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[Nova Wars] Have a Few Starships
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 3051815" data-attributes="member: 6390"><p><span style="color: green">This is reprinted from the Nova Wars, Baby! thread in order to place some capital ship weaponry. There will be more, standard, weaponry listed at a later date.</span></p><p><strong><p style="text-align: center"><span style="font-size: 18px">T.N.C. Ship of the Line Weapons</span></p><p></strong>When the 19th Strike Force arrived within Shivak space, they brought weapons with them of horrible and awesome power, far beyond what had been used during the Extinction War, and centuries beyond what the G'Tak Empire could field.</p><p></p><p>To the races who do not know, or understand humanity, possession of these weapons would appear to be madness, and to realize, fully, that humans used these weapons upon each other with reckless abandon during thier own internal wars would surely horrify them beyond measure.</p><p></p><p>The Shivak had fortified many worlds, unaware of the Terran Confederacy's "One Percent" policy. They were used to the old way of warfare, where landings and occupation were the norm, and had not faced the fury of a race inflicted with homicidal madness before.</p><p></p><p>These weapons were unleashed, bioling oceans, destroying orbiting planetiods, rupturing protocontinents, and wiping cities from all but memory. Even defenses were turned against the Shivak, as the Terran Humans had designed weapons that would turn a defense into the very thing that killed someone.</p><p></p><p><strong>Temporal Dissonance Reverberation Cannon [PL 7, must have Temporal Technology]</strong></p><p>The TDRC is a heavy weapon that can only be mounted on a Superheavy (Superstructure Class XXV minimum) or greater starship with at least 3 dedicated Class VII powerplants and takes four weapon slots. The weapon, when fired, feels to those within several hundred kilometers as if ghostly fingers were pulling at thier bone marrow, and causes a slight spike headache in the temporal lobe for about 30 seconds.</p><p></p><p>It also kills psychically sensitive beings more often that not for almost a million kilometers in radius. (Two out of three Fortitude Save DC 30 or die, Two out of three Willpower Saves DC 35 or take 2d6 temporary Int Damage)</p><p></p><p>The weapon causes chronotrons to randomly accrue positive and negative charges despite their normally neutral state, and the wave spreads out as the interior shockwave builds up in speed and power. Tachyons often hurl out of the electron "particle" that they make up, and infintesemal explosions occur as more and more chronotrons impact one another and explode. Electricity systems overload and explode, computers just plain die in gouts of sparks, magnetic systems shear apart as the fields begin attacking one another, or even a single charged field begins attacking itself along it's length.</p><p></p><p>Damage: 1d100x10,000</p><p>Range: 10,000 km</p><p>Impact Diameter: 100 km</p><p>Purchase DC: N/A Highly restricted.</p><p></p><p><strong>Supersolid C+ Cannon</strong></p><p>This massive weapon can only be installed on a SuperHeavy or better ship of Collossal or larger (Minimum Superstructure Class: XX), requires a dedicated reactor, and takes up 2 weapon slots for the weapon, one slot per 10 shots.</p><p></p><p>By collapsing matter nearly to the point of it becoming a singularity, the Supersolid has nearly no space between molecules, is heavy, and impervious to nearly anything. The SC+C launches a slug of this (The size of a 20th Century school bus) with a mounted Hyperspace drive. The cannon fires it electromagnetically, and the iron sheathing is consumed for fuel by the drive. It leave the barrel at approximately .8C, and begins skipping in and out of lightspeed as it homes in on it's target. It comes "back in phase" as more of a physical mathmetic packet of particles rather than an actual solid, somehow managing to exist in Realspace while moving at approximately 1.4C when it impacts. Everything within 200km suffers an immediate 10G shock, but what happens to the impactee is what is truly hideous.</p><p></p><p>The mass is nearly infinite when it strikes, and the energy released is on the scale of E=MC3, rather than the well established E=MC2, due to the hypermathetical existance of the matter.</p><p></p><p>A shot from one of these weapon has been known to destroy planetiods.</p><p></p><p>Damage: 3d6x2,000,000</p><p>Range: 10,000 km</p><p>Are of Impact: 20m</p><p>Area of Effect: Probably TOTAL.</p><p></p><p><strong>Hyperspace Implosion Mine</strong></p><p>One of the few weapon schematics found in the Obelisk that is virtually unchanged, the Hyperspace Implosion Mine is likely to be the source of the massive amounts of debris in hyperspace.</p><p></p><p>This mine causes a temporary, uncontrolled hyperspace field to come into existance, targeted at the center of a vehicle. Instead of the field instantly coming into existance, it starts roughly 2m diameter, and grows to 10km in diameter at the rate of 10m per hundredth of a second. This causes the interior of an object to enter hyperspace before the outside.</p><p></p><p>Terran versions also have the field flicker at 1/1000th of a second intervals, to "chop up" anyone caught within the field.</p><p></p><p>Damage: 2d10 per HD of ship (Survivable, but not bloody likely)</p><p>Range: See above</p><p>Purchase: Death sentence for possession.</p><p></p><p><strong>Gravitational Flux Inversion Charge</strong></p><p>Gravity, like all things, has small fluxes within it's fields. This weapon reverses the fluxes somehow, in a way explained only by big headed, balding, corrective lensed scientists that seem to be speaking a completely different language when it is explained how the GFIC works. To sum up one TCN Admiral: "After that lengthy explanation, Dr., does it blow things up, or cause them to realize that they do not exist?"</p><p></p><p>The weapon causes a bright flash, a low rumble, and a bone crushing "THUMP" when it detonates. It can only be used against objects with a gravity well. Surprisingly enough, the DASS used one of these to cause a singularity to explode (Now known as the Digital Nebula) with surprising results.</p><p></p><p>Damage: Ummm, total?</p><p>Range: 150 km</p><p>Area of Effect: 50 km</p><p></p><p></p><p><span style="color: green">For those of you who think that these are too powerful, we are talking about a level of technology that can terraform planets and gas giants, crack moons, cause a sun to go supernova, create black holes, pulsars, worm-holes from existing planets, and terraform a gas-giant. These weapons aren't used against individual PEOPLE, they're used against planets and other capitol ships. You didn't see the Emporer order the Death Star to start using it's main gun against an X-Wing or the third guy from the left behind that tree on Endor, did you? You never saw Picard shoot at one poor alien guy with the main photon battery of the USS Enterprise, did you? The Borg Cube never fired all it's weaponry at Ensign Slob, did it? No.</span></p><p></p><p><span style="color: red"><strong><p style="text-align: center">**Addendum for Mongoliods with bright ideas:**</p><p></strong>These weapons cannot be micronized, shrunk, made more power usage friendly, minaturized, or anything else. These are weapons that are mounted on ships the size of Maine, Germany or TEXAS, not on an ultralight fighter or a medium frieghter. The ships are actually built around the weapon, not the weapon added to the ship.</span></p><p></p><p><span style="color: green">And like I told someone, if your GM uses a GFIC on your PC, targeting ONLY your PC, you may want to consider punching him in mouth and finding a new group.</span></p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 3051815, member: 6390"] [color=green]This is reprinted from the Nova Wars, Baby! thread in order to place some capital ship weaponry. There will be more, standard, weaponry listed at a later date.[/color] [b][center][size=5]T.N.C. Ship of the Line Weapons[/size][/center][/b] When the 19th Strike Force arrived within Shivak space, they brought weapons with them of horrible and awesome power, far beyond what had been used during the Extinction War, and centuries beyond what the G'Tak Empire could field. To the races who do not know, or understand humanity, possession of these weapons would appear to be madness, and to realize, fully, that humans used these weapons upon each other with reckless abandon during thier own internal wars would surely horrify them beyond measure. The Shivak had fortified many worlds, unaware of the Terran Confederacy's "One Percent" policy. They were used to the old way of warfare, where landings and occupation were the norm, and had not faced the fury of a race inflicted with homicidal madness before. These weapons were unleashed, bioling oceans, destroying orbiting planetiods, rupturing protocontinents, and wiping cities from all but memory. Even defenses were turned against the Shivak, as the Terran Humans had designed weapons that would turn a defense into the very thing that killed someone. [b]Temporal Dissonance Reverberation Cannon [PL 7, must have Temporal Technology][/b] The TDRC is a heavy weapon that can only be mounted on a Superheavy (Superstructure Class XXV minimum) or greater starship with at least 3 dedicated Class VII powerplants and takes four weapon slots. The weapon, when fired, feels to those within several hundred kilometers as if ghostly fingers were pulling at thier bone marrow, and causes a slight spike headache in the temporal lobe for about 30 seconds. It also kills psychically sensitive beings more often that not for almost a million kilometers in radius. (Two out of three Fortitude Save DC 30 or die, Two out of three Willpower Saves DC 35 or take 2d6 temporary Int Damage) The weapon causes chronotrons to randomly accrue positive and negative charges despite their normally neutral state, and the wave spreads out as the interior shockwave builds up in speed and power. Tachyons often hurl out of the electron "particle" that they make up, and infintesemal explosions occur as more and more chronotrons impact one another and explode. Electricity systems overload and explode, computers just plain die in gouts of sparks, magnetic systems shear apart as the fields begin attacking one another, or even a single charged field begins attacking itself along it's length. Damage: 1d100x10,000 Range: 10,000 km Impact Diameter: 100 km Purchase DC: N/A Highly restricted. [b]Supersolid C+ Cannon[/b] This massive weapon can only be installed on a SuperHeavy or better ship of Collossal or larger (Minimum Superstructure Class: XX), requires a dedicated reactor, and takes up 2 weapon slots for the weapon, one slot per 10 shots. By collapsing matter nearly to the point of it becoming a singularity, the Supersolid has nearly no space between molecules, is heavy, and impervious to nearly anything. The SC+C launches a slug of this (The size of a 20th Century school bus) with a mounted Hyperspace drive. The cannon fires it electromagnetically, and the iron sheathing is consumed for fuel by the drive. It leave the barrel at approximately .8C, and begins skipping in and out of lightspeed as it homes in on it's target. It comes "back in phase" as more of a physical mathmetic packet of particles rather than an actual solid, somehow managing to exist in Realspace while moving at approximately 1.4C when it impacts. Everything within 200km suffers an immediate 10G shock, but what happens to the impactee is what is truly hideous. The mass is nearly infinite when it strikes, and the energy released is on the scale of E=MC3, rather than the well established E=MC2, due to the hypermathetical existance of the matter. A shot from one of these weapon has been known to destroy planetiods. Damage: 3d6x2,000,000 Range: 10,000 km Are of Impact: 20m Area of Effect: Probably TOTAL. [b]Hyperspace Implosion Mine[/b] One of the few weapon schematics found in the Obelisk that is virtually unchanged, the Hyperspace Implosion Mine is likely to be the source of the massive amounts of debris in hyperspace. This mine causes a temporary, uncontrolled hyperspace field to come into existance, targeted at the center of a vehicle. Instead of the field instantly coming into existance, it starts roughly 2m diameter, and grows to 10km in diameter at the rate of 10m per hundredth of a second. This causes the interior of an object to enter hyperspace before the outside. Terran versions also have the field flicker at 1/1000th of a second intervals, to "chop up" anyone caught within the field. Damage: 2d10 per HD of ship (Survivable, but not bloody likely) Range: See above Purchase: Death sentence for possession. [b]Gravitational Flux Inversion Charge[/b] Gravity, like all things, has small fluxes within it's fields. This weapon reverses the fluxes somehow, in a way explained only by big headed, balding, corrective lensed scientists that seem to be speaking a completely different language when it is explained how the GFIC works. To sum up one TCN Admiral: "After that lengthy explanation, Dr., does it blow things up, or cause them to realize that they do not exist?" The weapon causes a bright flash, a low rumble, and a bone crushing "THUMP" when it detonates. It can only be used against objects with a gravity well. Surprisingly enough, the DASS used one of these to cause a singularity to explode (Now known as the Digital Nebula) with surprising results. Damage: Ummm, total? Range: 150 km Area of Effect: 50 km [color=green]For those of you who think that these are too powerful, we are talking about a level of technology that can terraform planets and gas giants, crack moons, cause a sun to go supernova, create black holes, pulsars, worm-holes from existing planets, and terraform a gas-giant. These weapons aren't used against individual PEOPLE, they're used against planets and other capitol ships. You didn't see the Emporer order the Death Star to start using it's main gun against an X-Wing or the third guy from the left behind that tree on Endor, did you? You never saw Picard shoot at one poor alien guy with the main photon battery of the USS Enterprise, did you? The Borg Cube never fired all it's weaponry at Ensign Slob, did it? No.[/color] [color=red][b][center]**Addendum for Mongoliods with bright ideas:**[/center][/b] These weapons cannot be micronized, shrunk, made more power usage friendly, minaturized, or anything else. These are weapons that are mounted on ships the size of Maine, Germany or TEXAS, not on an ultralight fighter or a medium frieghter. The ships are actually built around the weapon, not the weapon added to the ship.[/color] [color=green]And like I told someone, if your GM uses a GFIC on your PC, targeting ONLY your PC, you may want to consider punching him in mouth and finding a new group.[/color] [/QUOTE]
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