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[NPC Optimization] How best to make a mounted combatant? (My players stay out!)
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1534495" data-attributes="member: 3146"><p>Someone else suggested a Spellsword/sorceror. I think that's a good idea. Taking it a bit further, how about:</p><p></p><p>Ftr 2/Sorceror 4/Spellsword 10 (Complete Warrior)</p><p>That lets him cast 4th level arcane spells, gives him a +14 BAB, and decent hit points.</p><p></p><p>Now, give him the Improved Familiar Feat (Complete Warrior again) and let him have the dragon as his familiar. (It's not strictly allowed but it's not beyond the imagination either--Complete Warrior allows for Winter Wolves as Improved Familiars, etc). Now, he can share spells with his master and is eligible for Enhance Familiar (CW again--not that it's so spiffy at 16th level).</p><p></p><p>Feats: 2 fighter, 5 for levels, one for Spellsword: Mounted Combat, Ride By Attack, Spirited Charge, Combat Reflexes, Expert Tactician, Weapon Focus: lance, Power Attack, Quickdraw.</p><p></p><p>One of his 4th level spells is Enervation and he has a rod of empower or maximize spell. He has stored two empowered enervations in his lance via spellsword channel. He also has a Spellstoring Lance with a Ray of Exhaustion (Vampiric Touch or Ray of Enfeeblement would work too) stored in it. He also has a suit of mithral fullplate and a mithral buckler (no spell failure because he's a spellsword). He also has a ring of counterspells or two (Greater Dispelling). If you want, he could have two spellstoring lances and since he gets multiple spell channels per day, he could easily begin combat with two enervations channeled into each lance.</p><p></p><p>If he has time to prepare, he can Share Spells to give his mount Blink (an excellent defensive spell that helps on offense--especially since he has enough feats for Combat Reflexes and Expert Tactician (Song and Silence)). Since they would both be blinking at the same time, he could use it and still remain mounted. He can also share spells to give his mount Mirror Image (it combines nicely with blink and is good defense for a melee wizard). Right before he attacks, he can share a fire shield with his mount too--it's not a lot at high levels but 1d6+9 is still noticable. He'll probably want to share a Fly spell with his mount too so that his mount can take advantage of good manueverability.</p><p></p><p>His real trick will be deadly mounted charges though. He'll be able to charge for an attack at 3d6+(3x bonusses)+1.5(1d4) negative levels+ray of exhaustion or ray of enfeeblement and then attack again if he finishes the charge threatening a foe--this time for 1d6+bonus+1.5(1d4) negative levels.</p><p></p><p>If you go for the two lance trick, he'll be able to do the exact same thing next turn. On the third turn, he'll be able to spend a move action to use his last channel spell to put another Enervation into the lance and charge once more, delivering his last channeled enervation along with a lot of damage. If he focusses a lot of his attacks on one target, he might want to wait until he's hit a target with two or three enervations before unleashing any spells with saves that are stored in his weapon. That would help to ensure that the spells actually had optimum effect.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1534495, member: 3146"] Someone else suggested a Spellsword/sorceror. I think that's a good idea. Taking it a bit further, how about: Ftr 2/Sorceror 4/Spellsword 10 (Complete Warrior) That lets him cast 4th level arcane spells, gives him a +14 BAB, and decent hit points. Now, give him the Improved Familiar Feat (Complete Warrior again) and let him have the dragon as his familiar. (It's not strictly allowed but it's not beyond the imagination either--Complete Warrior allows for Winter Wolves as Improved Familiars, etc). Now, he can share spells with his master and is eligible for Enhance Familiar (CW again--not that it's so spiffy at 16th level). Feats: 2 fighter, 5 for levels, one for Spellsword: Mounted Combat, Ride By Attack, Spirited Charge, Combat Reflexes, Expert Tactician, Weapon Focus: lance, Power Attack, Quickdraw. One of his 4th level spells is Enervation and he has a rod of empower or maximize spell. He has stored two empowered enervations in his lance via spellsword channel. He also has a Spellstoring Lance with a Ray of Exhaustion (Vampiric Touch or Ray of Enfeeblement would work too) stored in it. He also has a suit of mithral fullplate and a mithral buckler (no spell failure because he's a spellsword). He also has a ring of counterspells or two (Greater Dispelling). If you want, he could have two spellstoring lances and since he gets multiple spell channels per day, he could easily begin combat with two enervations channeled into each lance. If he has time to prepare, he can Share Spells to give his mount Blink (an excellent defensive spell that helps on offense--especially since he has enough feats for Combat Reflexes and Expert Tactician (Song and Silence)). Since they would both be blinking at the same time, he could use it and still remain mounted. He can also share spells to give his mount Mirror Image (it combines nicely with blink and is good defense for a melee wizard). Right before he attacks, he can share a fire shield with his mount too--it's not a lot at high levels but 1d6+9 is still noticable. He'll probably want to share a Fly spell with his mount too so that his mount can take advantage of good manueverability. His real trick will be deadly mounted charges though. He'll be able to charge for an attack at 3d6+(3x bonusses)+1.5(1d4) negative levels+ray of exhaustion or ray of enfeeblement and then attack again if he finishes the charge threatening a foe--this time for 1d6+bonus+1.5(1d4) negative levels. If you go for the two lance trick, he'll be able to do the exact same thing next turn. On the third turn, he'll be able to spend a move action to use his last channel spell to put another Enervation into the lance and charge once more, delivering his last channeled enervation along with a lot of damage. If he focusses a lot of his attacks on one target, he might want to wait until he's hit a target with two or three enervations before unleashing any spells with saves that are stored in his weapon. That would help to ensure that the spells actually had optimum effect. [/QUOTE]
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[NPC Optimization] How best to make a mounted combatant? (My players stay out!)
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