Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Nova Wars Baby!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ralts Bloodthorne" data-source="post: 6257282" data-attributes="member: 6390"><p>Well, I'll be adapting a few ideas I've picked up over the last few years.</p><p></p><p>First of all is to get rid of any fractional mathematics when creating things. I think we had enough of squared and fractions making cyberdecks in Shadowrun 2.0.</p><p></p><p>I've been looking over the spaceship and weapon and armor creation rules, and saw a lot of things I'd do differently.</p><p></p><p>The wonderful thing about this setting is it's the setting that matters, not so much the system.</p><p></p><p>A problem right now is the loss of d20 Modern and d20 Future as far as the ability to buy it goes.</p><p></p><p>I've had a little experience with rewriting game systems as well as developing game systems for the past few years, and I'm thinking about doing some work on this thread to revamp my skills and blow the rust off of my imagination and see what I can get hauling.</p><p></p><p>d20 Future has a few problems, which is that it comes down less to what your AC is, when aim assist, reflexive triggers, auto-aim, aim-bots, and stuff like that can affect a to hit roll, and more how much you have for shields and armor plating.</p><p></p><p>Which means that I just might have to think over AC a bit.</p><p></p><p>Making all armors AC: 10 (modded for size) with deflection shields adding a deflection bonus and reflexive defenses adding some stuff, it might simplify armor combat rules.</p><p></p><p>I had some ideas about the armor, rereading my old stuff, and keeping the armor stuff modular, presenting the rules, and then a few examples, would probably be the best way to do it.</p><p></p><p>One thing about Nova Wars is scope.</p><p></p><p>The PC's aren't going to be facing a Domination Class Auto-Tank one on one unless they're wearing PL8 or PL9 armor and the auto-tank is PL6 or PL7, since it would be a man sized person taking on a football stadium that shoots back. It's keeping the size and combat ability disparity intact so that the GM and players can decide: Are we crew members/commanders of PL8 main battle tanks capable of wiping out cities, or are we Med-Corps rescuers who drop down on the planet in unarmored armor and try to rescue citizens from a natural disaster, or are we Bounty Hunter Guild members out to stop the Ruthless Killer who's just made landfall on a small colony?</p><p></p><p>I think I need to start with the basics for weaponry, armor, vehicles, and worry about spaceships later.</p><p></p><p>Spaceships are what really got to me. Those nearly gave me a nervous breakdown, but I think I figured out the problem.</p><p></p><p>But, I think I'll look over this and figure out where I need to start as well as get my head back in the Nova Wars frame of mind.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 6257282, member: 6390"] Well, I'll be adapting a few ideas I've picked up over the last few years. First of all is to get rid of any fractional mathematics when creating things. I think we had enough of squared and fractions making cyberdecks in Shadowrun 2.0. I've been looking over the spaceship and weapon and armor creation rules, and saw a lot of things I'd do differently. The wonderful thing about this setting is it's the setting that matters, not so much the system. A problem right now is the loss of d20 Modern and d20 Future as far as the ability to buy it goes. I've had a little experience with rewriting game systems as well as developing game systems for the past few years, and I'm thinking about doing some work on this thread to revamp my skills and blow the rust off of my imagination and see what I can get hauling. d20 Future has a few problems, which is that it comes down less to what your AC is, when aim assist, reflexive triggers, auto-aim, aim-bots, and stuff like that can affect a to hit roll, and more how much you have for shields and armor plating. Which means that I just might have to think over AC a bit. Making all armors AC: 10 (modded for size) with deflection shields adding a deflection bonus and reflexive defenses adding some stuff, it might simplify armor combat rules. I had some ideas about the armor, rereading my old stuff, and keeping the armor stuff modular, presenting the rules, and then a few examples, would probably be the best way to do it. One thing about Nova Wars is scope. The PC's aren't going to be facing a Domination Class Auto-Tank one on one unless they're wearing PL8 or PL9 armor and the auto-tank is PL6 or PL7, since it would be a man sized person taking on a football stadium that shoots back. It's keeping the size and combat ability disparity intact so that the GM and players can decide: Are we crew members/commanders of PL8 main battle tanks capable of wiping out cities, or are we Med-Corps rescuers who drop down on the planet in unarmored armor and try to rescue citizens from a natural disaster, or are we Bounty Hunter Guild members out to stop the Ruthless Killer who's just made landfall on a small colony? I think I need to start with the basics for weaponry, armor, vehicles, and worry about spaceships later. Spaceships are what really got to me. Those nearly gave me a nervous breakdown, but I think I figured out the problem. But, I think I'll look over this and figure out where I need to start as well as get my head back in the Nova Wars frame of mind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Nova Wars Baby!
Top