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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 1761662" data-attributes="member: 6390"><p><strong><span style="font-size: 15px">EMPLOYMENT SECTION-FREELANCERS V-NOTICE</span></strong></p><p></p><p><strong>MAGGELLEN CORPORATION</strong> (Corporate Rating: A++)</p><p></p><p>Employment for mechanics with innovative solution skills. Must have own tools. Difficult employment objective with possibly injury and loss of life. Former professional or Confederate experienced mechanics desired. Transportation will provided upon acceptance and possible confirmation payment is available.</p><p></p><p>Inquire Maggellen Corp interstellar offices to job reference number: Q7TR9921</p><p></p><p>--------------------------------------------------------</p><p></p><p>Recently, an automated frieghter, nonsentient class recorded what appeared to be an artificial item in Jumpspace, two lightyears outside of the Cremek system, in the Stramok sector. Obelisk data, and Confederacy data have come up empty, and profiles do not match for any known ship.</p><p></p><p>While the chance for profit is low, the Maggellan Corporation can not let a chance like this go by, and wishes to hire mercenaries to investigate the anomoly.</p><p></p><p>There is definate power readings, as well as visible jumpspace running lights, showing that whatever it is happens to be powered. It is also quite small, matching only Confederate long range patrol/exploration ships. It is nowhere near the size of a ship of the line, a color ship, or a gulf-space exploration vessel.</p><p></p><p>There are no apparent weapons on the object, and judging from the "jumpdust" festooning the wreck, it has been travelling for eons at least. Two possibilities for entrace can be seen.</p><p></p><p>The Maggellan Corporation is willing to front the mercenaries a civilian version of the Airhart Scout vessel, fully retrofitted and in pristine condition from one of thier shipyards. The vessel will have locked navigational computers "Not that we do not trust you, but something may happen."</p><p></p><p>They are willing to start out at 5Kcr per member, but a Diplomacy check (DC: 15) will result in a 1Kcr increase for every +1 that the negiotator makes, to a maximum of 15 Kcr per member. Characters 3rd level and above will be turned away. Upon acceptance, the PC's will be granted a 1KCr advance.</p><p></p><p>If the deed to the vessel is asked for, the Maggellan Corp will offer a confirmed lease with 5 Kcr/TSY (Terran Standard Year) for 20 years, but a successful diplomacy check (DC: 20) can reduce this by one year per point above the DC, to a minimum of 5 years.</p><p></p><p>Those characters who accept the job are transported to the Marshell system, and from there, put aboard a transport to Tamstex Station in the Cremex system, where thier ship is waiting.</p><p></p><p></p><p>No NPC Pilot desired:</p><p>The jumpspace coordinates of the vessel are programmed into the computer, and the computer only has the Cremek jumppoint and Marshell system transit point in the computer. Interlocks prevent more data from being loaded into the system. To remove this will require a Computer Use check (DC: 40) that, if failed by more than 5, will completely wipe the astrogation/navigation/autopilot firmware. If it is failed by more than 10, the astrogation/navigation/autopilot firmware will be complete destroyed, and have to be replaced.</p><p></p><p>NPC Pilot:</p><p>The Maggellan Corporation will provide a bonded pilot who is instructed to accompany the NPC's into the derilict to see if it can be piloted back. He will fly the ship while the PC's are in hypersleep.</p><p></p><p>NPC Hitters:</p><p>The Maggellan Corporation will hire up to two mercenaries to escort the PC's if they feel that the party is not to be trusted, or if they lack moderate firepower, rather than provide the PC's with weapons or armor.</p><p></p><p>Skilled data-cutters will recognise this fact quickly, when looking at the software interlocks and firmware cutouts/boobytraps.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 1761662, member: 6390"] [b][size=4]EMPLOYMENT SECTION-FREELANCERS V-NOTICE[/size][/b][size=4][/size] [b]MAGGELLEN CORPORATION[/b] (Corporate Rating: A++) Employment for mechanics with innovative solution skills. Must have own tools. Difficult employment objective with possibly injury and loss of life. Former professional or Confederate experienced mechanics desired. Transportation will provided upon acceptance and possible confirmation payment is available. Inquire Maggellen Corp interstellar offices to job reference number: Q7TR9921 -------------------------------------------------------- Recently, an automated frieghter, nonsentient class recorded what appeared to be an artificial item in Jumpspace, two lightyears outside of the Cremek system, in the Stramok sector. Obelisk data, and Confederacy data have come up empty, and profiles do not match for any known ship. While the chance for profit is low, the Maggellan Corporation can not let a chance like this go by, and wishes to hire mercenaries to investigate the anomoly. There is definate power readings, as well as visible jumpspace running lights, showing that whatever it is happens to be powered. It is also quite small, matching only Confederate long range patrol/exploration ships. It is nowhere near the size of a ship of the line, a color ship, or a gulf-space exploration vessel. There are no apparent weapons on the object, and judging from the "jumpdust" festooning the wreck, it has been travelling for eons at least. Two possibilities for entrace can be seen. The Maggellan Corporation is willing to front the mercenaries a civilian version of the Airhart Scout vessel, fully retrofitted and in pristine condition from one of thier shipyards. The vessel will have locked navigational computers "Not that we do not trust you, but something may happen." They are willing to start out at 5Kcr per member, but a Diplomacy check (DC: 15) will result in a 1Kcr increase for every +1 that the negiotator makes, to a maximum of 15 Kcr per member. Characters 3rd level and above will be turned away. Upon acceptance, the PC's will be granted a 1KCr advance. If the deed to the vessel is asked for, the Maggellan Corp will offer a confirmed lease with 5 Kcr/TSY (Terran Standard Year) for 20 years, but a successful diplomacy check (DC: 20) can reduce this by one year per point above the DC, to a minimum of 5 years. Those characters who accept the job are transported to the Marshell system, and from there, put aboard a transport to Tamstex Station in the Cremex system, where thier ship is waiting. No NPC Pilot desired: The jumpspace coordinates of the vessel are programmed into the computer, and the computer only has the Cremek jumppoint and Marshell system transit point in the computer. Interlocks prevent more data from being loaded into the system. To remove this will require a Computer Use check (DC: 40) that, if failed by more than 5, will completely wipe the astrogation/navigation/autopilot firmware. If it is failed by more than 10, the astrogation/navigation/autopilot firmware will be complete destroyed, and have to be replaced. NPC Pilot: The Maggellan Corporation will provide a bonded pilot who is instructed to accompany the NPC's into the derilict to see if it can be piloted back. He will fly the ship while the PC's are in hypersleep. NPC Hitters: The Maggellan Corporation will hire up to two mercenaries to escort the PC's if they feel that the party is not to be trusted, or if they lack moderate firepower, rather than provide the PC's with weapons or armor. Skilled data-cutters will recognise this fact quickly, when looking at the software interlocks and firmware cutouts/boobytraps. [/QUOTE]
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