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<blockquote data-quote="Vascant" data-source="post: 1893341" data-attributes="member: 13927"><p>I am currently using VB6 at the moment until I finish some of the POC and then may or may not migrate to C#. It is a decision I will make based on factors I do not have yet, mostly dealing with how the application is handling things. I also use inline ASM for somethings as well, when I know it will take VB or even C# a moment to weed thru some data, I just use ASM to accomplish the same task with great speed. </p><p></p><p>D20 data is something that is ever changing it seems, not just between sourcebooks but also campaigns. I decided for this is to a success in my mind, I needed data that could easily be altered. Yet, I wanted it simple enough where someone without a Ph.D in AI could figure it out. Flat files and vbscript seem to be my answer to everything at this moment. Granted I could have used Access, XML or even mysql or Advantage however I would spend more time doing GUI's for users to manage data then actually working on the project, not a very good trade off. So, I assumed everyone had notepad and could work with this. I have however coded everything around a data engine, so if the time came and I changed the method of how my data existed, I could make such a change easily. I have already designed one Script Assist screen though to help me do magic item scripts. I hate VBScript..*laughs* But I must admit, when any user can easily take an example of other magic items and add their own, who cares what I like or don't like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Licensing, have yet to turn over that rock. I have been on your site a few times and even read over the source code to your 2.xx version of Jamie's NPC Gen. This project started out for me and needing something to fit what I envisioned. When I am finished and ready to start beta testing seriously, I will take a step back for a moment and look at the licensing issues.</p></blockquote><p></p>
[QUOTE="Vascant, post: 1893341, member: 13927"] I am currently using VB6 at the moment until I finish some of the POC and then may or may not migrate to C#. It is a decision I will make based on factors I do not have yet, mostly dealing with how the application is handling things. I also use inline ASM for somethings as well, when I know it will take VB or even C# a moment to weed thru some data, I just use ASM to accomplish the same task with great speed. D20 data is something that is ever changing it seems, not just between sourcebooks but also campaigns. I decided for this is to a success in my mind, I needed data that could easily be altered. Yet, I wanted it simple enough where someone without a Ph.D in AI could figure it out. Flat files and vbscript seem to be my answer to everything at this moment. Granted I could have used Access, XML or even mysql or Advantage however I would spend more time doing GUI's for users to manage data then actually working on the project, not a very good trade off. So, I assumed everyone had notepad and could work with this. I have however coded everything around a data engine, so if the time came and I changed the method of how my data existed, I could make such a change easily. I have already designed one Script Assist screen though to help me do magic item scripts. I hate VBScript..*laughs* But I must admit, when any user can easily take an example of other magic items and add their own, who cares what I like or don't like :) Licensing, have yet to turn over that rock. I have been on your site a few times and even read over the source code to your 2.xx version of Jamie's NPC Gen. This project started out for me and needing something to fit what I envisioned. When I am finished and ready to start beta testing seriously, I will take a step back for a moment and look at the licensing issues. [/QUOTE]
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