redirectors actually scream as they push the massive war machine over terrain, smashing down buildings and vegitation alike as the monsterous vehicle moves to engage and destroy the enemy.</p><p></p><p>While many races have put up with the disadvantages an energy shield causes (lack of sight, having to drop it to use weaponry, distortian and crew dazzlement) the Terran Confederacy has instead opted for a radical armor approach.</p><p></p><p>Compressed ruby, sandwiched down to nearly a supersolid by intense gravitation fields manufactured in zero-go environment, then layered with foamed iridium and topped off with over a foot of neovulcanium, the armor is both incredibly dense and immensely heavy. Advanced deflection angles make it difficult at best to hit, and even what appears to be a square shot may be partially, or completely deflected. Microhydraulics and flatware motors actually tilt the plates slightly in response to incoming fire in order to let last 2 inches of neovulcanium "bounce" incoming shots.</p><p></p><p>The tank boasts a maingun that puts out over 500 megatonnes per shot that can fire every two seconds, secondary weapons capable of shredding other armored vehicles, and a battery of 80mm vertically launched missile systems for counter-battery fire or area denial fire missions. A point defense system that enables it to also engage low flying aircraft as well as airborne powered infantry and jump troops, as well as incoming missiles. The vehicle is protected again by a nanite reloaded APERS "strip" that kills any infantry or incoming missile that the PDS misses.</p><p></p><p>Just the sight of the Powell has been enough to cause many xenoforms to lay down thier arms and surrender.</p><p></p><p>The Powell is driven by a heavy cold fusion engine, and is armed with 1 Punchgun, 4 Shredders, 1 battery of 6 80mm verticle launch missile systems, two point defense systems, standard APERS strips. The vehicle is also environmentally sealed, has sattellite uplink, GALPOS system, radio system, HUD. It used "Power Squirt" gravitation redirctors for it's propulsion system, and is fast and manuverable.</p><p></p><p><strong>Crew:</strong> 4 (Commander, communications, gunner, driver) (Must be Trained or better. Below stats is for without crew)</p><p><strong>Passengers:</strong> 0</p><p><strong>Init:</strong> +0</p><p><strong>Maneuver:</strong> +1</p><p><strong>Top Speed:</strong> 160 (16)</p><p><strong>Defense:</strong> 15 (-1 for every attacker beyond 6 attackers, to a minimum of a defense of 6)</p><p><strong>Hardness:</strong> 100</p><p><strong>Hit Points:</strong> 1500</p><p><strong>Size:</strong> G</p><p><strong>Purchase DC:</strong> 55 (does not include weapons, computer systems or gadgets)</p><p><strong>Restriction:</strong> Mil (+3)</p><p></p><p></p><p style="text-align: center"><span style="font-size: 15px"><span style="color: red">Powell Main Gun "Punchgun"</span></span></p><p>By using lasers to compress a nuclear explosion, and firing out a nearly solid "slug" of ravening ions, the Punchgun literally hammers at opponents with chunks of the same energy that makes up a star. This weapon is a minaturized version of the same weapon that many Terran light cruisers use against other ships and planetary targets. The Punchgun can only be fired by the tank commander or the gunner, and can only be fired a maximum of 4 times per round.</p><p><strong>Damage:</strong> 3d12x100 direct hit, 5d12x10 to everything within 100 feet</p><p><strong>Critical:</strong> 20/x3</p><p><strong>Damage Type:</strong> Energy</p><p><strong>Range Increment:</strong> 1000 ft by eye, 10,000 km with computer targeting engaged.</p><p><strong>Rate of Fire:</strong> S</p><p><strong>Magazine:</strong> 20</p><p><strong>Size:</strong> Huge</p><p><strong>Weight:</strong> 600 lbs</p><p><strong>Purchase DC:</strong> 29</p><p><strong>Restriction:</strong> Mil (+3)</p><p></p><p style="text-align: center"><span style="font-size: 15px"><span style="color: red">Lancet Point Defense System</span></span></p><p> A high powered pulse laser system, this weapon is primarily used against incoming missiles, artillery and mortar rounds, but can be used against low flying vehicles and incoming troops. It is powered by the Powell's reactor, and does not run out of energy. The pulse system allows the weapon to cool slightly, and gassing caused by ionation and the passage of high energy to disappate more than with a steady firing beam, giving the weapon burst and automatic rates of fire.</p><p> The Lancet is computer targeted, gaining an attack bonus of +8/+3 and each one has it's own gunner autocomp.</p><p><strong>Damage:</strong> 5d8x10</p><p><strong>Critical:</strong> 20</p><p><strong>Damage Type:</strong> Energy</p><p><strong>Range Increment:</strong> 120 ft</p><p><strong>Rate of Fire:</strong> S, B, A</p><p><strong>Magazine:</strong> unlimited</p><p><strong>Size:</strong> Large</p><p><strong>Weight:</strong> 150 lbs</p><p><strong>Purchase DC:</strong> 23</p><p><strong>Restriction:</strong> Mil (+3)</p><p></p><p style="text-align: center"><span style="font-size: 15px"><span style="color: red">APERS Strip</span></span></p><p>The APERS strip surround the tank, and is used to kill any infantry or missile weapons that make it within the PDS.</p><p>The strips are demopoxy impregnated with depleted uranium shards, and are designed to kill everything within a 20 foot radius of the tank when they detonate. Each tank contains 3 levels of them, 4 panels per quarter. Nanite reloaders bring more demopoxy in from interior banks after a panel has been fired, but takes approximately 15 minutes to do so. Anyone within the tanks radius must succeed in a Reflex Save (DC: 25) or be hit by the full force of the APERS strip. A successful save means half damage.</p><p><strong>Damage:</strong> 6d8x5</p><p><strong>Critical:</strong> --</p><p><strong>Damage Type:</strong> Ballistic</p><p><strong>Range Increment:</strong> 100 ft</p><p><strong>Rate of Fire:</strong> S</p><p><strong>Magazine:</strong> 20</p><p><strong>Size:</strong> Medium</p><p><strong>Weight:</strong> 50 lbs</p><p><strong>Purchase DC:</strong> 19</p><p><strong>Restriction:</strong> Mil (+3)</p><p></p><p style="text-align: center"><span style="font-size: 15px"><span style="color: red">80mm VLMS</span></span></p><p>Within the tank is a battery of 6 80mm missile systems. The missiles can be of any type, and often, the nanite core is given instructions as to the warhead type just prior to flight. When inside the tank, the nanite remain in an explosively inert state, so that hard impacts do not cause sympathetic detonations of the missiles. The VLMS is computer fired, but the tank commander must designate the target. The onboard computer gives the tank commander a +4 to strike (no other bonuses are applied) on a succesful Knowledge (Tactics) check (DC: 15).</p><p><strong>Damage:</strong> As per missile type</p><p><strong>Critical:</strong> 20</p><p><strong>Damage Type:</strong> As per missile type</p><p><strong>Range Increment:</strong> 500 ft</p><p><strong>Rate of Fire:</strong> S, can fire 6 missiles as one attack.</p><p><strong>Magazine:</strong> 20 per tube (6 tubes total)</p><p><strong>Size:</strong> Huge</p><p><strong>Weight:</strong> 200 lbs, 40 lbs per missile</p><p><strong>Purchase DC:</strong> 25</p><p><strong>Restriction:</strong> Mil (+3)</p><p></p><p style="text-align: center"><span style="font-size: 15px"><span style="color: red">"Shredder" secondary weaponry</span></span></p><p> A rapid fire electromagnetic railgun, this weapon snaps glass encased iron pellets to a signifigant fraction of lightspeed, directing fully automatic fire at opponents. The glass turns to plasma, further damaging a target. Onboard nanites create reloads from the surrounding atmosphere via molecular reconstruction, as needed. The nanites can completely reload a shredder's munitions bay in 30 minutes.</p><p> These weapons are controlled by slaved gunner autocomps and have a +4 to +8/+3 to strike. Each weapon has it's own gunner autocomp</p><p><strong>Damage:</strong> 5d6x10/5d6x10</p><p><strong>Critical:</strong> 20</p><p><strong>Damage Type:</strong> Ballistic/Energy</p><p><strong>Range Increment:</strong> 150 ft</p><p><strong>Rate of Fire:</strong> S, B, A</p><p><strong>Magazine:</strong> 20,000</p><p><strong>Size:</strong> Large</p><p><strong>Weight:</strong> 20 lbs</p><p><strong>Purchase DC:</strong> 29</p><p><strong>Restriction:</strong> Mil (+3)</p><p></p><p style="text-align: center"><span style="font-size: 15px"><span style="color: red">"Power Squirt" Propulsion System</span></span></p><p> Developed for heavy hover vehicles, the "power squirt" redirects gravity around the tank, but keeps the vehicles chassis in a constant state of motion, much like the ancient 20th Century "fly by wire" system. The "squirt" overcomes inertia by having the vehicle already "wanting" to move in that direction.</p><p> Very expensive and power consuming, only the heaviest vehicles get any use out of it.</p><p><strong>Benifits</strong>: Negates Initiave and Manuever penalty due to size, Maxmimum speed of 250 (25)</p><p><strong>Purchase DC:</strong> 25</p><p><strong>Restriction:</strong> Liscensed (+1)</p><p></p><p></p><p><em>Ain't technology great!</em></p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 1755638, member: 6390"] [b]Powell Mbht[/b] [center][b][color=green][SIZE=7]Powell MBHT [PL 8][/SIZE][/color][/b][/center] The Terran obsession with armored vehicles has reached an apparent culmination in the Powell Main Battle Hover Tank, the lastest, and arguably, the greatest, armored vehicle of the 27th Century. A huge behemoth, the gravitic redirectors actually scream as they push the massive war machine over terrain, smashing down buildings and vegitation alike as the monsterous vehicle moves to engage and destroy the enemy. While many races have put up with the disadvantages an energy shield causes (lack of sight, having to drop it to use weaponry, distortian and crew dazzlement) the Terran Confederacy has instead opted for a radical armor approach. Compressed ruby, sandwiched down to nearly a supersolid by intense gravitation fields manufactured in zero-go environment, then layered with foamed iridium and topped off with over a foot of neovulcanium, the armor is both incredibly dense and immensely heavy. Advanced deflection angles make it difficult at best to hit, and even what appears to be a square shot may be partially, or completely deflected. Microhydraulics and flatware motors actually tilt the plates slightly in response to incoming fire in order to let last 2 inches of neovulcanium "bounce" incoming shots. The tank boasts a maingun that puts out over 500 megatonnes per shot that can fire every two seconds, secondary weapons capable of shredding other armored vehicles, and a battery of 80mm vertically launched missile systems for counter-battery fire or area denial fire missions. A point defense system that enables it to also engage low flying aircraft as well as airborne powered infantry and jump troops, as well as incoming missiles. The vehicle is protected again by a nanite reloaded APERS "strip" that kills any infantry or incoming missile that the PDS misses. Just the sight of the Powell has been enough to cause many xenoforms to lay down thier arms and surrender. The Powell is driven by a heavy cold fusion engine, and is armed with 1 Punchgun, 4 Shredders, 1 battery of 6 80mm verticle launch missile systems, two point defense systems, standard APERS strips. The vehicle is also environmentally sealed, has sattellite uplink, GALPOS system, radio system, HUD. It used "Power Squirt" gravitation redirctors for it's propulsion system, and is fast and manuverable. [b]Crew:[/b] 4 (Commander, communications, gunner, driver) (Must be Trained or better. Below stats is for without crew) [b]Passengers:[/b] 0 [b]Init:[/b] +0 [b]Maneuver:[/b] +1 [b]Top Speed:[/b] 160 (16) [b]Defense:[/b] 15 (-1 for every attacker beyond 6 attackers, to a minimum of a defense of 6) [b]Hardness:[/b] 100 [b]Hit Points:[/b] 1500 [b]Size:[/b] G [b]Purchase DC:[/b] 55 (does not include weapons, computer systems or gadgets) [b]Restriction:[/b] Mil (+3) [center][size=4][color=red]Powell Main Gun "Punchgun"[/color][/size][/center] By using lasers to compress a nuclear explosion, and firing out a nearly solid "slug" of ravening ions, the Punchgun literally hammers at opponents with chunks of the same energy that makes up a star. This weapon is a minaturized version of the same weapon that many Terran light cruisers use against other ships and planetary targets. The Punchgun can only be fired by the tank commander or the gunner, and can only be fired a maximum of 4 times per round. [b]Damage:[/b] 3d12x100 direct hit, 5d12x10 to everything within 100 feet [b]Critical:[/b] 20/x3 [b]Damage Type:[/b] Energy [b]Range Increment:[/b] 1000 ft by eye, 10,000 km with computer targeting engaged. [b]Rate of Fire:[/b] S [b]Magazine:[/b] 20 [b]Size:[/b] Huge [b]Weight:[/b] 600 lbs [b]Purchase DC:[/b] 29 [b]Restriction:[/b] Mil (+3) [center][size=4][color=red]Lancet Point Defense System[/color][/size][/center] A high powered pulse laser system, this weapon is primarily used against incoming missiles, artillery and mortar rounds, but can be used against low flying vehicles and incoming troops. It is powered by the Powell's reactor, and does not run out of energy. The pulse system allows the weapon to cool slightly, and gassing caused by ionation and the passage of high energy to disappate more than with a steady firing beam, giving the weapon burst and automatic rates of fire. The Lancet is computer targeted, gaining an attack bonus of +8/+3 and each one has it's own gunner autocomp. [b]Damage:[/b] 5d8x10 [b]Critical:[/b] 20 [b]Damage Type:[/b] Energy [b]Range Increment:[/b] 120 ft [b]Rate of Fire:[/b] S, B, A [b]Magazine:[/b] unlimited [b]Size:[/b] Large [b]Weight:[/b] 150 lbs [b]Purchase DC:[/b] 23 [b]Restriction:[/b] Mil (+3) [center][size=4][color=red]APERS Strip[/color][/size][/center] The APERS strip surround the tank, and is used to kill any infantry or missile weapons that make it within the PDS. The strips are demopoxy impregnated with depleted uranium shards, and are designed to kill everything within a 20 foot radius of the tank when they detonate. Each tank contains 3 levels of them, 4 panels per quarter. Nanite reloaders bring more demopoxy in from interior banks after a panel has been fired, but takes approximately 15 minutes to do so. Anyone within the tanks radius must succeed in a Reflex Save (DC: 25) or be hit by the full force of the APERS strip. A successful save means half damage. [b]Damage:[/b] 6d8x5 [b]Critical:[/b] -- [b]Damage Type:[/b] Ballistic [b]Range Increment:[/b] 100 ft [b]Rate of Fire:[/b] S [b]Magazine:[/b] 20 [b]Size:[/b] Medium [b]Weight:[/b] 50 lbs [b]Purchase DC:[/b] 19 [b]Restriction:[/b] Mil (+3) [center][size=4][color=red]80mm VLMS[/color][/size][/center] Within the tank is a battery of 6 80mm missile systems. The missiles can be of any type, and often, the nanite core is given instructions as to the warhead type just prior to flight. When inside the tank, the nanite remain in an explosively inert state, so that hard impacts do not cause sympathetic detonations of the missiles. The VLMS is computer fired, but the tank commander must designate the target. The onboard computer gives the tank commander a +4 to strike (no other bonuses are applied) on a succesful Knowledge (Tactics) check (DC: 15). [b]Damage:[/b] As per missile type [b]Critical:[/b] 20 [b]Damage Type:[/b] As per missile type [b]Range Increment:[/b] 500 ft [b]Rate of Fire:[/b] S, can fire 6 missiles as one attack. [b]Magazine:[/b] 20 per tube (6 tubes total) [b]Size:[/b] Huge [b]Weight:[/b] 200 lbs, 40 lbs per missile [b]Purchase DC:[/b] 25 [b]Restriction:[/b] Mil (+3) [center][size=4][color=red]"Shredder" secondary weaponry[/color][/size][/center] A rapid fire electromagnetic railgun, this weapon snaps glass encased iron pellets to a signifigant fraction of lightspeed, directing fully automatic fire at opponents. The glass turns to plasma, further damaging a target. Onboard nanites create reloads from the surrounding atmosphere via molecular reconstruction, as needed. The nanites can completely reload a shredder's munitions bay in 30 minutes. These weapons are controlled by slaved gunner autocomps and have a +4 to +8/+3 to strike. Each weapon has it's own gunner autocomp [b]Damage:[/b] 5d6x10/5d6x10 [b]Critical:[/b] 20 [b]Damage Type:[/b] Ballistic/Energy [b]Range Increment:[/b] 150 ft [b]Rate of Fire:[/b] S, B, A [b]Magazine:[/b] 20,000 [b]Size:[/b] Large [b]Weight:[/b] 20 lbs [b]Purchase DC:[/b] 29 [b]Restriction:[/b] Mil (+3) [center][size=4][color=red]"Power Squirt" Propulsion System[/color][/size][/center] Developed for heavy hover vehicles, the "power squirt" redirects gravity around the tank, but keeps the vehicles chassis in a constant state of motion, much like the ancient 20th Century "fly by wire" system. The "squirt" overcomes inertia by having the vehicle already "wanting" to move in that direction. Very expensive and power consuming, only the heaviest vehicles get any use out of it. [b]Benifits[/b]: Negates Initiave and Manuever penalty due to size, Maxmimum speed of 250 (25) [b]Purchase DC:[/b] 25 [b]Restriction:[/b] Liscensed (+1) [i]Ain't technology great![/i] [/QUOTE]
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