Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Nova Wars Baby!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ralts Bloodthorne" data-source="post: 1760843" data-attributes="member: 6390"><p style="text-align: center"><span style="font-size: 26px"><span style="color: limegreen">Airhart Class Scout Vessel</span></span></p><p>One of the toughest little ships around, the Airhart Class Scout Vessels have been authorized a Service Life Extension Program, and because of this, they are once again being used by the Terran Confederate Scout Corps. Thousands of these have been sold to civilians, corporations, militaries, and lost during extended missions.</p><p></p><p>A sturdy little craft first put out by Luna Shipyards in 2200, it is still manufactured by LunaCorps.</p><p></p><p>All Progress Level Ships share the same characteristics.</p><p><strong>Length:</strong> 180</p><p><strong>Wingspan:</strong> 160</p><p><strong>Width:</strong> 60</p><p><strong>Hieght:</strong> 50</p><p><strong>Gear:</strong></p><ul> <li data-xf-list-type="ul">Underslung deployable ramscoop.</li> <li data-xf-list-type="ul">Landing gear.</li> <li data-xf-list-type="ul">Class II life Support with Hillyer Fungus O2 generation system.</li> <li data-xf-list-type="ul">Antitheft device</li> <li data-xf-list-type="ul">molecular "tagging" for identification</li> <li data-xf-list-type="ul">Queriable IFF Beacon</li> <li data-xf-list-type="ul">Running Lights</li> <li data-xf-list-type="ul">Power couplings connecting powerplant to cables if necessary</li> <li data-xf-list-type="ul">EVA suits (In personel quarters)</li> </ul><p></p><p></p><p><span style="font-size: 18px"><span style="color: red">Civilian Frame</span></span></p><p><strong>Type:</strong> Light (Colossal -8)</p><ul> <li data-xf-list-type="ul"><strong>Subtype:</strong> Exploration:</li> </ul><p><strong>Defense:</strong> 11</p><ul> <li data-xf-list-type="ul"><strong>Flat Footed Defense:</strong> 7</li> <li data-xf-list-type="ul"><strong>Autopilot Defense:</strong> 7</li> </ul><p><strong>Hardness:</strong> 30</p><p><strong>Hit Dice:</strong> 20d20 (400)</p><p><strong>Initiative Modifier:</strong> +4</p><p><strong>Pilot's Class Bonus:</strong> +5</p><p><strong>Pilot's Dex Modifier:</strong> +4</p><p><strong>Gunner's Attack Bonus:</strong> +4</p><p><strong>Size:</strong> Colassol</p><p><strong>FTL Speed:</strong> 75C</p><p><strong>Cruising Speed:</strong> .5C</p><p><strong>Tactical Speed:</strong> 3,500 ft (7 squares)</p><p><strong>Targeting System Bonus:</strong> +3</p><p><strong>Crew:</strong> 6 (Expert)</p><p><strong>Passenger Capacity:</strong> 4</p><p><strong>Cargo Capacity:</strong> 200 tons</p><p><strong>Grapple Modifier:</strong> +16</p><p><strong>Base Purchase DC:</strong></p><p><strong>Restriction:</strong> Liscensed (+1)</p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>Statistics</strong></span></span></p><p><strong>FTL Engine:</strong> Hyperdrive</p><p><strong>Sublight Engine:</strong> Ion Drive</p><p><strong>Armor:</strong> Vanadium</p><p><strong>Frame:</strong> Titanium</p><p><strong>Defense Systems (6):</strong> Probe Launcher, Radiation Shielding, Improved Autopilot System, Decoy Drone Launcher, Point Defense System, Magnetic Field</p><p><strong>Sensors (2):</strong> Class II Sensor System, Targeting System</p><p><strong>Communications (2):</strong> Laser Tranciever (Replaced by Drivesat Comm Array in PL 7+), Internal Comm System</p><p><strong>Weapon (6):</strong> 2 Gauss Guns, 2 firelinked missile launchers (x2)</p><p><strong>Grappling Systems:</strong> Grappler System</p><p><strong>Life Support:</strong> Class II, Hillyer Fungus backup</p><p><strong>CNE Size:</strong> Tiny</p><p></p><p><strong>Attack:</strong></p><p>Guass Gun (2) +7, 8d12</p><p>Missile Launchers +7, as missile</p><p></p><p><strong>Attack of Opportunity:</strong></p><p>Point Defense System +3, 1d12x10</p><p></p><p><span style="font-size: 18px"><span style="color: red"><strong>Standard PL 6 Design Specs</strong></span></span></p><p><strong>Type:</strong> Light (Colossal -8)</p><ul> <li data-xf-list-type="ul"><strong>Subtype:</strong> Exploration</li> </ul><p><strong>Defense:</strong> 11</p><ul> <li data-xf-list-type="ul"><strong>Flat Footed Defense:</strong> 7</li> <li data-xf-list-type="ul"><strong>Autopilot Defense:</strong> 7</li> </ul><p><strong>Hardness:</strong> 30</p><p><strong>Hit Dice:</strong> 20d20 (400)</p><p><strong>Initiative Modifier:</strong> +4</p><p><strong>Pilot's Class Bonus:</strong> +5</p><p><strong>Pilot's Dex Modifier:</strong> +4</p><p><strong>Gunner's Attack Bonus:</strong> +4</p><p><strong>Size:</strong> Colassol</p><p><strong>FTL Speed:</strong> 75C</p><p><strong>Cruising Speed:</strong> .75C</p><p><strong>Tactical Speed:</strong> 3,500 ft (7 squares)</p><p><strong>Targeting System Bonus:</strong> +3</p><p><strong>Crew:</strong> 6 (Expert)</p><p><strong>Passenger Capacity:</strong> 10</p><p><strong>Cargo Capacity:</strong> 200 tons</p><p><strong>Grapple Modifier:</strong> +16</p><p><strong>Base Purchase DC:</strong></p><p><strong>Restriction:</strong> Liscensed (+1)</p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>Statistics</strong></span></span></p><p><strong>FTL Engine:</strong> Hyperdrive</p><p><strong>Sublight Engine:</strong> Ion Drive</p><p><strong>Armor:</strong> Vanadium</p><p><strong>Frame:</strong> Titanium</p><p><strong>Defense Systems (6):</strong> Radiation Shielding, Point Defense System, Magnetic Field, Improved Autopilot System, Improved Damage Control, Probe Launcher</p><p><strong>Sensors (2):</strong> Class II Sensor Array, Targeting System</p><p><strong>Communications (2):</strong> Laser Transceiver, Internal Comm System</p><p><strong>Weapon (6):</strong> 2 Guass Guns, 2 firelinked Missile Launchers (x2)</p><p><strong>Grappling Systems:</strong> Grapplers</p><p><strong>Life Support:</strong> Class II, Hillyer Fungus backup</p><p><strong>CNE Size:</strong> Small</p><p></p><p><strong>Attacks</strong></p><p>Guass Guns (x2) +7, 8d12</p><p>Missile Launchers +7, as missiles x 1.5</p><p></p><p><strong>Attack of Opportunity</strong></p><p>Point Defense System +3, 1d12x10</p><p></p><p><span style="font-size: 18px"><span style="color: red"><strong>Standard PL 7 Design Specs</strong></span></span></p><p><strong>Type:</strong> Light (Colossal -8)</p><ul> <li data-xf-list-type="ul"><strong>Subtype:</strong> Exploration:</li> </ul><p><strong>Defense:</strong> 11</p><ul> <li data-xf-list-type="ul"><strong>Flat Footed Defense:</strong> 7</li> <li data-xf-list-type="ul"><strong>Autopilot Defense:</strong> 7</li> </ul><p><strong>Hardness:</strong> 40</p><p><strong>Hit Dice:</strong> 25d20 (500</p><p><strong>Initiative Modifier:</strong> +4</p><p><strong>Pilot's Class Bonus:</strong> +5</p><p><strong>Pilot's Dex Modifier:</strong> +4</p><p><strong>Gunner's Attack Bonus:</strong> +4</p><p><strong>Size:</strong> Colassol</p><p><strong>FTL Speed:</strong> 75C</p><p><strong>Cruising Speed:</strong> .99C</p><p><strong>Tactical Speed:</strong> 3,500 ft (7 squares)</p><p><strong>Targeting System Bonus:</strong> +3</p><p><strong>Crew:</strong> 6 (Expert)</p><p><strong>Passenger Capacity:</strong> 10</p><p><strong>Cargo Capacity:</strong> 200 tons</p><p><strong>Grapple Modifier:</strong> +16</p><p><strong>Base Purchase DC:</strong></p><p><strong>Restriction:</strong> Liscensed (+1)</p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>Statistics</strong></span></span></p><p><strong>FTL Engine:</strong> Hyperdrive</p><p><strong>Sublight Engines:</strong> Inertial Flux Drive</p><p><strong>Armor:</strong> Neutronite</p><p><strong>Frame:</strong> Cerametal</p><p><strong>Defense Systems (8):</strong> Improved Autopilot, Improved Damage Control, Decoy Drone Launcher, Magnetic Shielding, Point Defense System, Radiation Shielding, Light Fortification, Repair Drones</p><p><strong>Sensors (2):</strong> Class IV Sensor Array, Targeting System</p><p><strong>Communications (2):</strong> Drivesat Comm Array, Internal Comm System</p><p><strong>Weapon (8):</strong> Rail Cannon (x2), 2 firelinked Missile Launchers (x2)</p><p><strong>Grappling Systems:</strong> Grappling System, Tractor Beam</p><p><strong>Life Support:</strong> Class III, Hillyer Fungus backup</p><p><strong>CNE Size:</strong> Small</p><p></p><p><strong>Attack</strong></p><p>Rail Cannon (x2) +7, 6d12</p><p>Missile Launchers +7, as missiles x 1.5</p><p></p><p><strong>Attack of Opportunity</strong></p><p>Point Defense System +3, 1d12x10</p><p></p><p><span style="font-size: 18px"><span style="color: red"><strong>Standard PL 8 Design Specs</strong></span></span></p><p><strong>Type:</strong> Light (Colossal -8)</p><ul> <li data-xf-list-type="ul"><strong>Subtype:</strong> Exploration</li> </ul><p><strong>Defense:</strong> +2</p><ul> <li data-xf-list-type="ul"><strong>Flat Footed Defense:</strong> 2</li> <li data-xf-list-type="ul"><strong>Autopilot Defense</strong>: 9</li> </ul><p><strong>Hardness:</strong> 50</p><p><strong>Hit Dice:</strong> 30d20 (600 HP)</p><p><strong>Initiative Modifier:</strong> +4</p><p><strong>Pilot's Class Bonus:</strong> +5</p><p><strong>Pilot's Dex Modifier:</strong> +4</p><p><strong>Gunner's Attack Bonus:</strong> +4</p><p><strong>Size:</strong> Colossal</p><p><strong>FTL Speed:</strong> 250C</p><p><strong>Cruising Speed:</strong> 0.99C</p><p><strong>Tactical Speed:</strong> 3,500 ft (7 squares)</p><p><strong>Targeting System Bonus:</strong> +3</p><p><strong>Crew:</strong> 6 (Expert)</p><p><strong>Passenger Capacity:</strong> 10</p><p><strong>Cargo Capacity:</strong> 200 tons</p><p><strong>Grapple Modifier:</strong> +16</p><p><strong>Base Purchase DC:</strong></p><p><strong>Restriction:</strong> Liscensed (+1)</p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>Statistics</strong></span></span></p><p><strong>FTL Engine:</strong> String Drive</p><p><strong>Sublight Engines:</strong> Inertial Flux Drive</p><p><strong>Armor:</strong> Class VI Armor</p><p><strong>Frame:</strong> Neutronite</p><p><strong>Defense Systems (10):</strong> Medium Fortification, Advanced Damage Control, Repair Drones, Particle Field, Point Defense System, Advanced Autopilot, Decoy Drone Launcher, Probe Launcher, </p><p><strong>Sensors (2):</strong> Class VI Sensor Array, Targeting System</p><p><strong>Communications (2):</strong> Drivesat Comm Array, Internal Comm System</p><p><strong>Weapon (10):</strong> 2 rail cannons, 4 firelinked missile launcher system (x2)</p><p><strong>Grappling Systems:</strong> Grapplers, Tractor Beam</p><p><strong>Life Support:</strong> Class IV, Hillyer Fungus backup</p><p><strong>CNE Size:</strong> Medium</p><p></p><p><strong>Attack</strong></p><p>Rail Cannon (x2) +7, 6d12</p><p>Missile Launchers +7, as missiles x 1.5</p><p></p><p><strong>Attack of Opportunity</strong></p><p>Point Defense System +3, 1d12x10</p><p></p><p><strong><span style="color: red"><span style="font-size: 15px">Map Key: </span></span></strong></p><ul> <li data-xf-list-type="ul"><strong>Outer Hull:</strong> The outer hull contains proximity and contact sensors, as well as having solar absorbtion gridding within it to allow it gather and store solar energy.</li> <li data-xf-list-type="ul"><strong>Engines, wing:</strong> Sublight Drives</li> <li data-xf-list-type="ul"><strong>Engine, rear:</strong> FTL-drive. The microcomponents and locations general difficulty in getting at it for repairs adds a +4 circumstance penalty for on the fly repairs, and a +2 Purchase DC penalty for repairs.</li> <li data-xf-list-type="ul"><strong>Dishes, Wings:</strong> Class II sensor array dishes</li> <li data-xf-list-type="ul"><strong>Dish, rear:</strong> Targeting system</li> <li data-xf-list-type="ul"><strong>Flight Deck:</strong> This is the primary living/working quarters for the crew. There is an internal communications system throughout the ship, each room being connected into the net. There are also cameras that can be accessed from any console in each room but the living quarters. Those cameras must be accessed from the pilot's console.</li> <li data-xf-list-type="ul"><strong>Cockpit:</strong> This contains both astrogration and piloting stations, as well as the manual controls for the port and starboard guns. The targeting computers for the missile launchers (Built into the wings) are linked to the controls of the weapons, allowing anyone utilizing the guns to fire missiles if they get a missile lock (A gunner may not fire missiles and the weapon at the same time. The weapon can be set on automatic, and only has a +3 to strike).</li> <li data-xf-list-type="ul"><strong> Right panel:</strong> Pilots chair. This also contains pilot's hypersleep and nueraljack equipment, allowing the pilot to fly the ship in hyperspace while in hypersleep.</li> <li data-xf-list-type="ul"><strong> Left Panel:</strong> Astrogation and scanning.</li> <li data-xf-list-type="ul"><strong> Weapons:</strong> This has both cybernetic interlocks and standard screens and controls.</li> <li data-xf-list-type="ul"><strong>Work Area:</strong> Combination kitchen, dining area, scientific station, communications relay point, this is where the crew spends the majority of thier time when not in hypersleep. To the left, from top to bottom are: Scientific Station (Acts as a laboratory and gives Knowledge checks a +2 equipment bonus) complete with probe programming and scan analysis. Communications station/Computer Access, CNE access, including the ability to design material.</li> <li data-xf-list-type="ul"><strong>Central Hallway:</strong> Well lit.</li> <li data-xf-list-type="ul"><strong>Personal Quarters:</strong> Each quarter has: A personal fresher, a locker, and a "Sleeper" which acts as a combination of a bed, reclining chair, hypersleep station and medical station. There is also a wallscreen for holo's, VR immersion, or communications.</li> <li data-xf-list-type="ul"><strong>Engineering:</strong> This is where the inertial compensators, gravity generators, power plants and the hyperdrive engines are located, as well as the computer core and sensor hardware.</li> <li data-xf-list-type="ul"><strong>Cargo Deck:</strong> The cargo deck is completely monitored via camera (infrared, night vision and thermovision), motion sensors</li> <li data-xf-list-type="ul"><strong>Main Hold:</strong> Port side is the docking ring, starboard is the airlock. The lift up to the Flight deck is here also.</li> <li data-xf-list-type="ul"><strong>Cryostations:</strong> There are 3 cryostations here, each of the stations can handle 6 people in seperate cryoberths. These are used only in case of an emergency, and as a last resort, the safety interlocks can be undone, and the explosive bolts will breach the hull, blowing the cryostations (still attatched to one another via the bulkhead) into space and activating an emergency beacon.</li> <li data-xf-list-type="ul"><strong>Secure Hold:</strong> Carries the landing drones, and the weapons rack, as well as the environmental equipment.</li> <li data-xf-list-type="ul"><strong>Secondary Engineer/Control:</strong> The ship can be flown from here, as wel as damage control handled. Redundant systems are also located/ran here in case of severe damage.</li> </ul><p></p><p><span style="font-size: 18px"><span style="color: lightblue"><p style="text-align: center">NEW EQUIPMENT</p><p></span></span></p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>Advanced Autopilot [PL 8]</strong></span></span></p><p> Advanced in dog-brain AI's coupled with tetra-layered doped diamond wafers have enabled the autopilot system to go beyond the capabilities of the older models. Complete with self astrogation programs (Posseses a +10 to make Astrogation checks, and adds a +4 bonus to crewmembers using the program to plot a course) that allow it to make sublight jumps, the Advanced Autopilot is still incapable of entering jumpspace.</p><p> The advanced autopilot provides the following bonuses to defense: Huge +5, Gargantuan +6, Colossal +7.</p><ul> <li data-xf-list-type="ul"><strong>Purchase DC:</strong> 10+ 1/2 the purchase DC of the starship</li> <li data-xf-list-type="ul"><strong>Restrictions:</strong> Military (+3)</li> </ul><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>Improved Point Defense System [PL 7]</strong></span></span></p><p>Advances in targeting software, sensor suites, and mechanical structures allow the IPDS to lock on target with greater speed and strike harder against incoming targets, while the package remains the same size. The IPDS is available to liscensed corporations and mercenary/bounty hunter/privateers, but only a Class B starports or better can repair them.</p><p>Starship Type == Attack Bonus == Point Defense Damage == Purchase DC</p><p>Ultralight == +2 == 2d12x10 == 36</p><p>Light == +3 ==3d12 x10 ==38</p><p>Mediumweight == +5 == 4d12x10 == 40</p><p>Heavy == +7/+2 == 5d12x10/19-20 == 42</p><p>Superheavy == +9/+4 == 6d12x10/19-20 == 44</p><p><strong>Restrictions:</strong> Liscensed (+1)</p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>Advanced Point Defense System [PL 8]</strong></span></span></p><p>With quantum tunnelling packet software, faster aquisition times, better lock on speeds, this represents the PL 8 pinnacle of point defense systems. Normally reserved for military/scout vessels, some are sold to liscensed individuals on a case by case basis.</p><p>Starship Type == Attack Bonus == Point Defense Damage == Purchase DC</p><p>Ultralight == +3 == 3d12x10 /19-20== 44</p><p>Light == +5 ==4d12 x10 /19-20==46</p><p>Mediumweight == +7/+2/19-20 == 5d12x10 == 48</p><p>Heavy == +9/+4 == 6d12x10/18-20 == 50</p><p>Superheavy == +11/+6/+1/18-20 == 7d12x10 == 52</p><p><strong>Restrictions:</strong> Military (+3)</p><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>Probe Launcher [PL 6]</strong></span></span></p><p>A retrofitted torpedoe launcher, the probe it fires carries a sensor package. The launcher fires the probe at .1C and cannot target objects (This means you can't use it as a weapon) as it has no targeting sensors. The probe must be programmed seperately.</p><ul> <li data-xf-list-type="ul"><strong>Purchase DC:</strong> 20</li> <li data-xf-list-type="ul"><strong>Restriction:</strong> None</li> </ul><p></p><p><span style="font-size: 12px"><span style="color: red"><strong>Class VI Armor</strong></span></span></p><p>This armor is desnity collapsed Carbonite sandwiched between neovulcanium, at the core of it is a 2" thick layer of limanium/beryllium crystal-matrixed alloy. The armor is very strong, and the sandwich build keeps it able to flex under impact stress, and the crystal matrix allow and carbonite allow it to quickly shed heat and energy.</p><ul> <li data-xf-list-type="ul"><strong>Hardness:</strong> 50</li> <li data-xf-list-type="ul"><strong>Tactical speed penalty:</strong> 0 ft</li> <li data-xf-list-type="ul"><strong>Weight:</strong> 1/20th the weight of the starship.</li> <li data-xf-list-type="ul"><strong>Purchase DC:</strong> 15 + one half the base purchase DC of the starship.</li> <li data-xf-list-type="ul"><strong>Restrictions:</strong> Military (+3)</li> <li data-xf-list-type="ul"><strong>Engine, rear:</strong> FTL-drive. The microcomponents and locations general difficulty in getting at it for repairs adds a +4 circumstance penalty for on the fly repairs, and a +2 Purchase DC penalty for repairs.</li> <li data-xf-list-type="ul"><strong>Dishes, Wings:</strong> Class II sensor array dishes</li> <li data-xf-list-type="ul"><strong>Dish, rear:</strong> Targeting system</li> </ul></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 1760843, member: 6390"] [center][size=7][color=limegreen]Airhart Class Scout Vessel[/color][/size][/center] One of the toughest little ships around, the Airhart Class Scout Vessels have been authorized a Service Life Extension Program, and because of this, they are once again being used by the Terran Confederate Scout Corps. Thousands of these have been sold to civilians, corporations, militaries, and lost during extended missions. A sturdy little craft first put out by Luna Shipyards in 2200, it is still manufactured by LunaCorps. All Progress Level Ships share the same characteristics. [b]Length:[/b] 180 [b]Wingspan:[/b] 160 [b]Width:[/b] 60 [b]Hieght:[/b] 50 [b]Gear:[/b] [list][*]Underslung deployable ramscoop. [*]Landing gear. [*]Class II life Support with Hillyer Fungus O2 generation system. [*]Antitheft device [*]molecular "tagging" for identification [*]Queriable IFF Beacon [*]Running Lights [*]Power couplings connecting powerplant to cables if necessary [*]EVA suits (In personel quarters)[/list] [size=5][color=red]Civilian Frame[/color][/size][color=red][/color] [b]Type:[/b] Light (Colossal -8) [list][*][b]Subtype:[/b] Exploration:[/list] [b]Defense:[/b] 11 [list][*][b]Flat Footed Defense:[/b] 7 [*][b]Autopilot Defense:[/b] 7[/list] [b]Hardness:[/b] 30 [b]Hit Dice:[/b] 20d20 (400) [b]Initiative Modifier:[/b] +4 [b]Pilot's Class Bonus:[/b] +5 [b]Pilot's Dex Modifier:[/b] +4 [b]Gunner's Attack Bonus:[/b] +4 [b]Size:[/b] Colassol [b]FTL Speed:[/b] 75C [b]Cruising Speed:[/b] .5C [b]Tactical Speed:[/b] 3,500 ft (7 squares) [b]Targeting System Bonus:[/b] +3 [b]Crew:[/b] 6 (Expert) [b]Passenger Capacity:[/b] 4 [b]Cargo Capacity:[/b] 200 tons [b]Grapple Modifier:[/b] +16 [b]Base Purchase DC:[/b] [b]Restriction:[/b] Liscensed (+1) [size=3][color=red][b]Statistics[/b][/color][/size] [b]FTL Engine:[/b] Hyperdrive [b]Sublight Engine:[/b] Ion Drive [b]Armor:[/b] Vanadium [b]Frame:[/b] Titanium [b]Defense Systems (6):[/b] Probe Launcher, Radiation Shielding, Improved Autopilot System, Decoy Drone Launcher, Point Defense System, Magnetic Field [b]Sensors (2):[/b] Class II Sensor System, Targeting System [b]Communications (2):[/b] Laser Tranciever (Replaced by Drivesat Comm Array in PL 7+), Internal Comm System [b]Weapon (6):[/b] 2 Gauss Guns, 2 firelinked missile launchers (x2) [b]Grappling Systems:[/b] Grappler System [b]Life Support:[/b] Class II, Hillyer Fungus backup [b]CNE Size:[/b] Tiny [b]Attack:[/b] Guass Gun (2) +7, 8d12 Missile Launchers +7, as missile [b]Attack of Opportunity:[/b] Point Defense System +3, 1d12x10 [size=5][color=red][b]Standard PL 6 Design Specs[/b][/color][/size] [b]Type:[/b] Light (Colossal -8) [list][*][b]Subtype:[/b] Exploration [/list] [b]Defense:[/b] 11 [list][*][b]Flat Footed Defense:[/b] 7 [*][b]Autopilot Defense:[/b] 7[/list] [b]Hardness:[/b] 30 [b]Hit Dice:[/b] 20d20 (400) [b]Initiative Modifier:[/b] +4 [b]Pilot's Class Bonus:[/b] +5 [b]Pilot's Dex Modifier:[/b] +4 [b]Gunner's Attack Bonus:[/b] +4 [b]Size:[/b] Colassol [b]FTL Speed:[/b] 75C [b]Cruising Speed:[/b] .75C [b]Tactical Speed:[/b] 3,500 ft (7 squares) [b]Targeting System Bonus:[/b] +3 [b]Crew:[/b] 6 (Expert) [b]Passenger Capacity:[/b] 10 [b]Cargo Capacity:[/b] 200 tons [b]Grapple Modifier:[/b] +16 [b]Base Purchase DC:[/b] [b]Restriction:[/b] Liscensed (+1) [size=3][color=red][b]Statistics[/b][/color][/size] [b]FTL Engine:[/b] Hyperdrive [b]Sublight Engine:[/b] Ion Drive [b]Armor:[/b] Vanadium [b]Frame:[/b] Titanium [b]Defense Systems (6):[/b] Radiation Shielding, Point Defense System, Magnetic Field, Improved Autopilot System, Improved Damage Control, Probe Launcher [b]Sensors (2):[/b] Class II Sensor Array, Targeting System [b]Communications (2):[/b] Laser Transceiver, Internal Comm System [b]Weapon (6):[/b] 2 Guass Guns, 2 firelinked Missile Launchers (x2) [b]Grappling Systems:[/b] Grapplers [b]Life Support:[/b] Class II, Hillyer Fungus backup [b]CNE Size:[/b] Small [b]Attacks[/b] Guass Guns (x2) +7, 8d12 Missile Launchers +7, as missiles x 1.5 [b]Attack of Opportunity[/b] Point Defense System +3, 1d12x10 [size=5][color=red][b]Standard PL 7 Design Specs[/b][/color][/size] [b]Type:[/b] Light (Colossal -8) [list][*][b]Subtype:[/b] Exploration:[/list] [b]Defense:[/b] 11 [list][*][b]Flat Footed Defense:[/b] 7 [*][b]Autopilot Defense:[/b] 7[/list] [b]Hardness:[/b] 40 [b]Hit Dice:[/b] 25d20 (500 [b]Initiative Modifier:[/b] +4 [b]Pilot's Class Bonus:[/b] +5 [b]Pilot's Dex Modifier:[/b] +4 [b]Gunner's Attack Bonus:[/b] +4 [b]Size:[/b] Colassol [b]FTL Speed:[/b] 75C [b]Cruising Speed:[/b] .99C [b]Tactical Speed:[/b] 3,500 ft (7 squares) [b]Targeting System Bonus:[/b] +3 [b]Crew:[/b] 6 (Expert) [b]Passenger Capacity:[/b] 10 [b]Cargo Capacity:[/b] 200 tons [b]Grapple Modifier:[/b] +16 [b]Base Purchase DC:[/b] [b]Restriction:[/b] Liscensed (+1) [size=3][color=red][b]Statistics[/b][/color][/size] [b]FTL Engine:[/b] Hyperdrive [b]Sublight Engines:[/b] Inertial Flux Drive [b]Armor:[/b] Neutronite [b]Frame:[/b] Cerametal [b]Defense Systems (8):[/b] Improved Autopilot, Improved Damage Control, Decoy Drone Launcher, Magnetic Shielding, Point Defense System, Radiation Shielding, Light Fortification, Repair Drones [b]Sensors (2):[/b] Class IV Sensor Array, Targeting System [b]Communications (2):[/b] Drivesat Comm Array, Internal Comm System [b]Weapon (8):[/b] Rail Cannon (x2), 2 firelinked Missile Launchers (x2) [b]Grappling Systems:[/b] Grappling System, Tractor Beam [b]Life Support:[/b] Class III, Hillyer Fungus backup [b]CNE Size:[/b] Small [b]Attack[/b] Rail Cannon (x2) +7, 6d12 Missile Launchers +7, as missiles x 1.5 [b]Attack of Opportunity[/b] Point Defense System +3, 1d12x10 [size=5][color=red][b]Standard PL 8 Design Specs[/b][/color][/size] [b]Type:[/b] Light (Colossal -8) [list][*][b]Subtype:[/b] Exploration[/list] [b]Defense:[/b] +2 [list][*][b]Flat Footed Defense:[/b] 2 [*][b]Autopilot Defense[/b]: 9[/list] [b]Hardness:[/b] 50 [b]Hit Dice:[/b] 30d20 (600 HP) [b]Initiative Modifier:[/b] +4 [b]Pilot's Class Bonus:[/b] +5 [b]Pilot's Dex Modifier:[/b] +4 [b]Gunner's Attack Bonus:[/b] +4 [b]Size:[/b] Colossal [b]FTL Speed:[/b] 250C [b]Cruising Speed:[/b] 0.99C [b]Tactical Speed:[/b] 3,500 ft (7 squares) [b]Targeting System Bonus:[/b] +3 [b]Crew:[/b] 6 (Expert) [b]Passenger Capacity:[/b] 10 [b]Cargo Capacity:[/b] 200 tons [b]Grapple Modifier:[/b] +16 [b]Base Purchase DC:[/b] [b]Restriction:[/b] Liscensed (+1) [size=3][color=red][b]Statistics[/b][/color][/size] [b]FTL Engine:[/b] String Drive [b]Sublight Engines:[/b] Inertial Flux Drive [b]Armor:[/b] Class VI Armor [b]Frame:[/b] Neutronite [b]Defense Systems (10):[/b] Medium Fortification, Advanced Damage Control, Repair Drones, Particle Field, Point Defense System, Advanced Autopilot, Decoy Drone Launcher, Probe Launcher, [b]Sensors (2):[/b] Class VI Sensor Array, Targeting System [b]Communications (2):[/b] Drivesat Comm Array, Internal Comm System [b]Weapon (10):[/b] 2 rail cannons, 4 firelinked missile launcher system (x2) [b]Grappling Systems:[/b] Grapplers, Tractor Beam [b]Life Support:[/b] Class IV, Hillyer Fungus backup [b]CNE Size:[/b] Medium [b]Attack[/b] Rail Cannon (x2) +7, 6d12 Missile Launchers +7, as missiles x 1.5 [b]Attack of Opportunity[/b] Point Defense System +3, 1d12x10 [b][color=red][size=4]Map Key: [/size][/color][/b][color=red][size=4][/size][/color][size=4][/size] [list][*][b]Outer Hull:[/b] The outer hull contains proximity and contact sensors, as well as having solar absorbtion gridding within it to allow it gather and store solar energy. [*][b]Engines, wing:[/b] Sublight Drives [*][b]Engine, rear:[/b] FTL-drive. The microcomponents and locations general difficulty in getting at it for repairs adds a +4 circumstance penalty for on the fly repairs, and a +2 Purchase DC penalty for repairs. [*][b]Dishes, Wings:[/b] Class II sensor array dishes [*][b]Dish, rear:[/b] Targeting system [*][b]Flight Deck:[/b] This is the primary living/working quarters for the crew. There is an internal communications system throughout the ship, each room being connected into the net. There are also cameras that can be accessed from any console in each room but the living quarters. Those cameras must be accessed from the pilot's console. [*][b]Cockpit:[/b] This contains both astrogration and piloting stations, as well as the manual controls for the port and starboard guns. The targeting computers for the missile launchers (Built into the wings) are linked to the controls of the weapons, allowing anyone utilizing the guns to fire missiles if they get a missile lock (A gunner may not fire missiles and the weapon at the same time. The weapon can be set on automatic, and only has a +3 to strike). [*][b] Right panel:[/b] Pilots chair. This also contains pilot's hypersleep and nueraljack equipment, allowing the pilot to fly the ship in hyperspace while in hypersleep. [*][b] Left Panel:[/b] Astrogation and scanning. [*][b] Weapons:[/b] This has both cybernetic interlocks and standard screens and controls. [*][b]Work Area:[/b] Combination kitchen, dining area, scientific station, communications relay point, this is where the crew spends the majority of thier time when not in hypersleep. To the left, from top to bottom are: Scientific Station (Acts as a laboratory and gives Knowledge checks a +2 equipment bonus) complete with probe programming and scan analysis. Communications station/Computer Access, CNE access, including the ability to design material. [*][b]Central Hallway:[/b] Well lit. [*][b]Personal Quarters:[/b] Each quarter has: A personal fresher, a locker, and a "Sleeper" which acts as a combination of a bed, reclining chair, hypersleep station and medical station. There is also a wallscreen for holo's, VR immersion, or communications. [*][b]Engineering:[/b] This is where the inertial compensators, gravity generators, power plants and the hyperdrive engines are located, as well as the computer core and sensor hardware. [*][b]Cargo Deck:[/b] The cargo deck is completely monitored via camera (infrared, night vision and thermovision), motion sensors [*][b]Main Hold:[/b] Port side is the docking ring, starboard is the airlock. The lift up to the Flight deck is here also. [*][b]Cryostations:[/b] There are 3 cryostations here, each of the stations can handle 6 people in seperate cryoberths. These are used only in case of an emergency, and as a last resort, the safety interlocks can be undone, and the explosive bolts will breach the hull, blowing the cryostations (still attatched to one another via the bulkhead) into space and activating an emergency beacon. [*][b]Secure Hold:[/b] Carries the landing drones, and the weapons rack, as well as the environmental equipment. [*][b]Secondary Engineer/Control:[/b] The ship can be flown from here, as wel as damage control handled. Redundant systems are also located/ran here in case of severe damage.[/list] [size=5][color=lightblue][center]NEW EQUIPMENT[/center][/color][/size][color=lightblue][/color] [size=3][color=red][b]Advanced Autopilot [PL 8][/b][/color][/size] Advanced in dog-brain AI's coupled with tetra-layered doped diamond wafers have enabled the autopilot system to go beyond the capabilities of the older models. Complete with self astrogation programs (Posseses a +10 to make Astrogation checks, and adds a +4 bonus to crewmembers using the program to plot a course) that allow it to make sublight jumps, the Advanced Autopilot is still incapable of entering jumpspace. The advanced autopilot provides the following bonuses to defense: Huge +5, Gargantuan +6, Colossal +7. [list][*][b]Purchase DC:[/b] 10+ 1/2 the purchase DC of the starship [*][b]Restrictions:[/b] Military (+3)[/list] [size=3][color=red][b]Improved Point Defense System [PL 7][/b][/color][/size] Advances in targeting software, sensor suites, and mechanical structures allow the IPDS to lock on target with greater speed and strike harder against incoming targets, while the package remains the same size. The IPDS is available to liscensed corporations and mercenary/bounty hunter/privateers, but only a Class B starports or better can repair them. Starship Type == Attack Bonus == Point Defense Damage == Purchase DC Ultralight == +2 == 2d12x10 == 36 Light == +3 ==3d12 x10 ==38 Mediumweight == +5 == 4d12x10 == 40 Heavy == +7/+2 == 5d12x10/19-20 == 42 Superheavy == +9/+4 == 6d12x10/19-20 == 44 [b]Restrictions:[/b] Liscensed (+1) [size=3][color=red][b]Advanced Point Defense System [PL 8][/b][/color][/size] With quantum tunnelling packet software, faster aquisition times, better lock on speeds, this represents the PL 8 pinnacle of point defense systems. Normally reserved for military/scout vessels, some are sold to liscensed individuals on a case by case basis. Starship Type == Attack Bonus == Point Defense Damage == Purchase DC Ultralight == +3 == 3d12x10 /19-20== 44 Light == +5 ==4d12 x10 /19-20==46 Mediumweight == +7/+2/19-20 == 5d12x10 == 48 Heavy == +9/+4 == 6d12x10/18-20 == 50 Superheavy == +11/+6/+1/18-20 == 7d12x10 == 52 [b]Restrictions:[/b] Military (+3) [size=3][color=red][b]Probe Launcher [PL 6][/b][/color][/size] A retrofitted torpedoe launcher, the probe it fires carries a sensor package. The launcher fires the probe at .1C and cannot target objects (This means you can't use it as a weapon) as it has no targeting sensors. The probe must be programmed seperately. [list][*][b]Purchase DC:[/b] 20 [*][b]Restriction:[/b] None[/list] [size=3][color=red][b]Class VI Armor[/b][/color][/size] This armor is desnity collapsed Carbonite sandwiched between neovulcanium, at the core of it is a 2" thick layer of limanium/beryllium crystal-matrixed alloy. The armor is very strong, and the sandwich build keeps it able to flex under impact stress, and the crystal matrix allow and carbonite allow it to quickly shed heat and energy. [list][*][b]Hardness:[/b] 50 [*][b]Tactical speed penalty:[/b] 0 ft [*][b]Weight:[/b] 1/20th the weight of the starship. [*][b]Purchase DC:[/b] 15 + one half the base purchase DC of the starship. [*][b]Restrictions:[/b] Military (+3) [*][b]Engine, rear:[/b] FTL-drive. The microcomponents and locations general difficulty in getting at it for repairs adds a +4 circumstance penalty for on the fly repairs, and a +2 Purchase DC penalty for repairs. [*][b]Dishes, Wings:[/b] Class II sensor array dishes [*][b]Dish, rear:[/b] Targeting system[/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Nova Wars Baby!
Top