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General Tabletop Discussion
*Pathfinder & Starfinder
NPC Generic Classes: For NPCs in campaigns using the Generic Class variants
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<blockquote data-quote="AFGNCAAP" data-source="post: 1648587" data-attributes="member: 871"><p>Sorry about that... well, since I have a bit more time available for posting:</p><p></p><p><strong>Generic NPC Adept:</strong></p><p> <em>Hit Die:</em> d4.</p><p> <em>Base Save Bonuses:</em> One good save and two poor saves.</p><p> <em>BAB Progression:</em> As Spellcaster Generic Class.</p><p> <em>Class Skills:</em> Choose any four skills as class skills, plus Knowledge (all).</p><p> <em>Skill Points:</em> 2 + Int modifier (or four times this number at 1st level).</p><p> <em>Weapon and Armor Proficiency:</em> One simple weapon; no armor or shields.</p><p> <em>Spells per Day</em> Same as Adept NPC class from DMG.</p><p> <em>Spellcasting:</em> An adept learns and casts spells as a sorcerer. She may select her spells known from the adept, assassin, bard, blackguard, paladin, and ranger spell lists (if you wish, adepts may also select spells from the hexblade spell list).</p><p></p><p> An adept must choose at 1st level whether to be an arcane spellcaster or a divine spellcaster. This choice has no impact on the spells that she may learn, but affects what kinds of scrolls she can use and which ability score controls her spellcasting. An arcane spellcaster may designate either Intelligence or Charisma as the ability score that determines the highest-level spell she can learn or cast, and the Difficulty Class of her spell?s saving throws. A divine spellcaster must use Wisdom to determine the highest-level spell she can learn or cast, and the DC of her spell?s saving throws.</p><p></p><p><em>NPC ---Spells Known---</em></p><p><em>Level 0 1st 2nd 3rd 4th 5th</em></p><p>1st 3 1 - - - -</p><p>2nd 3 1 - - - -</p><p>3rd 4 2 - - - -</p><p>4th 4 2 1 - - -</p><p>5th 5 2 1 - - -</p><p>6th 5 2 1 - - -</p><p>7th 6 3 1 - - -</p><p>8th 6 3 2 1 - -</p><p>9th 6 3 2 1 - -</p><p>10th 6 3 2 1 - -</p><p>11th 6 3 2 1 - -</p><p>12th 6 3 3 2 1 -</p><p>13th 6 3 3 2 1 -</p><p>14th 6 3 3 2 1 -</p><p>15th 6 3 3 2 1 -</p><p>16th 6 3 3 3 2 1</p><p>17th 6 3 3 3 2 1</p><p>18th 6 3 3 3 2 1</p><p>19th 6 3 3 3 2 2</p><p>20th 6 3 3 3 3 2</p><p></p><p><strong>Generic NPC Aristocrat:</strong></p><p> <em>Hit Die:</em> d8.</p><p> <em>Base Save Bonuses:</em> One good save and two poor saves.</p><p> <em>BAB Progression:</em> As Expert generic class.</p><p> <em>Class Skills:</em> Choose any four skills as class skills, plus Diplomacy and Speak Language.</p><p> <em>Skill Points:</em> 4 + Int modifier (or four times this number at 1st level).</p><p> <em>Weapon and Armor Proficiency:</em> All simple weapons; one martial weapon; light armor.</p><p></p><p><strong>Generic NPC Commoner:</strong></p><p> <em>Hit Die:</em> d4.</p><p> <em>Base Save Bonuses:</em> All are poor saves.</p><p> <em>BAB Progression:</em> As Spellcaster generic class.</p><p> <em>Class Skills:</em> Choose any three skills as class skills, plus Craft and Profession.</p><p> <em>Skill Points:</em> 2 + Int modifier (or four times this number at 1st level).</p><p>Weapon and Armor Proficiency: One simple weapon; no armor or shields.</p><p></p><p><strong>Generic NPC Expert (Professional):</strong></p><p> <em>Hit Die:</em> d6.</p><p> <em>Base Save Bonuses:</em> One good save and two poor saves.</p><p> <em>BAB Progression:</em> As Expert generic class.</p><p> <em>Class Skills:</em> Choose any ten skills as class skills.</p><p> <em>Skill Points:</em> 6 + Int modifier (or four times this number at 1st level).</p><p> <em>Weapon and Armor Proficiency:</em> All simple weapons; light armor.</p><p></p><p><strong>Generic NPC Warrior (Soldier):</strong></p><p> <em>Hit Die:</em> d8.</p><p> <em>Base Save Bonuses:</em> One good save and two poor saves.</p><p> <em>BAB Progression:</em> As Warrior generic class.</p><p> <em>Class Skills:</em> Choose any four skills as class skills, plus Craft.</p><p> <em>Skill Points:</em> 2 + Int modifier (or four times this number at 1st level).</p><p> <em>Weapon and Armor Proficiency:</em> All simple and martial weapons; light and medium armor; shields (but not tower shields).</p><p></p><p></p><p> At the very least, all that's really needed for use in a Generic class-based campaign is the generic Commoner class: the Generic PC classes would work just fine for characters with some degree of combat, skill, or magical ability.</p><p></p><p> However, all of the generic NPC classes listed above have less skills overall than the comparable PC classes, and less feats overall (they only get the standard feat per 3 levels, and do not gain any bonus feats from their class, unlike the PC generic classes).</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1648587, member: 871"] Sorry about that... well, since I have a bit more time available for posting: [B]Generic NPC Adept:[/B] [I]Hit Die:[/I] d4. [I]Base Save Bonuses:[/I] One good save and two poor saves. [I]BAB Progression:[/I] As Spellcaster Generic Class. [I]Class Skills:[/I] Choose any four skills as class skills, plus Knowledge (all). [I]Skill Points:[/I] 2 + Int modifier (or four times this number at 1st level). [I]Weapon and Armor Proficiency:[/I] One simple weapon; no armor or shields. [I]Spells per Day[/I] Same as Adept NPC class from DMG. [I]Spellcasting:[/I] An adept learns and casts spells as a sorcerer. She may select her spells known from the adept, assassin, bard, blackguard, paladin, and ranger spell lists (if you wish, adepts may also select spells from the hexblade spell list). An adept must choose at 1st level whether to be an arcane spellcaster or a divine spellcaster. This choice has no impact on the spells that she may learn, but affects what kinds of scrolls she can use and which ability score controls her spellcasting. An arcane spellcaster may designate either Intelligence or Charisma as the ability score that determines the highest-level spell she can learn or cast, and the Difficulty Class of her spell?s saving throws. A divine spellcaster must use Wisdom to determine the highest-level spell she can learn or cast, and the DC of her spell?s saving throws. [I]NPC ---Spells Known---[/I] [I]Level 0 1st 2nd 3rd 4th 5th[/I] 1st 3 1 - - - - 2nd 3 1 - - - - 3rd 4 2 - - - - 4th 4 2 1 - - - 5th 5 2 1 - - - 6th 5 2 1 - - - 7th 6 3 1 - - - 8th 6 3 2 1 - - 9th 6 3 2 1 - - 10th 6 3 2 1 - - 11th 6 3 2 1 - - 12th 6 3 3 2 1 - 13th 6 3 3 2 1 - 14th 6 3 3 2 1 - 15th 6 3 3 2 1 - 16th 6 3 3 3 2 1 17th 6 3 3 3 2 1 18th 6 3 3 3 2 1 19th 6 3 3 3 2 2 20th 6 3 3 3 3 2 [B]Generic NPC Aristocrat:[/B] [I]Hit Die:[/I] d8. [I]Base Save Bonuses:[/I] One good save and two poor saves. [I]BAB Progression:[/I] As Expert generic class. [I]Class Skills:[/I] Choose any four skills as class skills, plus Diplomacy and Speak Language. [I]Skill Points:[/I] 4 + Int modifier (or four times this number at 1st level). [I]Weapon and Armor Proficiency:[/I] All simple weapons; one martial weapon; light armor. [B]Generic NPC Commoner:[/B] [I]Hit Die:[/I] d4. [I]Base Save Bonuses:[/I] All are poor saves. [I]BAB Progression:[/I] As Spellcaster generic class. [I]Class Skills:[/I] Choose any three skills as class skills, plus Craft and Profession. [I]Skill Points:[/I] 2 + Int modifier (or four times this number at 1st level). Weapon and Armor Proficiency: One simple weapon; no armor or shields. [B]Generic NPC Expert (Professional):[/B] [I]Hit Die:[/I] d6. [I]Base Save Bonuses:[/I] One good save and two poor saves. [I]BAB Progression:[/I] As Expert generic class. [I]Class Skills:[/I] Choose any ten skills as class skills. [I]Skill Points:[/I] 6 + Int modifier (or four times this number at 1st level). [I]Weapon and Armor Proficiency:[/I] All simple weapons; light armor. [B]Generic NPC Warrior (Soldier):[/B] [I]Hit Die:[/I] d8. [I]Base Save Bonuses:[/I] One good save and two poor saves. [I]BAB Progression:[/I] As Warrior generic class. [I]Class Skills:[/I] Choose any four skills as class skills, plus Craft. [I]Skill Points:[/I] 2 + Int modifier (or four times this number at 1st level). [I]Weapon and Armor Proficiency:[/I] All simple and martial weapons; light and medium armor; shields (but not tower shields). At the very least, all that's really needed for use in a Generic class-based campaign is the generic Commoner class: the Generic PC classes would work just fine for characters with some degree of combat, skill, or magical ability. However, all of the generic NPC classes listed above have less skills overall than the comparable PC classes, and less feats overall (they only get the standard feat per 3 levels, and do not gain any bonus feats from their class, unlike the PC generic classes). [/QUOTE]
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