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Novice DM, looking for advice
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<blockquote data-quote="Buttercup" data-source="post: 289673" data-attributes="member: 990"><p>I'd like to second the recommendation to subscribe to Roleplaying Tips Weekly. You won't be sorry.</p><p></p><p>Now, as for making players play certain classes. You don't have to have a cleric in every party. As someone suggested upthread, just make healing potions cheap and readily available. In the scenario you described, you could have one of the people locked in the castle with the PCs be a mid level cleric NPC who can provide free healing, as long as the party can get back to him. He can give each of them a CMW potion each time they go out.</p><p></p><p>And you can certainly make a low combat game. My group's June session had no combat at all, just information gathering. Now, the party could have played it another way. For instance, if they had attacked the foreman of the slave pens instead of questioning him, all hell would have broken loose. Just like in real life, others react to the PCs based on their behavior. This isn't hard to set up, as long as you know the stats of all NPCs ahead of time. And if you want a never-ending supply of NPCs, then go to <a href="http://www.aarg.net/%7Eminam/npc.cgi" target="_blank">Jamis Buck's NPC Generator</a> and spend some time. I printed about 50 pages of NPCs, then cut them apart and sorted them by class and level. Then, when I'm getting ready for a session, I insert them in my notebook near the page describing the encounter, shop, tavern, whatever. I think it will work even better once I convert everything to Roleplaying Master.</p></blockquote><p></p>
[QUOTE="Buttercup, post: 289673, member: 990"] I'd like to second the recommendation to subscribe to Roleplaying Tips Weekly. You won't be sorry. Now, as for making players play certain classes. You don't have to have a cleric in every party. As someone suggested upthread, just make healing potions cheap and readily available. In the scenario you described, you could have one of the people locked in the castle with the PCs be a mid level cleric NPC who can provide free healing, as long as the party can get back to him. He can give each of them a CMW potion each time they go out. And you can certainly make a low combat game. My group's June session had no combat at all, just information gathering. Now, the party could have played it another way. For instance, if they had attacked the foreman of the slave pens instead of questioning him, all hell would have broken loose. Just like in real life, others react to the PCs based on their behavior. This isn't hard to set up, as long as you know the stats of all NPCs ahead of time. And if you want a never-ending supply of NPCs, then go to [url=http://www.aarg.net/%7Eminam/npc.cgi]Jamis Buck's NPC Generator[/url] and spend some time. I printed about 50 pages of NPCs, then cut them apart and sorted them by class and level. Then, when I'm getting ready for a session, I insert them in my notebook near the page describing the encounter, shop, tavern, whatever. I think it will work even better once I convert everything to Roleplaying Master. [/QUOTE]
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