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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 1764324" data-attributes="member: 6390"><p>OK, back to the map:</p><p><strong>#2</strong>: This is the main landing field for the orbital defense base. To the right is the Orbital Gun Control Center. The antenna arrays, the 3 smaller ones, have a hardness of 5 and 30 hp; the larger antenna has a hardness of 5 and 75 hp, while the sensor array for secondary targeting has 125 hp, no hardness. The building itself has a hardness of 15 and 850 hp. Inside are 45 technicians (Use Dedicated 1/Fast 1 NPC out of the d20 Modern Core Book, apply Kalendru stats to it) each unarmed and unarmored. There are no guards in the building. To the North of the #2 logo is the Command Center. The antenna array has 5 hardness and 30 hp, and inside is 30 technicians (Dedicated 1/Fast 1) and 10 guards. These guards are unarmored, but are wearing thermal dampening clothing (+2 equipment bonus to hide against thermal checks) and carrying the lasers. These guards will attack PC's that exit the drop boat, firing at them from the roof. The bunker to the right of the Command Center has 20 troops (Fast 3/Tough 3) armed with lasers and in Kalendru tactical armor (Defense Bonus: +6) who will use a laser cannon to assault the dropship and any who leave it. (+5 attack (-3 range), 12d6 dmg, veteran team)</p><p></p><p>Each of the ships are Kalendru corvettes, but are partially disassembled for repairs, and cannot affect the combat. However, arms lockers about them can be accessed by the 25 maintenance personell per ship, arming them with laser batons. (Green combat troops, -2 to strike due to shock and fear)</p><p></p><p>#3>THis covers all of the buildings. These are heavy vehicle repair/refit bays, full of machinery, tools, and exoskeletons. These exoskeletons have a Str of 26, Dex of 22, give an equipment defense bonus of 7, and a -2 Init penalty.</p><p></p><p>#4> This crater is where a Planetary Assault Borg hit after being shot repeatedly by the orbital guns. PC's will be assigned retrieving the cerebral chassis as a tetrairy assignment, but ConFed Marines don't expect them to throw themselves away to retrieve the borg's brainbox.</p><p></p><p>#5> These are Kalendru Laser tanks. Hover vehicles with a heavy laser cannon. These will respond one at a time, the first one arriving on Round 12, and one arriving every 5 rounds until Round 30, where 2 at a time will start to arrive. The tanks have an energy shield. These shields are 300 HP and take 1/2 damage from energy weapons. Once the shield is dropped, the tank has AC: 5, hardness 40, 500 hp, and it's main gun does 1d20x100 damage with a 250 ft range increment. Once these tanks show up, the PC's might want to consider aborting the mission.</p><p></p><p>#6>This landing pad is full of twisted junk from where a lucky orbital shot destroyed the two vessels on the ground. This is a military base, first and foremost, with roughly 6,000 Kalendru troops on it. If you want details on the buildings and objects here, because your players were dumb enough to engage 2 divisions of Kalendru infantry, let me know, and I'll tell you how to beat them down.</p><p>.-)</p><p>7-15>These are the military buildings of the military base.</p><p></p><p>#16: This is a railway, currently there are no cars on it, but the Spook tanks will use to quickly reach the orbital gun control base.</p><p></p><p>#17> Roadway: The roadway is badly damaged by debris from the assault force, as well as orbital shelling, and is impassible by vehicles at this time.</p><p></p><p>#18-22>These orbital guns are computer controlled and each of them have 30 hardness, as well as 300 hp. They must be destroyed as part of the mission. Although it is quicker to destroy the control center, if the spooks put up too much of a fight, the PC's may have no choice.</p><p></p><p></p><p>Live it up! It's a meatgrinder!</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 1764324, member: 6390"] OK, back to the map: [b]#2[/b]: This is the main landing field for the orbital defense base. To the right is the Orbital Gun Control Center. The antenna arrays, the 3 smaller ones, have a hardness of 5 and 30 hp; the larger antenna has a hardness of 5 and 75 hp, while the sensor array for secondary targeting has 125 hp, no hardness. The building itself has a hardness of 15 and 850 hp. Inside are 45 technicians (Use Dedicated 1/Fast 1 NPC out of the d20 Modern Core Book, apply Kalendru stats to it) each unarmed and unarmored. There are no guards in the building. To the North of the #2 logo is the Command Center. The antenna array has 5 hardness and 30 hp, and inside is 30 technicians (Dedicated 1/Fast 1) and 10 guards. These guards are unarmored, but are wearing thermal dampening clothing (+2 equipment bonus to hide against thermal checks) and carrying the lasers. These guards will attack PC's that exit the drop boat, firing at them from the roof. The bunker to the right of the Command Center has 20 troops (Fast 3/Tough 3) armed with lasers and in Kalendru tactical armor (Defense Bonus: +6) who will use a laser cannon to assault the dropship and any who leave it. (+5 attack (-3 range), 12d6 dmg, veteran team) Each of the ships are Kalendru corvettes, but are partially disassembled for repairs, and cannot affect the combat. However, arms lockers about them can be accessed by the 25 maintenance personell per ship, arming them with laser batons. (Green combat troops, -2 to strike due to shock and fear) #3>THis covers all of the buildings. These are heavy vehicle repair/refit bays, full of machinery, tools, and exoskeletons. These exoskeletons have a Str of 26, Dex of 22, give an equipment defense bonus of 7, and a -2 Init penalty. #4> This crater is where a Planetary Assault Borg hit after being shot repeatedly by the orbital guns. PC's will be assigned retrieving the cerebral chassis as a tetrairy assignment, but ConFed Marines don't expect them to throw themselves away to retrieve the borg's brainbox. #5> These are Kalendru Laser tanks. Hover vehicles with a heavy laser cannon. These will respond one at a time, the first one arriving on Round 12, and one arriving every 5 rounds until Round 30, where 2 at a time will start to arrive. The tanks have an energy shield. These shields are 300 HP and take 1/2 damage from energy weapons. Once the shield is dropped, the tank has AC: 5, hardness 40, 500 hp, and it's main gun does 1d20x100 damage with a 250 ft range increment. Once these tanks show up, the PC's might want to consider aborting the mission. #6>This landing pad is full of twisted junk from where a lucky orbital shot destroyed the two vessels on the ground. This is a military base, first and foremost, with roughly 6,000 Kalendru troops on it. If you want details on the buildings and objects here, because your players were dumb enough to engage 2 divisions of Kalendru infantry, let me know, and I'll tell you how to beat them down. .-) 7-15>These are the military buildings of the military base. #16: This is a railway, currently there are no cars on it, but the Spook tanks will use to quickly reach the orbital gun control base. #17> Roadway: The roadway is badly damaged by debris from the assault force, as well as orbital shelling, and is impassible by vehicles at this time. #18-22>These orbital guns are computer controlled and each of them have 30 hardness, as well as 300 hp. They must be destroyed as part of the mission. Although it is quicker to destroy the control center, if the spooks put up too much of a fight, the PC's may have no choice. Live it up! It's a meatgrinder! [/QUOTE]
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