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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 1761248" data-attributes="member: 6390"><p><span style="color: red"><span style="font-size: 26px"><p style="text-align: center">Varmeck</p><p></span></span></p><p> One of the largest "warlike" races of the G'Tak Empire, these creatures often claim to be the main exterminators of the proto-humans, and act as the "bully-boys" of the G'Tak Empire. Mainly used as infantry and ship to ship marines, the Varmeck are huge, iridescent insects with heavy armor, large jaws, and imposing claws.</p><p></p><p> Little is know about thier society, but it is well known that they are particularly arrogant and believe themselves to be the end-all be all of combat soldier, with thier resistance to damage that thier exoskeleton grants them.</p><p></p><p> The Varmeck utilize mass waves attacks, and while technologically advanced, mainly use infantry in combat.</p><p></p><ul> <li data-xf-list-type="ul"><strong>Type:</strong> Giant Insectiod</li> <li data-xf-list-type="ul"><strong>Ability Modifier:</strong> +4 str, -2 Dex, +4 Con</li> <li data-xf-list-type="ul"><strong>Speed:</strong> 30 feet</li> <li data-xf-list-type="ul"><strong>Claws:</strong> A Varmeck has retractable claws that can be used in combat. The claws do 1d4 hp of lethal damage and a Varmeck attacking with it's claws is considered armed for the purposes of melee combat and attacks of opportunity.</li> <li data-xf-list-type="ul"><strong>Bite:</strong> Although it is considered gauche and uncivilized to do so, a Varmeck may bite someone else in combat and inflict 1d4-1 points of lethal damage.</li> <li data-xf-list-type="ul"><strong>Venom:</strong> The Varmeck's vite is venomous 2d6 Con (DC: 10) to most races, although humans are strangely enough immune to it.</li> <li data-xf-list-type="ul"><strong>Natural Armor:</strong> The Varmecks tough chitin gives it a +2 natural armor.<br /> Damage Resistance:[/b] The Varmeck's exoskeleton grants it a DR 15/ballistic. It's vaunted resistance to energy weapons was sadly lacking against Terran combat forces.</li> <li data-xf-list-type="ul"><strong>Skill Bonus:</strong> A Varmek gains the following racial bonuses to skills: +4 to intimidate and survival and +6 to climb. A Varmeck takes a -4 racial penalty to swim</li> </ul><p></p><p></p><p>Varmek weaponry:</p><p>Force Field Harness: Worn across the thorax, this equipment provides a forcefield that adds 100 bonus hit points (These hit points are subtracted first). The forcefield can only be active for 2 hours at a time, and if the HP are depleted, the harness' internal mechanisms must be replaced. This takes 2 combat rounds for someone trained (varmek often carry replacement cartridges for the delicate generation electronics) and 2 minutes for someone untrained.</p><p></p><p>Varmek use laser weaponry, since they distain ballistic weapons.</p><p></p><p>(More on these guys later, email me on the 20th of September or later for full details if you are planning on using these guys in your campaign)</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 1761248, member: 6390"] [color=red][size=7][center]Varmeck[/center][/size][/color] One of the largest "warlike" races of the G'Tak Empire, these creatures often claim to be the main exterminators of the proto-humans, and act as the "bully-boys" of the G'Tak Empire. Mainly used as infantry and ship to ship marines, the Varmeck are huge, iridescent insects with heavy armor, large jaws, and imposing claws. Little is know about thier society, but it is well known that they are particularly arrogant and believe themselves to be the end-all be all of combat soldier, with thier resistance to damage that thier exoskeleton grants them. The Varmeck utilize mass waves attacks, and while technologically advanced, mainly use infantry in combat. [list][*][b]Type:[/b] Giant Insectiod [*][b]Ability Modifier:[/b] +4 str, -2 Dex, +4 Con [*][b]Speed:[/b] 30 feet [*][b]Claws:[/b] A Varmeck has retractable claws that can be used in combat. The claws do 1d4 hp of lethal damage and a Varmeck attacking with it's claws is considered armed for the purposes of melee combat and attacks of opportunity. [*][b]Bite:[/b] Although it is considered gauche and uncivilized to do so, a Varmeck may bite someone else in combat and inflict 1d4-1 points of lethal damage. [*][b]Venom:[/b] The Varmeck's vite is venomous 2d6 Con (DC: 10) to most races, although humans are strangely enough immune to it. [*][b]Natural Armor:[/b] The Varmecks tough chitin gives it a +2 natural armor. Damage Resistance:[/b] The Varmeck's exoskeleton grants it a DR 15/ballistic. It's vaunted resistance to energy weapons was sadly lacking against Terran combat forces. [*][b]Skill Bonus:[/b] A Varmek gains the following racial bonuses to skills: +4 to intimidate and survival and +6 to climb. A Varmeck takes a -4 racial penalty to swim[/list] Varmek weaponry: Force Field Harness: Worn across the thorax, this equipment provides a forcefield that adds 100 bonus hit points (These hit points are subtracted first). The forcefield can only be active for 2 hours at a time, and if the HP are depleted, the harness' internal mechanisms must be replaced. This takes 2 combat rounds for someone trained (varmek often carry replacement cartridges for the delicate generation electronics) and 2 minutes for someone untrained. Varmek use laser weaponry, since they distain ballistic weapons. (More on these guys later, email me on the 20th of September or later for full details if you are planning on using these guys in your campaign) [/QUOTE]
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